3.22.2 Patch Notes
What the heck did you do to the loading times?!!!! It was fine....Here we go again....
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Sadly the biggest performance thing for me haven't changed at all with this update.
Coming back to any previously visited arena still requires INSANE amount of CPU usage/time. Even when no shaders are being made coming back still requires like 30sec of 100% CPU at the best of times. And at the worst (i.e. Shaper arena) coming back to previously entered arena takes >80sec of 100% CPU. |
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>Fixed a bug where the Arcane and Aureate Halo microtransactions were not displaying their effects.
Still don't work #delete_archnemesis
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Spoiler
" Follow up to this. Somehow DX11 was best fps on my screenshots this morning with +15 compared to other renderers, but now it's worst fps at evening with -15 compared to other and nothing was changed lol. Last edited by gorioo#7514 on Oct 25, 2023, 1:43:53 PM
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the game sadly just loads into town then crashes after a few secs after the patch update is unplayable now
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Omfg, GGG could you please stop ruining the game by your "performance" updates?
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Still crashing with the Unrecognized Task serialised by server task update error.
still unplayable. sad, so sad. |
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Performance is better after this patch. For my case, DX12 renderer is the most consistent in performance. DX11, after all the caching, is not as performant as DX12. Lower frame rates and lower fps consistency. Vulkan renderer, after its caching, is a lot better than DX11 for consistency, but lower max fps which is a trade-off much better than inconsistent fps.
Channel count on sound setting is set to Low. My graphical settings are set in its lowest setting except: - Resolution = 1920x1080 (Native) borderless windowed - Renderer: DX12 - VSync: Off - Triple-Buffering: Disabled - Bloom: 75% - Water Detail: High - Texture Quality: High - Texture Filtering: 16x - Dynamic Culling: Enabled - Dynamic Resolution: Enabled - Target Framerate: 48 - Engine Multithreading: Enabled OS: Arch Linux x86_64 CPU: Intel I5-12400 GPU: AMD Radeon RX 6600 (8GB) Memory: 16GB Steam Linux Client Proton Version: 7.0.6 |
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Me and my friends run 100% delirium with 6man team on this map setup:
Magic Pack Reflect /Essence Strongbox Beyond this Realm Winged Ambush Winged Divination Winged Harbinger Winged reliquary Once the new update came earlier. We can't even finish 1 map without anyone getting kicked/error/ game no responding. All settings are on the lowest possible. We are using Vulkan atm that works for us before the so called "fixed patch" We also had almost identical pc setup Win10 (Is win11 working properly now?) i9-12900K RTX 3090 RAM:32gb Vsync: Off Triple buff: Disabled Antialiasing: Off How can we fix the issue? I'm actually willing to pay someone who has a fix for our 6man team. LOL Last edited by knuckleclassik#5648 on Oct 25, 2023, 3:08:20 PM
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" Can I ask you why Proton 7.0.6? Does it have something special? Or it's just "do not touch what is working?" What's your GPU/CPU latency according to ingame graph? and fps. But most importantly WHY 75% BLOOM????? :D Last edited by gorioo#7514 on Oct 25, 2023, 3:11:40 PM
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