3.22.2 Patch Notes
" I thought this was how it was supposed to work XD |
|
" come now, we know we'll have to wait for it to go core before loot to be better and for it to be fixed in a way that a lot of people are asking for during it's actual league - e.g. Sanctum. |
|
Fixed an instance crash. I wonder if that's the map one.
|
|
Where's the performance fix? I believe we have been waiting for over two months.
|
|
Can you fix that bug where melee is trash?
|
|
Wow! Yeah, more foiled variants is definitely something this game needed. :/
Wonder how many other league mechanics are as broken as what Breach was from an Atlas Tree perspective but GGG doesn't know about it because some streamer isn't farming it. Spec into something - never get it, spec out and you get it frequently. |
|
" I guess this explains why Sanctum was such good XP. It was nice while it lasted. |
|
" Totaly noticed this with JUN, 30 maps with JUN focused and 0 Spawns, removed JUN and then... 10 Maps 2 JUN |
|
Multi-threading bug fixed when?
|
|
Does the last note about an instance crash mean that I won't have to keep seeing this error?
"[D3D12] swap_chain->Present() failed". I play, freeze and get prompted with a "this program has stopped responding" message? I just want to play your game, GGG. What is this radio silence and why is it continued? Why not roll back the patch which got hundreds of people unable to play your game? |
|