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Is it because of FoMo you feel the need for them to nerf it or what?
Some of them its fomo because they don't like the mechanic so the perspective of it being too rewarding makes them literally fomo.
Some of its that high reward low investment mechanics skew the league/economy in a specific direction.
Some of its that X making div easily vs Y strat I enjoy is an imbalance that needs addressing.
Honestly i'm pretty happy with Sanctum the only things i'd change is stuff on the player end and probably make tomes rarer with an associated atlas passive to buff their acquisition rate again. To explain the first I mean they should do something about the no fail builds it doesn't belong in a roguelike interpretation - if you get banger boons you should be able to cruise through, if you get shitloads of afflictions but are a great player/build you should be able to still manage.
Shouldn't be that you can just not have to interact with it at all by playing spark essentially, though obviously spark enjoyers deserve to be able to play the mechanic too.
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Posted byDraegnarrron Oct 23, 2023, 3:46:25 AM
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You rememeber when they first swapped div/ex, everyone was living in poverty because there was no reliable way to generate divines like there is exalts. this patch they gave is relibale ways to generate divines and people like yourself are bitching like its the end of the world. Is it because of FoMo you feel the need for them to nerf it or what?
Speaking of that -- we need divine shards. Which could drop from otherwise (largely) ignored stuff like Harbingers. And some div(ine) cards.
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Posted byPangaearockson Oct 23, 2023, 8:10:50 AM
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You rememeber when they first swapped div/ex, everyone was living in poverty because there was no reliable way to generate divines like there is exalts. this patch they gave is relibale ways to generate divines and people like yourself are bitching like its the end of the world. Is it because of FoMo you feel the need for them to nerf it or what?
Speaking of that -- we need divine shards. Which could drop from otherwise (largely) ignored stuff like Harbingers. And some div(ine) cards.
I actually wonder why they never implemented divine shards in the first place :S Especially when almost of the other currencies have em~
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson Last edited by Cowrex on Oct 23, 2023, 2:19:44 PM
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Posted byCowrexon Oct 23, 2023, 2:19:36 PM
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the fact divine shards weren't a thing is probably part of why they did it in the first place
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Posted byDraegnarrron Oct 23, 2023, 3:02:49 PM
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You rememeber when they first swapped div/ex, everyone was living in poverty because there was no reliable way to generate divines like there is exalts. this patch they gave is relibale ways to generate divines and people like yourself are bitching like its the end of the world. Is it because of FoMo you feel the need for them to nerf it or what?
Speaking of that -- we need divine shards. Which could drop from otherwise (largely) ignored stuff like Harbingers. And some div(ine) cards.
I actually wonder why they never implemented divine shards in the first place :S Especially when almost of the other currencies have em~
well they kinda did add shards, but in the form of a div card called the fortunate which drops in almost every map and it also drops like candy. i pulled 33 of them out fully juiced map once.
[Removed by Support]
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Posted byMuckaBoiUKon Oct 23, 2023, 3:09:13 PM
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Speaking of that -- we need divine shards. Which could drop from otherwise (largely) ignored stuff like Harbingers. And some div(ine) cards.
I actually wonder why they never implemented divine shards in the first place :S Especially when almost of the other currencies have em~
well they kinda did add shards, but in the form of a div card called the fortunate which drops in almost every map and it also drops like candy. i pulled 33 of them out fully juiced map once.
Oh in that case, that's pretty fair~ The div cards are a pretty good substitute, but now I'm wondering if MF has an impact on the div cards dropped
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson
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Posted byCowrexon Oct 23, 2023, 3:16:23 PM
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You rememeber when they first swapped div/ex, everyone was living in poverty because there was no reliable way to generate divines like there is exalts. this patch they gave is relibale ways to generate divines and people like yourself are bitching like its the end of the world. Is it because of FoMo you feel the need for them to nerf it or what?
Speaking of that -- we need divine shards. Which could drop from otherwise (largely) ignored stuff like Harbingers. And some div(ine) cards.
harb is already one of the most rewarding mechanics to farm, and I dont at all think that its forgotten, harbinger sextants are like 7 sextants each
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Posted byauspexaon Oct 24, 2023, 6:20:10 AM
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You rememeber when they first swapped div/ex, everyone was living in poverty because there was no reliable way to generate divines like there is exalts. this patch they gave is relibale ways to generate divines and people like yourself are bitching like its the end of the world. Is it because of FoMo you feel the need for them to nerf it or what?
Speaking of that -- we need divine shards. Which could drop from otherwise (largely) ignored stuff like Harbingers. And some div(ine) cards.
Yeah, largely ignored, that's maybe why there is not fractur...oh wait nvm lmao
Last edited by SpaniardPuss on Oct 24, 2023, 1:41:46 PM
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Posted bySpaniardPusson Oct 24, 2023, 1:41:20 PM
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