We need a statement on Sanctum from GGG

hope GGG HUUUUUUUUUUUUUUUUUUUGE NERF Sanctum! or REMOVE Sanctum!

just useless print mir/div and nothin els
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Sanctum takes quite a bit of time to complete and when I tried it, I failed miserably. I am melee and it felt impossible not to get hit, but yeah, I didn't research and just went in blind. You need to know what you're doing, and really make a build for it to make the most out of it.

I am tired of people complaining that others have a method of generating currency though. How many "B4sical1y Pr1nT CuRr3ncies!!!1" posts/threads have we seen now?

If someone can generate currency via santcum without having to have mirrored gear, then that's a good thing imo. We shouldn't be trying to gatekeep others' ability to profit form a mechanic they've dedicated a build towards.

And it's standard. I can imagine the only people complaining about being able to make currency from it, are those who want their mirror services to be the only way to make profit.

I say buff it and give people more. I say that if you have a mirror service and are complaining about other being able to make currency, you're a joke.
I'm struggling to come up with new goals to keep me playing this game.
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Vennto wrote:
The sanctum rewards are fairly balanced if not a little undertuned if you need like 30min for a full run, which is not entirely fictional for non-optimized characters.


I really think even 30 minutes is far faster than your average player can get through a full sanctum.
We tested it extensively
People complain about sanctum but don't complain about other stuff that has far more profitable or in other terms divine per hour. Play sanctum mechanic a lot and then complain not the other way around. I just started playing sanctum a lot since it has a different feel from your map alch and go legion / strongbox farm / farming for uber bosses. May fastest run is 14 mins, was just curious to see the divines per hour compared to other farming method I do. Not sure what happened to divination card rewards since back in sanctum league, it was the easiest to sell and generated the most currency for me. Is sanctum fun? very, is the the most profitable x y z? Well that's entirely based on your knowledge of other farming method =) but as for me, far from it.

Btw I started 1 month and some 2 weeks after league start.
Last edited by iMirageX on Oct 17, 2023, 9:02:17 PM
Sanctum does provide a layer of challenge that warrants the currencies gained.

While it's true that quite a number of builds can breeze through the mechanic, I still personally think there is a certain learning curve to it.

Soooo I think that the mechanic is fine as is
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson
From a wise man "Ho Ho Ho".

The word "Please" sometimes goes a long way...:)
-Time to be funny. The world needs funny right now! Warning: "Might" get you muted.

25 Exalts...oh God my stupidity stuck! Now onto 25 Divines...
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Cowrex wrote:
Sanctum does provide a layer of challenge that warrants the currencies gained.

While it's true that quite a number of builds can breeze through the mechanic, I still personally think there is a certain learning curve to it.

Soooo I think that the mechanic is fine as is


it's impossible to fail sanctum if you have a specialized build
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auspexa wrote:
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Cowrex wrote:
Sanctum does provide a layer of challenge that warrants the currencies gained.

While it's true that quite a number of builds can breeze through the mechanic, I still personally think there is a certain learning curve to it.

Soooo I think that the mechanic is fine as is


it's impossible to fail sanctum if you have a specialized build


That's true, and I agree~ Though on the other side of that coin, I'd argue it still something players will have to spend on to achieve

Probably not a lot of money in most cases, but I'd say it's pretty fair
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson
If they nerf the rewards, will be kinda' pointless. You build a specialized character, spend time buying tomes and skip 99% of content (mapping) for what?
These types of posts do my head in. they finally give us a way to reliable generate divines and all you want to do is nerf it. i dont understand it. Its not like its a brain dead mechanic. i average 1-2 div per run. runs take me like 20mins. You rememeber when they first swapped div/ex, everyone was living in poverty because there was no reliable way to generate divines like there is exalts. this patch they gave is relibale ways to generate divines and people like yourself are bitching like its the end of the world. Is it because of FoMo you feel the need for them to nerf it or what?
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