I hope GGG sticks to their vision of a slower PoE 2

"
arandan wrote:
It's certainly going to start off much slower, even in endgame, not ruthless level of slow, maybe somewhere in between.

Then, however, crybabies are gonna start wailing and GGG will have to face the music and either tell them to:

1) go play poe 1 if they want that level of zoom
2) adjust and stfu
or
3) cave in.

And we all know which option is gonna be chosen and so a few patches down the line, poe 2 is gonna be turned into a very similar visual and mechanical clusterfuck that we can presently enjoy.

At this point I get more enjoyment from playing poe1 in POB, than in game, go figure.


then play ssfhc? or ruthless?


If creating new Diablo with less work on each make more money they have no reason to not do it. [/quote]

Anything labeled as Blizzard game will be financial sucess, even the worst game made in universe.[/quote]

Kind of the point. What success is depend on who you ask, it doesn't matter how faithful to a game you are if it doesn't bring money.

They made money? For a company its a success. You can bring in as manny user as you want if the money you get from it is bad it wont be a success.
Why am I still here
It's worth pointing out, that the players we saw playing POE2 were massive POE fans. This isn't a knock on them, but it does mean that they would be less objective when talking about how the game played and how they think it will be in the future. Heck, it's already happening, with people convinced POE2 will be faster for xxxx reason.

Here's the issue, that slow gameplay did NOT do GGG any favors. They had to know that their core audience wants to zoom. With that in mind, why would they show something that goes against the grain that much?

Most likely they want to gather a new audience, and for that they need slower gameplay. In fact, and I think it's been said again, it looks like they want the Dark Souls audience with that slow gameplay and some other mechanics they are adding.

So I wouldn't expect any zoomy gameplay from POE2, especially if they are trying to capture a new Darksouls audience, and if they want to resest the game back to closer what it was on release.
"
jdp29 wrote:
It's worth pointing out, that the players we saw playing POE2 were massive POE fans. This isn't a knock on them, but it does mean that they would be less objective when talking about how the game played and how they think it will be in the future. Heck, it's already happening, with people convinced POE2 will be faster for xxxx reason.

Here's the issue, that slow gameplay did NOT do GGG any favors. They had to know that their core audience wants to zoom. With that in mind, why would they show something that goes against the grain that much?

Most likely they want to gather a new audience, and for that they need slower gameplay. In fact, and I think it's been said again, it looks like they want the Dark Souls audience with that slow gameplay and some other mechanics they are adding.

So I wouldn't expect any zoomy gameplay from POE2, especially if they are trying to capture a new Darksouls audience, and if they want to resest the game back to closer what it was on release.


This is just not true. GGG have said literally non stop they have no plans to significantly decrease the speed of gameplay in PoE 2. It is intended to be a small percentage slower, from the top end, an area most players have never even experienced, in order to allow monsters even at the top end of builds to at least get a single hit in so that having good defense's does not get overly negated by having an enormous surplus of offense. It is kind of hard for any gameplay to exist at all when everything is dying off screen before the enemies can even try to attack you. That is what is being reduced.

People who have this insane idea that early gameplay is slow, so mapping is going to be slow is ridiculous. On top of that they keep reiterating that is not the case.

The fact that Chris Wilson said maybe they should showcase the end game so peoples fears will be sated, but has not done so yet, is probably due to the fact that a lot of the unique items have not actually been made, and that's kind of important to end game build crafting. Its not like they can just carry stuff over 1 to 1 from PoE 1 to PoE 2, especially with the multiple 6 link skills, and all the changes involved to make that happen.

Let's try not to judge the product before it has even come out. GGG is a great company, and this is the 1st time we will get to see a completely professional made product from them. This game called PoE we have enjoyed for the last decade has just been add ons and tweaks to the original game from long ago. Now we are getting something professional from the ground up. Don't cut them down so quickly.
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"
Jgizle wrote:
"
jdp29 wrote:
It's worth pointing out, that the players we saw playing POE2 were massive POE fans. This isn't a knock on them, but it does mean that they would be less objective when talking about how the game played and how they think it will be in the future. Heck, it's already happening, with people convinced POE2 will be faster for xxxx reason.

Here's the issue, that slow gameplay did NOT do GGG any favors. They had to know that their core audience wants to zoom. With that in mind, why would they show something that goes against the grain that much?

Most likely they want to gather a new audience, and for that they need slower gameplay. In fact, and I think it's been said again, it looks like they want the Dark Souls audience with that slow gameplay and some other mechanics they are adding.

So I wouldn't expect any zoomy gameplay from POE2, especially if they are trying to capture a new Darksouls audience, and if they want to resest the game back to closer what it was on release.


This is just not true. GGG have said literally non stop they have no plans to significantly decrease the speed of gameplay in PoE 2. It is intended to be a small percentage slower, from the top end, an area most players have never even experienced, in order to allow monsters even at the top end of builds to at least get a single hit in so that having good defense's does not get overly negated by having an enormous surplus of offense. It is kind of hard for any gameplay to exist at all when everything is dying off screen before the enemies can even try to attack you. That is what is being reduced.

People who have this insane idea that early gameplay is slow, so mapping is going to be slow is ridiculous. On top of that they keep reiterating that is not the case.

The fact that Chris Wilson said maybe they should showcase the end game so peoples fears will be sated, but has not done so yet, is probably due to the fact that a lot of the unique items have not actually been made, and that's kind of important to end game build crafting. Its not like they can just carry stuff over 1 to 1 from PoE 1 to PoE 2, especially with the multiple 6 link skills, and all the changes involved to make that happen.

Let's try not to judge the product before it has even come out. GGG is a great company, and this is the 1st time we will get to see a completely professional made product from them. This game called PoE we have enjoyed for the last decade has just been add ons and tweaks to the original game from long ago. Now we are getting something professional from the ground up. Don't cut them down so quickly.


GGG can reiterate all they want that the game isn't slow. Here's the issue, they've lied by omission before, and there's really no reason to believe them that gameplay won't be slow. All we have to go by is that painfully slow gameplay that they showed. That's it. That actually exists and we saw it. Everything else is an empty promise as of now.
Don't get me wrong, I want POE2 to be fun, I want to enjoy it. Hell, right now I'm watching the video on character skills from exile con. But I'm not gonna white knight GGG and say that everything is going to be awesome and zoomy when we haven't seen any proof of that.
Last edited by jdp29 on Oct 19, 2023, 12:28:15 AM

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