WoW Classic Hardcore vs PoE Hardcore

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KZA wrote:
Go check out the list of full official HC realms. Then take a look at the number of unofficial hardcore players using the hardcore add on. Yes, hundreds of thousands of players. Also, in just the first 24 hours, there were over 90k deaths reported by blizzard.

As for "walking on eggshells", another term for that is being cautious. And yes, that is part of the hardcore experience that I and so many others enjoy.

And luck plays only a small role. Good players may die on occasion trying to reach 60. Bad players will never make it.



Checking out full officials HC realms does not convey raw numbers.

The add-on can count each alt as a number, not 1 account, so numbers are not realistic.

90k days can mean, a player on 1 account dying 3 times on different alts


As I still have the opinion that WoW was not meant for hardcore, it really sucks, spending 1/2 weeks of your life, dinging 60 and then dying for some stupid reason, like fall damage, someone trolling you or worse, during a raid wipe, which happen frequently in WoW - Wasn't there a dude that wanted some revenge and he wiped the whole guild group in hardcore? - Yikes, as trolling is hard in WoW.

PoE has hardcore and the Diablo franchise, but these games take very fast to level, so dying in hardcore, means that you will have to waste few hours playing again, comparing to WoW 2 weeks. Rage quits will be all time high and no one cares that you dinged 60 in WoW classic, so what's the point?
Last edited by holyblazeer on Sep 15, 2023, 4:08:15 PM
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holyblazeer wrote:
You need to be an idiot, if you play WoW Hardcore Classic.

The game takes too long to level, stupid shit causes deaths etc.

The end game is Raiding, which will cause raid wipes. nothing about the idea is smart, WoW Classic was not meant to be hardcore, period.


Being one of those idiots, I agree. Luckily for me, there are a whole lot of us.

OP is right in the sense that the struggles to survive can be followed and analyzed, and knowledge of the game helps tremendously. But WoW is of a much slower pace and has far, far less RNG. So you can actually see what kills someone, but often it is predicted at the start of a rip clip how they will die.

The two games are almost opposites.
Did you try turning it off and on again?
Lol world of memecraft
Flames and madness. I'm so glad I didn't miss the fun.
The point I'm trying to make is that hardcore is a better experience when death comes after an extended period (10 seconds to a minute) of struggling against a readable enemy, using in-game mechanics to survive (not logout). Path of exile's 0.25-second time-to-death that comes out of the blue where players usually don't even know what happened isn't a good experience by comparison.
Last edited by KZA on Sep 15, 2023, 6:51:38 PM
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KZA wrote:
The point I'm trying to make is that hardcore is a better experience when death comes after an extended period (10 seconds to a minute) of struggling against a readable enemy, using in-game mechanics to survive (not logout). Path of exile's 0.25-second time-to-death that comes out of the blue where players usually don't even know what happened isn't a good experience by comparison.


So, just out of curiosity, how would you rank the hardcore experience to someone dying when (to pick a purely random example) they choose to kill a bandit and suddenly find another surprisingly strong party member is helping that bandit?

Asking for a friend ;)
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wow doesnt have a logout macro. weird comparison all around tbh.
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Varana wrote:
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KZA wrote:
The point I'm trying to make is that hardcore is a better experience when death comes after an extended period (10 seconds to a minute) of struggling against a readable enemy, using in-game mechanics to survive (not logout). Path of exile's 0.25-second time-to-death that comes out of the blue where players usually don't even know what happened isn't a good experience by comparison.


So, just out of curiosity, how would you rank the hardcore experience to someone dying when (to pick a purely random example) they choose to kill a bandit and suddenly find another surprisingly strong party member is helping that bandit?

Asking for a friend ;)


The example you just described is some of the most exciting gameplay I've ever experienced. :)

Similarly, once I hit 60 in HC WoW, I plan to pvp in the Stranglethorn arena and see how many kills I get before I die. Is there any more glorious way to die? Should be exciting stuff.
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teksuoPOE wrote:
wow doesnt have a logout macro. weird comparison all around tbh.


YES! This is one of the biggest factors of what makes WoW hardcore such a better experience. Thankfully, PoE 2 is removing instant logout. I can only hope they do the same for PoE 1 and balance the game accordingly.
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KZA wrote:
Thankfully, PoE 2 is removing instant logout.
Are they? Have seen no evidence supporting that claim. They are planning to log char back into an instance or such a thing IIRC. But supposedly (I have no proper evidence on that, just hearsay) they do not plan to keep these instances permanently. Which means you can escape per logout if you then wait for instance timeout. Only thing you cant do is to safely come back to a boss/whatever in your instance.
No wonder it's lost, it's in the middle of the jungle!
Let me correct myself, they are removing the *problem* of instant logout because instant logout will no longer be a get-out-of-danger-free card.

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