WoW Classic Hardcore vs PoE Hardcore
" Checking out full officials HC realms does not convey raw numbers. The add-on can count each alt as a number, not 1 account, so numbers are not realistic. 90k days can mean, a player on 1 account dying 3 times on different alts As I still have the opinion that WoW was not meant for hardcore, it really sucks, spending 1/2 weeks of your life, dinging 60 and then dying for some stupid reason, like fall damage, someone trolling you or worse, during a raid wipe, which happen frequently in WoW - Wasn't there a dude that wanted some revenge and he wiped the whole guild group in hardcore? - Yikes, as trolling is hard in WoW. PoE has hardcore and the Diablo franchise, but these games take very fast to level, so dying in hardcore, means that you will have to waste few hours playing again, comparing to WoW 2 weeks. Rage quits will be all time high and no one cares that you dinged 60 in WoW classic, so what's the point? Last edited by holyblazeer on Sep 15, 2023, 4:08:15 PM
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" Being one of those idiots, I agree. Luckily for me, there are a whole lot of us. OP is right in the sense that the struggles to survive can be followed and analyzed, and knowledge of the game helps tremendously. But WoW is of a much slower pace and has far, far less RNG. So you can actually see what kills someone, but often it is predicted at the start of a rip clip how they will die. The two games are almost opposites. Did you try turning it off and on again?
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Lol world of memecraft
Flames and madness. I'm so glad I didn't miss the fun.
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The point I'm trying to make is that hardcore is a better experience when death comes after an extended period (10 seconds to a minute) of struggling against a readable enemy, using in-game mechanics to survive (not logout). Path of exile's 0.25-second time-to-death that comes out of the blue where players usually don't even know what happened isn't a good experience by comparison.
Last edited by KZA on Sep 15, 2023, 6:51:38 PM
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" So, just out of curiosity, how would you rank the hardcore experience to someone dying when (to pick a purely random example) they choose to kill a bandit and suddenly find another surprisingly strong party member is helping that bandit? Asking for a friend ;) Looking for a mature guild to play with?
http://www.guildmedieval.com Courtesy, Integrity, Fair Play. I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe | |
wow doesnt have a logout macro. weird comparison all around tbh.
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" The example you just described is some of the most exciting gameplay I've ever experienced. :) Similarly, once I hit 60 in HC WoW, I plan to pvp in the Stranglethorn arena and see how many kills I get before I die. Is there any more glorious way to die? Should be exciting stuff. | |
" YES! This is one of the biggest factors of what makes WoW hardcore such a better experience. Thankfully, PoE 2 is removing instant logout. I can only hope they do the same for PoE 1 and balance the game accordingly. | |
"Are they? Have seen no evidence supporting that claim. They are planning to log char back into an instance or such a thing IIRC. But supposedly (I have no proper evidence on that, just hearsay) they do not plan to keep these instances permanently. Which means you can escape per logout if you then wait for instance timeout. Only thing you cant do is to safely come back to a boss/whatever in your instance. No wonder it's lost, it's in the middle of the jungle!
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Let me correct myself, they are removing the *problem* of instant logout because instant logout will no longer be a get-out-of-danger-free card.
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