When decent loot starts to come?
" But thats not what he wrote. 8h per day doesnt guarentee you to become really good. And you might think its bad if you feel like you need to play 8h go get what you want. I would play another game if I felt so. 24 hours per day hadnt been enough for me to get a top player in some game. Then I chose if I enjoy them playing a bit here and there or skip it totally. | |
" time/day has nothing to do with the current state of the loot table. There is absolutely no reason to pick up loot to ID it in this game past white maps. in the end game you pick up bases. The loot table need a rework that will happen in poe2 | |
" People playing this game 12 hours a day 365 days a year managing to get good items in SSF HC isn't really an argument in favor off the game you realize? How long does a normal person have to play to get the same amount of playtime one of those streamers have? You aren't talking about a skill issue as much as a time issue. Sure, if you dedicate your entire life to it, literally, then you can overcome even the horrible odds in this game eventually, at least sometimes. Does that make it any better? Not really. And we aren't really talking about the "hardest content" in the game either. All they do is red maps and maybe a pinnacle here and there. They hardly ever go against actual endgame content and if they do they use broken/bugged shit like pre nerf DD, seismic or explody totems. Do you really believe that pulling a lever one bazillion times and picking 1 out of <5 skills in the game that don't require gear scaling to do content is a matter of skill? Do you really believe that it's good ARPG design to allow a trade league player to get 6/10 gear in a week while an SSF player with same skill and time investments needs 3 months for 3/10 gear? Your entire argument here is based on literal no lifers using bugged/broken skills as an excuse for the horrible loot design. |
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I've played POE the last few years. I still consider myself a novice/beginner, but one thing still rings true that multiple tubers and streamers say: knowledge is king in this game. It's not about finding good loot, it's about turning the average loot into good loot through many steps.
Take the campaign progression: In Act 1, you are just looking for a 3 link with the right colors. You might get 2 chromes and that's not enough to craft so you have to rely on vendor or drops. By Act 3/4, you're looking for multiple 4 links with the right colors, but you still don't have enough chromes. This is where experience starts kicking in. Can you adjust your build to use different gems, even if its suboptimal, until you can find the ideal colors? Same thing for the basic mods on the gear you find. In the beginning, do you know what mods are useful to you and which aren't so that you can quickly trash gear that is and make use of gear that might be suboptimal? Do you see if an open prefix/suffix will allow you craft a missing, useful mod based on the small amount of currency you've found? This type of progression doesn't stop at the campaign, it keeps going into maps and into currency making. Do the content your current build can handle, grind it, trade all the little things until you can get enough currency to craft or buy upgrades to year gear. These upgrades don't have to be huge, just better than what you got. With enough upgrades, you can start doing harder content, and the flywheel starts going faster. This is the grind, but if you have the knowledge, you can be efficient with your time and progress through all the intermediate steps to get to the goal. Also, last league, it took me 14 hours to get to maps at league start (painfully slow, I know). This league, I did it in 12 hours. Still bad, but better than before. What are streamers doing? 4-5 hours. I watched what they do, they just practice it and know what to look for. Last edited by sano1101 on Aug 22, 2023, 1:54:01 PM
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I wonder if some people think the game exist for the reason that all should make it to level 100. Like this is the main thing, and then all players need a huge dropboost to get there?
But I have never read it so it wouldnt be so. But I still have that feeling as "it take to many hours to get ..." and it is almost the same, but this step is somewhere lower than what i wrote above. Maybe I am just out and lose my track in the forest. At least, I have never had that thought in a game buildt like this. Not even in "Pillars of Eternity", where it should be like this. Correct me if I am totally wrong. But if I am not, why can't you then just accept that "I only reach this far". How would you think if you didnt know what could drop? Because thats were I am, by purpose. And about link and color. I have tons of loot I can use. All (not even one, from another view) are of course not perfect. I say "I have this, and how can I make the best out of it". And if you are not rushing through acts, you have a "good" amount of chroma at least in act 2 or 3. | |
Good loot always drops...if you're playing the game. If you're playing the market....tough luck.
Zooming through the maps ignoring 99.9% of stuff that drops is not going to get you good loot. |
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" Idk what to tell you, I have a different experience. It's a math thing. If your gear is in the 50th percentile you have a really good chance to pick up upgrades. The better your gear is, the less frequent you will find them. At that point, your gear should be good enough to clear the atlas and farm the things that let you craft better. Edit: which is to say either your gear was already quite good or you're looking for way too specific of a niche like T1 flat regen + T1 chaos res + a bunch of other ridiculous stuff like shaper mods and whatnot. Last edited by innervation on Aug 22, 2023, 10:59:17 PM
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" what you are saying doesnt rly make any sense because if those 8 hour a day players play 2 hours a day instead they will still find better gear and progress. they will make the same progress in 16 hours /played no matter how long they play per day. " red maps and pinnacle bosses are endgame content. they usually use the most efficient builds in race situations because thats what you do in races because its a race. they play all sorts of builds usually. " i dont think it takes 3 months to get gear like that at all. but trade will always be faster yeah, thats how trade works. what youre basically saying is do i believe its good arpg design to allow trade? yeah i do. " no, my argument is that you play, find gear and can beat content with that gear. so the gear we find is fine vs the game. the market value is self dictating. so the idea that no loot drops is completely in peoples heads, it doesnt actually exist as a real thing. theres an illusion of no gear dropping for some people. the reason a lot of these arguments dont hold weight is the content has been put there because the people are there to beat it. "well its only X people who can beat that content" "it can be done self found but only by these specific people using these specific builds" "people who trade can do X quicker". ok, but those people exist. you say people 'only' doing red maps an pinnacle bosses. well when the game launched the highest map was lvl77 and there were no pinnacle bosses. that content was added because people were getting to a point where they could do content like that and hence needed it. people play 8 hours a day, yes. the game isnt broken because it offered a game and then only people who could play 8 hours a day could manage to beat it. its the other way around, people played the game 8 hours a day so the devs added more and more advanced stuff to give these players something to do. if someone sucks at the game and only plays it for 3 hours a week then a wave 30 simulacrum is not for them, uber maven is not for them, the hidden is not for them. those players will find items and they can beat the content in front of them with those items and keep moving on. by the time they play the same amount of time and have the same knowledge as an elite player they will be beating the same content with the same gear. if they dont have that time to give then that content is not for them, if they dont have that knowledge theyre just not as good at the game. the only problem is if a player like that looks at elite gear and elite content and thinks they are entitled to that stuff because theyre playing the same game. the game capped at lvl77 maps and that further content was only added for the people who can get to it. i feel like no loot drops at times too. but its a feeling, its not real. its a feeling that imo comes from too much loot dropping and us having too much crafting material. ggg cant fix that tho because if they nerf loot drops and orb drops people cry, because people wrongly diagnose the problem and the solution. the item system is amazing, but the reason you have to id 20,000 rares to find a decent one is because you are finding 20,000 rares a day and our concept of what is decent is based around what ppl are finding and then in turn theyve are always forced to balance the game around what people are finding. so the problem comes from too much loot dropping. |
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the way i made my currency at the beginning of the league was running abyss (for unique jewels, boots and belt, also high lvl stygian wise was like 15c each), and exarch shrines.
in the end it boils down to just investing money in your maps. juice them up with scarabs, plan your atlas tree, etc. | |
good loot pretty much never drops randomly, you have to either go magic find or play in a party, preferrably both
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