When decent loot starts to come?
Good loot always drops...if you're playing the game. If you're playing the market....tough luck.
Zooming through the maps ignoring 99.9% of stuff that drops is not going to get you good loot. |
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" Idk what to tell you, I have a different experience. It's a math thing. If your gear is in the 50th percentile you have a really good chance to pick up upgrades. The better your gear is, the less frequent you will find them. At that point, your gear should be good enough to clear the atlas and farm the things that let you craft better. Edit: which is to say either your gear was already quite good or you're looking for way too specific of a niche like T1 flat regen + T1 chaos res + a bunch of other ridiculous stuff like shaper mods and whatnot. Last edited by innervation#4093 on Aug 22, 2023, 10:59:17 PM
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" what you are saying doesnt rly make any sense because if those 8 hour a day players play 2 hours a day instead they will still find better gear and progress. they will make the same progress in 16 hours /played no matter how long they play per day. " red maps and pinnacle bosses are endgame content. they usually use the most efficient builds in race situations because thats what you do in races because its a race. they play all sorts of builds usually. " i dont think it takes 3 months to get gear like that at all. but trade will always be faster yeah, thats how trade works. what youre basically saying is do i believe its good arpg design to allow trade? yeah i do. " no, my argument is that you play, find gear and can beat content with that gear. so the gear we find is fine vs the game. the market value is self dictating. so the idea that no loot drops is completely in peoples heads, it doesnt actually exist as a real thing. theres an illusion of no gear dropping for some people. the reason a lot of these arguments dont hold weight is the content has been put there because the people are there to beat it. "well its only X people who can beat that content" "it can be done self found but only by these specific people using these specific builds" "people who trade can do X quicker". ok, but those people exist. you say people 'only' doing red maps an pinnacle bosses. well when the game launched the highest map was lvl77 and there were no pinnacle bosses. that content was added because people were getting to a point where they could do content like that and hence needed it. people play 8 hours a day, yes. the game isnt broken because it offered a game and then only people who could play 8 hours a day could manage to beat it. its the other way around, people played the game 8 hours a day so the devs added more and more advanced stuff to give these players something to do. if someone sucks at the game and only plays it for 3 hours a week then a wave 30 simulacrum is not for them, uber maven is not for them, the hidden is not for them. those players will find items and they can beat the content in front of them with those items and keep moving on. by the time they play the same amount of time and have the same knowledge as an elite player they will be beating the same content with the same gear. if they dont have that time to give then that content is not for them, if they dont have that knowledge theyre just not as good at the game. the only problem is if a player like that looks at elite gear and elite content and thinks they are entitled to that stuff because theyre playing the same game. the game capped at lvl77 maps and that further content was only added for the people who can get to it. i feel like no loot drops at times too. but its a feeling, its not real. its a feeling that imo comes from too much loot dropping and us having too much crafting material. ggg cant fix that tho because if they nerf loot drops and orb drops people cry, because people wrongly diagnose the problem and the solution. the item system is amazing, but the reason you have to id 20,000 rares to find a decent one is because you are finding 20,000 rares a day and our concept of what is decent is based around what ppl are finding and then in turn theyve are always forced to balance the game around what people are finding. so the problem comes from too much loot dropping. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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the way i made my currency at the beginning of the league was running abyss (for unique jewels, boots and belt, also high lvl stygian wise was like 15c each), and exarch shrines.
in the end it boils down to just investing money in your maps. juice them up with scarabs, plan your atlas tree, etc. | |
good loot pretty much never drops randomly, you have to either go magic find or play in a party, preferrably both
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Level 91 and just getting to maps… I’ve had 5 raw divine drops so I must be getting your RNG. Thanks!
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" I wish all understood this you are writing. It is so essential for the whole game. I think I agree with every sentance. It is in our own head. The game is really good itself. (I wish a bit less crafting based and a bit more loot based but I dont know, as long as there is loot better than ever can be craft it is not a big issue for me.) I only wished all of those who have "this" ideas, ideas that is really wrong (I honestly can say it) had played Football Manager (I am on repeat). Other I think its great people engage and have thoughts and everything. One day there will be a brilliant idea. It is sad they wont (or don't) see it clearly what everything is about. I really hope all read what you wrote, and _what you wrote_, not what they "wanted you to wrote" (then answer thier own things). Hopefully they can answer with arguements and why and also calculate what is bad with this idea. Sadly when it comes four line just telling thoughts or that the best exploit ... Discussion is important but needs to be done in "a right way". There is for sure things I've missed with my own ideas (but its not easy to think of it if someone else just think its bad ideas). Great comment overall and cred that you put the time! (I still hope they have the guts testing a randomnised, every new character, skill tree that is also hidden where you only see two nodes infront of you. Reason, all have to find thier own strategy, more at least, but risk a lot will drop off. It is still worth it?) |
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I asume TS running maps,well then,maps gives nothing nowaday if your char is not juycer with 40000000000000000000000000+ MF.
STUPID BEAST™ POE 2 is not hard,it's tedious and boring. Last edited by ERROR502#6840 on Aug 23, 2023, 6:07:04 PM
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Good loot is relative, if you make mageblood and headhunter drop like candy will only the best rolled ones have any value.
It is rarety that makes things expensive, a common item can't be expensive. I'm currently playing SSF for the first time. In trade league wouldn't I even pick up the items I'm wearing in SSF. But in SSF am I delighted if I can craft an item with +life and some other usefull affix. It is all relative. Because good loot depends on rarety can it never be common, the moment it is common is it bad loot. |
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I was lev65 before I even got my first unique drop (fire wand for lvl 12)... Haven't seen a raw divine drop in two leagues.
OFC, the first time I cleared out my beastiary I got a Tabula. That's a nice drop... at level 5, not 73. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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