When decent loot starts to come?
" pretty sure OP meant items specifically.. you know.. loot... which isn't there, and wasn't a thing for years now Last edited by AintCare on Aug 21, 2023, 6:37:24 PM
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" You have to use the god awful trading system to sell all your peanuts and popcorn. The RNG in this game is too astronomical to get anything actually valuable to drop. They bait you with videos of the top 1% but the reality is most players have to grind until their eyes bleed to have a slim chance at something useful. I just checked on the Path of Exile community and I'm over the moon to see the response to Harvest! Even when you're super confident in a launch, you're always afraid people will hate it or something terrible will happen. It's such a relief and a joy to see how happy everyone is! - Bex 20 Jun 2020
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" Good loot doesn't drop in this game, it is crafted, end of story. | |
" It doesn't start dropping for the average or above average player, ever. That's the biggest issue bar none for me with PoE1. Yes the feeling that you *could* get lucky is there, and that's awesome. But the fact that you'll need to spend hundreds of hours in the league to *maybe* find actual gear yourself is also there, and not awesome. However, you'll get shills who ignore the fact we aren't talking about currency, and spam in all caps about divs per hour doing XYZ, as I'm sure you've seen already. Last edited by Bleu42 on Aug 21, 2023, 11:44:29 PM
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" this is the problem with these threads, virtually no one who comments understands rarity vs value of gear, which should be a simple, obvious concept. people in ssf hardcore are killing pinnacle bosses week 1, so everyone saying loot doesnt drop, you can only get gear from trading is obviously wrong. as far as finding gear with trade value, the value of something is based on how desired it is which is massively effected by its rarity. everyone wants a quicksilver flask i think, essential item. the base flasks are worth nothing because theyre super common. no amount of desirability can overcome an item being too common to find. if 2 magebloods dropped in every map it would have no value, like an alch. you probably couldnt find a buyer at all because after 1 day everyone would have 50+ of them. so when people complain they cant find items to sell in trade, again its mostly ignorance of the way a market works. these items obviously drop or there wouldnt be ones on the market. you didnt find any, ok, so what? increase the drop rates? if you increase the drop rate enough that it would be significant to you as an individual the item would lose the majority of its value. so now you still dont find an item thats valuable in trade. its value in trade is dictated by how easy it is for you to find it. is this not obvious? market value of gear is self levelling, you cant increase drop rates so that more gear worth money in trade drops because the more of it there is the less its worth. you just cant effect trade values like that. if you drop more currency then you get inflation, you item is worth twice as many orbs when you sell it and the one you want to buy is worth twice as many orbs in return. its redundant to even think of 'good' loot in this fashion. the only way to actually measure if gear people find is good or bad in any meaningful way is by its ability to beat the games content. ppl in ssfhc are beating the game, smashing up maps, easy mode stomping. Last edited by Snorkle_uk on Aug 22, 2023, 12:55:47 AM
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" Sure but people don't understand loot and systems. Chris rubs his head and makes it so that OP plays for 10 hours and finds 10 'good' loot pieces, one for every gear slot. OP equips them. Then plays for another 10 hours and finds what? 10 'good' loot pieces? No. 10 AVERAGE loot pieces. Because he's already wearing the good stuff. Now apply this to everyone and they're right back where OP is. Anyway Last Epoch has a good ground-based loot system. Or play PoE SSF, you'll find upgrades off the ground then b/c you have to. |
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" Honestly this entire argument is completely off the point. It's not about the value of loot, it's about it's usefulness. And that's the problem here. The stuff you find on the ground is so basic that it's use is incredibly limited. The best you can hope for are mediocre life and res rare pieces. Realistically that's all you'll ever get. Sure, if you use an OP spell gem that doesn't scale much with gear and use all your mediocre rares to get half decent life pool and capped resists and if you can do pinnacle boss mechanics in your sleep because you've done them a million times already then sure, you can go and beat them week 1 in SSF HC. That's one big point you convieniently ignore in your argument, the people beating pinnacles week 1 in SSF HC are streamers/long time players with years of experience who always use the 1 or 2 builds that can pull that off because they rely on busted gems that hardly require any scaling. Doesn't change the fact that all their gear is going to be a 1 or 2 out of 10 and even if you farm for the 3 month's straight you'll never make it past 3/10 with loot alone. If you want to get anywhere gear wise in SSF you'll have to use crafting which, with the limited currency you'll have available, will probably cap out at 4/10 unless you spend years in standard gathering currency and craft your ass off. I know because i've actually done that and it took like 1 month of doing a few trades per build to improve damage and survivability several times over on all my builds. Playing SSF just means you'll be hard stuck progression wise before even reaching the halfway point. We aren't even talking about good gear here, the level you can reach is just a step past the absolute bare minimum for basic endgame content and if you don't play meta it probably won't even cut it for the bare minimum. Non-trade gear progression in this game is pathetic joke. Last edited by Baharoth15 on Aug 22, 2023, 4:33:05 AM
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" this is what the op said... " so he is talking about the value of his items. " im not ignoring it, im leaving it implied. yes, thats the reason they can beat those bosses, and actually they often play really gear dependant builds in leagues and they manage absolutely crazy items. Ive seen people like ziz and nugi play int stacking wanders and mad conversion builds requiring extremely specific, hard to get items. ive seen them farm magebloods and headhunters in ssf hc. and yes, they can do it because theyre experienced players. thats the point im making, its not a 'game doesnt drop items' problem. the game drops items that allow you to beat the hardest content self found in hardcore if you are good enough at the game. it doesnt consistently drop items that allow you to faceroll the game with bad builds not knowing what you are doing. its a learn to play issue, not a drops issue. the game is designed to be beat using 4/10 items. thats how the item system works in poe, those 6/10+ tiers of gear are there to allow for lottery jackpot moments, theyre not actually supposed to be consistently obtained. i dont think they ever wanted 10/10 perfect rare items to exist and if they could go back im sure they would make sure they didnt add things that ever allowed them to happen. |
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" I actually did play SSF last league, and after solid 3 weeks of IDing t1 rare bases and ilvl76 rings (I was even doing 5->1 on the irngs) I stopped picking up loot... it was pointless. The gear I was wearing was around ilvl 70 and not a t1 base, so for me not to find a comparable item in 3 weeks on a better base while IDing ilvl80+ means that high ilvl items are MUCH more likely to roll trash | |
" This game used to be about fighting monsters to get better equipment to fight stronger monsters. If only the people who plays 8h daily can do that, the game has a serious balance issue. |