Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors

So is there no League mechanic in every map, we have to find the coins to have anything other than Standard?
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Asderpowa wrote:
Patch notes for the game mode that you know, most of the players would like to play when?
I'm not sure you guys know what the continuously mentioned "meta shake up" means for like 2 years now


The players refusal and lack of exploration and experimentation creates the "meta" they hate so much. If all of you stopped copying the builds made by 10 people maybe there would be more diversity in builds and use of different abilities.
You always wait for veterans to show you what's possible then you claim there's nothing else out there when left to figure things out on your own.
wow... im so disappointed with these notes. Wheres the skill balance changes ggg? Lets freshen it up abit? What the hell is this
AH I was wrong and I don't believe there will be any patch notes accompanying this content update. There was only the content update for 3.21 and no accompanying patch notes. Could be wrong.

I'm grateful we standard players get to try sanctum.
I'm struggling to come up with new goals to keep me playing this game.
Thx for the ruthless PN
So where is HC/SC league PN?
Oh cool, when are the non-ruthless patch notes?
when ruthless received more updates than main game... LOL
Seriously not happy with the low level of effort put into skill balance changes. A 4 month league and we get seven changes, only 2 of which are even mildly interesting. How many skills are released and then instantly forgotten because they are magnitudes worse than existing options?

With the announcement that GGG will be supporting both PoE 1 and 2 at the same time, this patch is not a good first step. It doesn't give me any confidence that GGG can split their time effectively between both games.

I was looking forward to buying the Disciple packs. Unfortunately, I am glad I waited for the patch notes. Hopefully the league mechanic can make up for it - if it's good then I will reconsider.
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The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets." Instead, it now provides "Returning Projectiles have 150% increased Speed."

Huge nerf for many builds!

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