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GGG you got big chance to not fcked this up.
Do your best.
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Rekill wrote:
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biobone wrote:
Whatever.

Literally can't trust GGG anymore. Preparing to be disappointed.

Well, by the time the league drops, there is, WH Darktide and soon after callisto protocol. And also hopefully soon multiplayer last epoch :)


So looking forward to LE multiplayer
what made me stop play wow to play poe in the betrayal league was the faster dopamine with good drops, in the wow u get 1 loot per month here at least 10 good drops in a day. This league removed a lot of dopamine u can get, played for 3 weeks and got like 30 exalted cards but it trash now so less good drops
on top of that removed the harvest crafts and now u need keep paying 2 divine to sufix/prefix cant be changed and slam for 0.05% this is not fun
and the arch nemesis add a lot of unfun mechanics to keep dodging balls, trickster just running, effects after death with 30 seconds degens or the steel infused to one shot you (1 rare is easy but then u get a pack with 20 blue mobs throwing projectiles/balls at you)
so see this 4 balance manifesto with only 1 that matter is disappointing
Last edited by Mokurp#2464 on Nov 10, 2022, 11:11:29 AM
I can already say if it becomes harder to get ailment immunity or it becomes harder to kill monsters then I might just put this game down for good.
The game is already an exasperating dismal slog. My characters in closed and open beta were doing better.
Last edited by Azorien#2307 on Nov 10, 2022, 9:50:44 AM
I hope that the curse section will contain changes to make easier to play curse skills in a less clunky way.

Plx give some automation to hexblast and impending doom so we could play it on non-ignite builds comfortably.

But, honestly, I feel that there will be changes to occultist (just dont nerf it to the ground)
Predictions:
Jewels and Ailment Mitigation
Viridian/Cobalt/Crimson jewels will now have mod tiers. Non-corrupted jewel implicits will either return, or the tiers of jewels will have significant individual ailment resistances added. Hopeful for a chance of Hinder being changed to all movement/action speed slows that aren't curse or freeze/chill. Crit multi on jewels will be nerfed into the ground.

Curses
Wave bye bye to Occultist because they're going to get obliterated from the meta. Possible that marks get nerfed and also lose their "curse" status and get a penalty if not self cast.

Eldritch Altar Revamp
Nerfed into the ground.

Archnemesis
Loot goblins gotta go. 99% of the community hates them. They're going to be considerably revamped or deleted.
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Verminoth wrote:

Jewels and Ailment Mitigation:

Jewels are too powerful - nerfed
Ailment Immunity is something that we don't like, so we're going to nerf all ailment mitigation values currently and make it so that you can only be 90% less frozen. This applies to potions, all items, and all values of ailment immunity.

We don't want endgame builds to get ailment immune so everyone suffers now.


I know you're being sarcastic, but I can see those changes being implemented into the game with next patch just so enforce the Vision™.
I'm stoked but a bit skeptical...

I hope the melee manifesto is more than just a long-winded Lightning Strike nerf.

I'd like to see the rewards rounded out better for Archnemesis as well.

Thanks for the update!
Completely remove archnemesis please. make all my friends come back to this game :<
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green003 wrote:
Ailment Mitigation POG


Let's just hope it's not the removal of it LOL

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