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IT'S OVER
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Judging by recent leagues I am already afraid that "changes" are nerfs. I would be really glad to be wrong, but it seems like another patch cutting a player's defences.
No loot changes announced, really? It's the single thing that needs to be balanced more than anything else. Counting on loot goblins to appear once in a while is a really questionable concept. Harvest needs some love too, crafting anything from your hideout is amazing, but "reforge keep" is essential. " Jewels are not overpowered, getting ailment immune is a necessary quality of life that you guys hammered already before. Just don't touch that, please. " I wonder what this means. Removing curse immunity? Increasing effect of the curses on players to match The Vision™ and "make fights against curse monsters more exciting"? We don't need that, thanks. " If that's nerfing drop rate of eldritch currency (I assume that is), we don't need it either. " Just don't say that once more that archnemesis is fine and needs no other changes, it's not funny anymore. Make regular people enjoy this game again, if I want "exciting fights" I will challenge uber endgame bosses after constantly upgrading my build. We want the joy of clearing the maps more and more efficiently without complicated mechanics. We want to balance damage and defences on a wide variety of builds and not to choose between being forced to play meta builds and making our lives more complicated. Transfer the hard life to "Ruthless mode" players. Hope for the good changes and by "good changes" I mean buff player's power. What can I say, masochism isn't my thing. Б∑CКØN∑4NЫ∑ П؆∑PИ
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It's time to prepare for disappointment...
Her beauty did not fade
her humanity did not survive. |
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" MY HERO |
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RIP curse bot
check out my youtube channel www.youtube.com/@DesmoSaze
Watch me live at https://www.twitch.tv/desmosaze Follow me on X https://twitter.com/DesmoSaze |
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" If this the case then... player quitting in 3....2.. gone !! |
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Purity of elements no longer grant immunity.
Jewels cannot get corrupted blood implicit. Curses now only apllied by hand (no blasphy, curse on hit, etc) Eldritch altars effects do not stack. Archnemesis quantity and rarity bonuses removed. Thank me later |
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Wow this bummed me out to read. 3 things that don't need addressing and another Quadrupled down on Archnem? Holy fuck I'm glad TLI came out.
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ok we have a "Jewels and Ailment Mitigation" manifesto but where is the Harvest one? also please make archnemesis manifesto big ( it HAS to include loot goblins and on death effects at the very least ) and not some bs please don't quadrupple down on these changes
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" TLI any fun? |
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