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IT'S OVER
Judging by recent leagues I am already afraid that "changes" are nerfs. I would be really glad to be wrong, but it seems like another patch cutting a player's defences.

No loot changes announced, really? It's the single thing that needs to be balanced more than anything else. Counting on loot goblins to appear once in a while is a really questionable concept. Harvest needs some love too, crafting anything from your hideout is amazing, but "reforge keep" is essential.

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Jewels and Ailment Mitigation

Jewels are not overpowered, getting ailment immune is a necessary quality of life that you guys hammered already before. Just don't touch that, please.

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Curses

I wonder what this means. Removing curse immunity? Increasing effect of the curses on players to match The Vision™ and "make fights against curse monsters more exciting"? We don't need that, thanks.

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Eldritch Altar Revamp

If that's nerfing drop rate of eldritch currency (I assume that is), we don't need it either.

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Archnemesis

Just don't say that once more that archnemesis is fine and needs no other changes, it's not funny anymore.

Make regular people enjoy this game again, if I want "exciting fights" I will challenge uber endgame bosses after constantly upgrading my build. We want the joy of clearing the maps more and more efficiently without complicated mechanics. We want to balance damage and defences on a wide variety of builds and not to choose between being forced to play meta builds and making our lives more complicated. Transfer the hard life to "Ruthless mode" players. Hope for the good changes and by "good changes" I mean buff player's power. What can I say, masochism isn't my thing.
Б∑CКØN∑4NЫ∑ П؆∑PИ
It's time to prepare for disappointment...
Her beauty did not fade
her humanity did not survive.
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Verminoth wrote:

Jewels and Ailment Mitigation:

Jewels are too powerful - nerfed
Ailment Immunity is something that we don't like, so we're going to nerf all ailment mitigation values currently and make it so that you can only be 90% less frozen. This applies to potions, all items, and all values of ailment immunity.

We don't want endgame builds to get ailment immune so everyone suffers now.

Curses:

It's too easy to get curse immune now so we're going to make it so that there is no more curse immunity.

Eldritch Altar Revamp:

We are increasing the damage taken by characters because it wasn't enough.

Archnemesis:

We are going to explain to you, for the 6th time, that we are not changing Archnemesis and we feel like this is in the right place

Plus potentially a fifth post about other changes if needed at the time:

Loot is fine, get your magic find characters ready.



MY HERO
RIP curse bot
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Verminoth wrote:

Jewels and Ailment Mitigation:

Jewels are too powerful - nerfed
Ailment Immunity is something that we don't like, so we're going to nerf all ailment mitigation values currently and make it so that you can only be 90% less frozen. This applies to potions, all items, and all values of ailment immunity.

We don't want endgame builds to get ailment immune so everyone suffers now.

Curses:

It's too easy to get curse immune now so we're going to make it so that there is no more curse immunity.

Eldritch Altar Revamp:

We are increasing the damage taken by characters because it wasn't enough.

Archnemesis:

We are going to explain to you, for the 6th time, that we are not changing Archnemesis and we feel like this is in the right place

Plus potentially a fifth post about other changes if needed at the time:

Loot is fine, get your magic find characters ready.



If this the case then... player quitting in 3....2.. gone !!
Purity of elements no longer grant immunity.

Jewels cannot get corrupted blood implicit.

Curses now only apllied by hand (no blasphy, curse on hit, etc)

Eldritch altars effects do not stack.

Archnemesis quantity and rarity bonuses removed.

Thank me later
Wow this bummed me out to read. 3 things that don't need addressing and another Quadrupled down on Archnem? Holy fuck I'm glad TLI came out.
ok we have a "Jewels and Ailment Mitigation" manifesto but where is the Harvest one? also please make archnemesis manifesto big ( it HAS to include loot goblins and on death effects at the very least ) and not some bs please don't quadrupple down on these changes
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xpoohx wrote:
Wow this bummed me out to read. 3 things that don't need addressing and another Quadrupled down on Archnem? Holy fuck I'm glad TLI came out.

TLI any fun?

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