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Divine shard please !

Higher currency stack please !

Add an option, which is doing switch between keyboard&mouse / gamepad quick !

We need these changes. Please don't make this game into just RNG. Please do some quality of life changes. We need an ecosystem. Please notice that.
Looking forward to seeing if the jewel and ailment changes give us options akin to what we had before with Harvest implicits. I'm sorry Kalandra league didn't turn out the way we wanted, but shakeups keep the game interesting. Hoping 3.20 is another great league!
Zzzzzzzzzzzzz
So no loot changes?
You want me to heist for another league ?
i hecking love Archnemesis cant wait for 3.20 BatChest
I sure hope you go in the right direction. Can't handle too many more potatoes. This league was dead!
"
Verminoth wrote:

Jewels and Ailment Mitigation:

Jewels are too powerful - nerfed
Ailment Immunity is something that we don't like, so we're going to nerf all ailment mitigation values currently and make it so that you can only be 90% less frozen. This applies to potions, all items, and all values of ailment immunity.

We don't want endgame builds to get ailment immune so everyone suffers now.

Curses:

It's too easy to get curse immune now so we're going to make it so that there is no more curse immunity.

Eldritch Altar Revamp:

We are increasing the damage taken by characters because it wasn't enough.

Archnemesis:

We are going to explain to you, for the 6th time, that we are not changing Archnemesis and we feel like this is in the right place

Plus potentially a fifth post about other changes if needed at the time:

Loot is fine, get your magic find characters ready.



real
Just revert Harvest. And please, don't make the game any harder (= even more unfair) with further bad descisions, please. That might save the game.
"
Iamimpulse wrote:
"
Verminoth wrote:

Jewels and Ailment Mitigation:

Jewels are too powerful - nerfed
Ailment Immunity is something that we don't like, so we're going to nerf all ailment mitigation values currently and make it so that you can only be 90% less frozen. This applies to potions, all items, and all values of ailment immunity.

We don't want endgame builds to get ailment immune so everyone suffers now.

Curses:

It's too easy to get curse immune now so we're going to make it so that there is no more curse immunity.

Eldritch Altar Revamp:

We are increasing the damage taken by characters because it wasn't enough.

Archnemesis:

We are going to explain to you, for the 6th time, that we are not changing Archnemesis and we feel like this is in the right place

Plus potentially a fifth post about other changes if needed at the time:

Loot is fine, get your magic find characters ready.



real


Pretty much summed it up grrrr
Looking forward to it.

Definitely curious about the altar changes (anything that makes it easier to make choices on the fly, or make it less reliant on reading tiny text will be welcome).

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