Announcing Ruthless
GGG, You are stuck on the idea of constantly making the game harder, instead of making it more fun. Fun, you know.... the idea of actually getting a decent reward drop for playing. Fun, you know... when you could get exalts and buy stuff and use divines for crafting. Basically the exact opposite of what you keep doing league after league. I can see it now.... the staff gets together and says.."hey i have an idea... lets change around the atlas for the 6th straight league for no meaningful reason so that the novice players will be lost once again... that should keep the census of our player base flat"... "great idea, we will adapt that along with a league mechanic that is overly complicated and gives zero rewards while causing players to lose xp at the same time" I mean...seriously... are you guys even trying anymore or is your ONLY focus on making the game unplayable by anyone who is not a 1000% hardcore player?
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Playing the Acts has been torturous to me for a very long time.
I guess I'll have to figure out a way to love them! :O |
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" This |
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"Literally made in their spare time. |
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Sooo FEEL good about less while doing more yet the same? That's PoE for ya.
I'll try it I guess. |
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" Though that's an obvious exaggeration, you probably aren't too far off. Plus, it's not like they're removing all other league modes. No one is making you play Ruthless. You know a lot of people complain about the "new vision" or write comments like yours... But I wonder if you realize that the games description has always stated that Path Of Exile is "created by hardcore gamers, for hardcore gamers". This isn't a new vision for PoE, this is the original vision. GGG is returning to their roots. The game was always meant to be for hardcore gamers, but somewhere along the way they lost sight of that... until recently. They have made a conscious decesion to focus on their Vision of what PoE was supposed to be, not what PoE is. https://ibb.co/rmdzYtr Last edited by Luke KB#8755 on Nov 2, 2022, 11:35:30 PM
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" More people will want to group up naturally for this. I think this will bring back party's in PoE in a FAT way. Billboard will advertise for people to play with them. Having a friend list dedicated to this mode will be key too. Not for everyone, but man doing some SLOW grouping for a change sounds so nice. |
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Are regular skill gem quest rewards still in Ruthless? or do we need to farm other skill gems with the original gems that we start with?
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This is the best update I have ever seen, so far. The announcement alone has rekindled my desire to play this game. I've never been amazing at playing PoE, but I am super excited to see how far I can get before stopping xD
And it was a side project... Magnificent idea! And so it is: Vini Vidi Flati |
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" Your use of the word "abuse" shows that you probably don't know GGG's stance on this : Logout macro are not and have never been a problem regarding game balance, GGG expect people to use them, and they design their encounters around them. They want player to be able to get into pinch situations with adrenaline rush, "OH SHIT !" moments where you have to log out if you don't want to get destroyed. I am not judging whether or not this is good or bad here, I am simply trying to explain what their stance is. " Please stop thinking that you speak for the whole community, as you don't and as there are players looking forward to id. (On top of which : this does not take significant dev resources, which means that you are getting tilted over something that will not affect you) " This used to be the case, players used to need to juice their maps to sustain them. Now map sustain is a joke, probably too much tbh ... " Really ??? Should we forbid GGG's dev from having any kind of entertainment outside of their work to make sure that their "headspace" is not used by anything else than their work ? Why not use whips to make sure that they only focus on their work ? you know, like slavery ! /s SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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