Announcing Ruthless
i dislike this but, i am quite happy that it's been introduced. i m pretty sure there are many players that would like to try this game mode.
definitely not for me but i love that theres more modes to play poe. [Removed by Support]
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" That sounds like the plan anyways but hey it certainly a good ground to direct those who think the game is too easy but barely ever accomplish anything on the seasonal ladder at all despite how easy they say it is. Last edited by Chaplin132000#5484 on Nov 2, 2022, 3:44:47 AM
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" That is a concern that I also have to be honest. " Well, if you loose more and more exp each time you die, you eventually get hard stuck until you entirely stop dying until you level up, which means it drastically reduces room for "mistakes". Regarding the "it's not hard to not die" in PoE, I agree with you to some extent ... as there are scenario where you actually get nuked (otherwise many more would play HC, I was playing HC until scourge and I encountered more than a few BS rips until I simply considered that it was not worth it anymore). Archnemesis also increased the probability of finding a BS situation I feel also (bugs too, I have been one shot by an invisible brine king from a touched mob in a blighted map this league for example ... or the other day I got exploded by volatiles that really felt like they were not really visible until a split second before they all went boom) I expect this game mod could make leveling quite more interesting than what it is at the moment, but it might not be that much of an extra difficulty layer for top players indeed. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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I knew it deep in my heart.... ProjectPT was right about his vision.
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I thought hardmode was in alpha by opening 3.19 league. Can we get our fun back? I'm sick of all AN shit.
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you should just make poe for all the streamers and hardcore poe fans and make poe 2 for the everygamer who just wants to play a game and not have to learn an encyclopedia of content to understand a game. been playing since 2013 but for me it has become so very overcomplicated, each update just adds more and things you need to do, all content should be made accessible to everyone no?
or just make a casual poe with really good drops or something idk... |
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Decreased Drop Rate!
How about No! "Enough of this. I won't play it, thank you." - Tujen Thailand Player
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Collossal waste of time, UNLESS this makes it possible to bring the fun back into the base game. But since i highly doubt that, its probably just a waste of time anyway.
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" The best summary so far. This is not about 'skill', or 'challenge', this is about repeatedly running instances not 5 but 50 times in succession - or maybe 500 times ;) Which some might put as 'determination' - I personally am somewhat undecided between 'masochism' and 'idiocy' here. " Depends. On if I can get something decent to smoke, mostly. Pretty sure I'd need to be quite stoned but then I might also be enjoying it for one evening, or so :D "Boah, is echt lächerlich, wie schnell das hier lädt, wenn nich irgendwelche Penner mit MTX hier rumhängen."
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Let's try to give feedback again since my last post was deleted for being "too negative". Hard to be anything but too negative with the game right now so all deleting posts does is show they don't want to hear feedback but I digress.
As you yourselves say this is for a very small portion of players, which is fine. Why not make a mode for another much larger group of players where drops are massively buffed? This mode is the complete opposite of what I have been asking for for years. I already find the base game not worth playing because it is impossible to get enough currency to craft or even attempt to get good items. Poe as it is right now does not respect the players time, make a mode that does(which would obviously be voided). IGN: Blip
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