Announcing Ruthless

Did anybody actually ask for this? Is this something someone actually would want to play? I don't get it.
I'm fine with this assuming anyone wants to play it - otherwise it took development time away from what should be the priority. I have a feeling that quite a few will try it, hardly anyone will continue. Meme is what the young folks call it.

Anyway, this is what GGG should do after the embarrassment of 3.19: make crafting great, revert previous league drops, eliminate the crazy loot goblins. That is all that is necessary to fix the main game. As far as I am concerned AH is in good enough shape except for how GGG decided to make the drops all or nothing (for the most part).
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muraix wrote:
Did anybody actually ask for this? Is this something someone actually would want to play? I don't get it.

They are always good at nerfing or deleting what we want and adding what no one ever use.
FFA loot might make melee viable again, as they will pick up all the loot before the ranged guy arrives from offscreen.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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MrWonderful99 wrote:
As far as I am concerned AH is in good enough shape except for how GGG decided to make the drops all or nothing (for the most part).

I think it should be described as nothing or almost nothing. Without enough rarity or luck, Luna/Sola/Shakali's touch only drops 1-4 chaos and something filtered.
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auspexa wrote:
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Estrn wrote:
Finally, so streamers can quit whining about how easy the game is. If they don't like it, just make it another 10 times harder. Thank you GGG


this has been said many times and I'll repeat it. ruthless seems easier than most gauntlets, because monster damage is unaffected.


I don't think that somebody who's never played SSF and/or HC could understand honestly ...

The availability of gear in this game is pretty much everything when it comes to difficulty.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 2, 2022, 3:14:50 AM
Vanga: on the third day of Ruthless release they made loot goblins, on the fifth they cleared all content, onth the seventh they rested and said: 'Ruthless is dead'
Politeness is a weapon!
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Fruz wrote:
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auspexa wrote:
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Estrn wrote:
Finally, so streamers can quit whining about how easy the game is. If they don't like it, just make it another 10 times harder. Thank you GGG


this has been said many times and I'll repeat it. ruthless seems easier than most gauntlets, because monster damage is unaffected.


I don't think that somebody who's never played SSF or HC could understand honestly ...

The availability of gear in this game is pretty much everything when it comes to difficulty.


I've played private leagues where you could only find white items and it wasn't as difficult as GGG makes it sound to be. The biggest hurdle in ruthless will be the lack of movement skills, but people will build accordingly and it'll no longer be a real issue.

Ruthless won't be difficult or anything, it'll just take time to get geared up. Logout macro still exists, deleveling isn't possible, the passive tree is the same, monster damage is the same. Things that take about a week for top end players will take a month instead at most but nothing else will change.
Last edited by auspexa#1404 on Nov 2, 2022, 3:14:51 AM
Is there a party matching mode, so the handful of streamers and the few hundred players can team up easier. Kinda suck as all standing around in Act 1 for the league.
Formally [Removed by Support] as my STANDARD map stash got frakked
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auspexa wrote:
I've played private leagues where you could only find white items and it wasn't as difficult as GGG makes it sound to be. The biggest hurdle in ruthless will be the lack of movement skills, but people will build accordingly and it'll no longer be a real issue.


But you had orbs drop normally, didn't you ?
You don't need to drop rare items if you can craft items without much trouble (especially if you trade with others), of course if you SSF such a league the beginning is probably much trickier.

Currency is going to be significantly harder to obtain in ruthless, especially since you will hardly get jewellery early on.
(And since the atlas tree will be league specific, you can expect essences to be much rarer I'm sure)


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auspexa wrote:
Ruthless won't be difficult or anything, it'll just take time to get geared up. Logout macro still exists, deleveling isn't possible, the passive tree is the same, monster damage is the same. Things that take about a week for top end players will take a month instead at most but nothing else will change

given that some builds with a godly amount of gear can trivialise everything, by your logic nothing is ever difficult in PoE then ?

It is difficulty, it is more knowledge based difficulty maybe, but it definitely is difficulty.
On top of that, the exp penalty in maps is going to be apparently much more punishing than the current softcore leagues, making leveling up past level 70 literally much more difficult.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 2, 2022, 3:21:15 AM

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