Following up on Recent Feedback

Wow. Just wow.

I'd like to say yikes, but last time I said something like that, my comment removed for being "overly negative".

I REALLY hope this is the straw the breaks the camels back and people stop throwing money at you for shit league after shit league.

Your decisions are SO against the community's wishes for this game. The community that built your company. Maybe we hurt your bottom line enough with this and next league you actually start to listen.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men.
"
Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.


Harvest has been tradable. Just not through your trade site. You even admitted that in the leadup to this patch.

So your argument is blatantly false. You just have your BS vision, and to hell with your players.
Full on whiplash going from all the cool shit you could do in Sentinel, to this. I was ready to take a few days off work to go hard at it, instead I simply uninstalled the game, so I wouldn't waste time in my hideout and up the concurrent player count.
"
RevampAmp wrote:
ADD 2 NEW CURRENCIES
Remove a random prefix
Remove a random suffix
Do this and no one will care about the harvest fiasco you guys misfortunately caused. Not having crafters in the game makes mirrors worth so much less.

I hope to see a return in quant modifiers added to alva so she's not completely useless anymore and I can double corrupt items for fun again even tho I bricked my last 6 HH and magebloods. RNG is fine if I choose to do an rng mechanic. But everything in the entire game being RNG, FEELS SO BAD.


This
I agree 100% with this post.

You could make these crafts instead of new currencies and have them cost eldritch annulment orbs, and this way make them useable on other gearslots.

Also, There is such a thing as too much RNG. And 3.19 suffers from it.
Especially the loot, please make it more consistent.

Last edited by Medaldo#0077 on Sep 2, 2022, 4:51:26 PM
As a casual:
Harvest shouldn't be buffed, it is already in a good state, thank you GGG.
Harvest no longer feels required to be specd into and it is amazing.

Lake seems meh, I hope that with a new buff it will be more worth while to run.

Side note: this is the first league I have gotten this far into endgame and it feels amazing, GGG is top G.
"
xMebbox wrote:
Positive Feedback for once:

I think harvest is in a completely fine state right now.


ever tried crafting anything with more than 3 tier 1 mods this league ?


@Topic
i have wotlk prepatch, so i`m fine with league being total garbage
but seeing my friendlist on BN play this diablo 3,
cause your league is that good ggg just boggles my mind

even biggest farmer empyrian play d3
i would never fall so low to play d3,nor support your bad changes


Stop nerfing fun things.
Stop reducing player power.
Give us back deterministic crafting. It's not fun to gamble your items needed to play the game.
you've taken the soul our of your game by ruinning HH and self-curse specifically but so many other cool interactions. Your community is even memeing about hiding fun things so GGG doesn't find out about it and get rid of it.
[Removed by Support]

Put harvest back to 3.13, make end game super hard requiring all the crafting. I played for 3 months in ritual because of harvest crafting. now I maybe play a couple weeks.

Maybe you don't notice, because you're not in my room. I addictively play this game when I have deterministic harvesting, LOTS of money in game to buy more and craft more characters, and I play one char after another after another.

Right now, I'm not going to be making even 1 more character. game is too hard with not enough NON-GAMBLE ways to progress. gambling is a dumpster fire.

You did good with:
Harvest dropping orbs. Thank you
End Game atlas skill tree - amazing, beautiful design. Thank you
your cosmetics are getting REALLY cool - but I won't buy any because I know I won't be playing much.
Quality of life, stash tab affinities, etc.

but when you are removing deterministic crafting, making everything gamble based, making currency hard to get, making rewards low, making impossible content in LOK without insane gear... which youc an't get unless you gamble... it's FEELS BAD all day long so we stop playing. You're the game developers. You need to make the game fun, not so hard it's annoying and fruitless because everything is gated behind a gamble. You only get away with this bad design, because you have OTHER great designed, like end game atlas... but that's about it.
Last edited by Lisa_GGG#0000 on Sep 2, 2022, 4:58:59 PM
nothing worthwhile drops and everything I want to do is nerfed in some way, rares are stronger than bosses, doing 30 minutes of delve gave me more than all the mirrored tablets from lvl 1-67. The last league I did anything was Betrayal, wtf happened to this game?!
Been playing and supporting this game for a long time now. Have to admit I am finding the loot drops incredibly odd at the moment. A lot of white items with bursts of currency (mostly low end) every now and then. Feels a bit disjointed. Also the archnemesis mods on the rare monsters is pushing them into a difficulty that is out of kilter with the rewards you get for killing them.

Maybe going back to the cutting room floor here might be best approach and remove the archnemesis mods and think of how you can implement said mods in a more meaningful way that rewards the player more for killing them. Not so sporadic and unsatisfying.

Loot drops should always have a random nature to them - divines/exalts should not be limited to dropping from set creature types. Also unique items still need to drop at all levels (especially since they are not all "powerful").

Look I see what you are trying to do here and kudos for trying however you also need to know when something really hasn't worked...and have the courage to pull it back if it really does not work out. [Removed by Support]

You are a great company with very smart people - I know you will make the right decision eventually here. :)
Last edited by Lisa_GGG#0000 on Sep 2, 2022, 5:04:47 PM
Cant say much about meta crafting, but my one qualm is why removed the jewel implicit craft?

I dont get it, GGG think jewel implicit is too op or what? If that is the case, they could easily stealth nerf it via weights, why then removed it altogether. On that note, how the fuck do you even get implicit mods on jewels now? Pre-craft and post-craft. Correct me if Im wrong here, but Harvest was the only way to get jewel implicits reliably, and now we cannot AT ALL.

Basically, we now have LESS CHOICES, and same grind, if not even more grind than before. People dont mind the grind, that Im sure, but at least give us goals to do so.

Report Forum Post

Report Account:

Report Type

Additional Info