Following up on Recent Feedback

completley destroyed your own game, congrats.

Makes no sense for us to send feedback because youre doing your visions anyway, enforcing shitty archnemesis our throat in every other mechanic.

Steam charts speak facts, you are speaking nonsense in your visions and philosophy posts, like we even care we just want to have fun, not this bullshit e-sports wannabe game u trying to create.
Last edited by Kane1992#4488 on Sep 4, 2022, 12:14:42 PM
The Mob having a title that says "this mob has the loot" is really bad design. What are you doing to your game!?!?
Not fixing loot week ago is another way of saying: "Don't like it, don't play it. Bye, Felicia."

They finally gave up on us, and are doing their own thing without actually playing their own game.
"
Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.


Then how did it make it into the game? This reads like you're just doing things to the game without thinking about if they're good for the game. The last couple weeks have been so disappointing.

And to echo 3/4 of players; Archnemesis has made the game worse in nearly every single aspect that it's changed it. Gut it, scrap it, axe it, kill it. It's ruining the game.
"
Gid_PathofExile wrote:
The Mob having a title that says "this mob has the loot" is really bad design. What are you doing to your game!?!?


this is bullshit, i've killed solaris and lunaris on harbringers just to get flasks and some other shit not usefull or even sellable once you reaqch t16, again, this is not cool..unless you play this like your life depends on it you just can't get anything close to decent.After playing for 16h straight there is not a single upgrade in sight.again, this is not cool...

Best regards,
A bit of contructive feedback then.
Magic mobs also need attention.
First off, magic packs drop nothing. It's not "everything magic packs drop is filtered" it's, magic packs drop nothing.
Magic packs are also either pushover tier or extremely dangerous and this is decided when instance is rolled now.
Why? Because most magic packs now share the AN mod, be it flame strider, toxic, or any other. So when you encounter a toxic pack in an instance early, you know the rest of the map will be filled with toxic orbs chasing you. This also happens in Delve. If you encounter a pack of flame striders, chances are 80% of the magic packs will be flame striders leaving the ground effects that the playerbase has been telling you are nuisance mechanic at best and flat out anti player mechanic at worst.
That's still the case, even more so now that Melding of the flesh has been so thoroughly gutted that only 8% of playerbase bother using it.
You're stripping away defenses every league now and increasing the on death effects as well as damage over time effects every league. Players know by now that in maps, most monsters are more dangerous dead than they are alive.
As to Beyond, yes, what's the point of giving us Scourge mobs and bosses? They drop completely worthless currency now, with tainted fusings being 5 times more likely to remove links than add them. Old Beyond added rares and uniques, this adds tanky and dangerous mobs that spawn too slow and end up lingering somewhere on the map after you're three screens away, and are worthless to go look for because in the best case they'll drop a tainted currency item that isn't worth anything.
Prior to Arch nemesis, the system was doing alright. Wasn't perfect, wasn't ground breaking but players had fun. Had AN worked a bit like old nemesis, with occasional bloodline packs, some special rares with better than usual rewards and less overall loot variance, that would follow the previous principles of POE balance.
What we have now, while somewhat reasonable when it comes to rare monsters is still far from good when it comes to magic monsters and loot from killing non god-touched mobs.
"
Prior to Arch nemesis, the system was doing alright. Wasn't perfect, wasn't ground breaking but players had fun. Had AN worked a bit like old nemesis, with occasional bloodline packs, some special rares with better than usual rewards and less overall loot variance, that would follow the previous principles of POE balance.
What we have now, while somewhat reasonable when it comes to rare monsters is still far from good when it comes to magic monsters and loot from killing non god-touched mobs.


if this was done the same way as nemesis was, i don't think we woukd have an issue with it, but now it's AN everywhere and they are on steroids.

Best regards.

PS: and most don't drop jack shit.
Last edited by fakini#1849 on Sep 4, 2022, 1:11:58 PM
Is it worth playing anything this league or? As a casual player that never reach more end game than maps, but is there any loot in maps left?
fuck that, i'm drinking wine and siting in my HO trying to sell shit for divines cause exalts are now worthless...not cool...

Best regards,

PS: don't play leagues anymore
Last edited by fakini#1849 on Sep 4, 2022, 1:54:51 PM
Need fix...
Eat Sleep Repeat
Last edited by benhonda03#3523 on Sep 6, 2022, 12:19:14 PM

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