3.19.0f Patch Notes

Hi,

Can GGG fix the bug from Scourge Arrow i want to play this build but can't because of this bug.
where's loot change? pff see you next league
i think the same, i have a feeling this will not fix loot drops
I dont know why ppls cry about loot. If you play "normal" maps, not uber juiced with aurabots mf culler etc, you got more loot than other leagues now. So far i droped 5 divines and 4 ex, mby with some luck but never i got so many currency after 1 week of league.

Good changes in archnemesis, they need to got dmg nerf too i think. But after def nerf mby they will die before i now :D.
Thank you very much for your hard work.
Please bring back to ultra wide immersion: Remove those black bars!
Weakening enemies is always good in my book :)
but
Herald of the Obelysk's problem isn't the resistance cap, Storm Herald's problem is the range from which it generates the pillars & the fact that it can do it before you engage the mob.
Magma Barrier and Toxic have a similar problem, the range to which the balls follow you around.

Killing them faster isn't as helpful as not having to run halfway across the map to avoid the effects when, due to ground effects, bad spawning position, or pack density, dodging left-right isn't feasible. If we are encouraged to juice our maps for better drops, it would be helpful to:
- further reduce the damage of these mechanics
- the range from which they target the player
- add a line of sight requirement

Granted, Toxic mobs only become a problem when they die but the other two spawn projectiles/pillars while they are alive somewhere. I haven't died to a pantheon modifier since 3.17 but I have died to a Herald of the Obelysk or Magma Barrier ranged rare stuck/hidden somewhere offscreen while I had already engaged a few big packs or exarch/eater packs had boxed me in.

Edit: As you can probably tell from my current challenge count, I am enjoying the league (even in its current form) but there are some very uneven patches. :) I'd like to leave you with 2 screenshots...
First, from a mirror I did in Act 9 - when, IIRC, you said AN mobs would have at most 2 modifiers... (thank Sin I'd taken the totems taunt mastery, eh ;D ):



I haven't had the same mirror experience in high-tier maps, so I don't know how to explain this except that maybe those were playtested more than leveling content. ;)

Second, from a metamorph I built exclusively from lvl 72-77 parts, to 'get rid of clutter'.



I know the league can be fun. I hope you keep ironing out all kinks.


Ingame hobby: walking in and out of Al-Hezmin's Citadel to hear him whimpering "You've killed me a thousand times but those were just dreams... Let me out... please... let me out. Molten One, save me from this unending nightmare!"
Last edited by Ten_Thousand_Faces#0640 on Aug 29, 2022, 4:18:12 AM
When is loot getting fixed because it is still terrible?

When is damage getting fixed because very tanky characters are still getting one shot by unavoidable damage?

When is harvest getting fixed because it still doesn't drop enough life force or crafts are too expensive and crafts are still missing?

When is tainted currency getting fixed because it is worthless?

When are private leagues getting better options to choose drop rate multipliers and league content because right now they are pointless? This would basically be easy mode for people who value their time because right now the game is only for people who can play all day every day otherwise its not worth playing at all. Hard mode is going to be for only the most masochistic people so why not make a mode for normal people too.

Edit: also when are the diablo 3 style archnemesis mods being removed like lightning mirage, the totem thing, toxic and magma balls and probably others I have forgotten? This is poe, not d3.
IGN: Blip
Last edited by Blip#2462 on Aug 29, 2022, 3:41:12 AM
Actually good patch, people crying about loot are deluded. Drops have never been better after all the patches
Without deterministic craft nothing to do in POE.

To better understand - I already have 10 Mirrors in items and currency.
For me, farming an additional 10 div or 100 div - it's not interesting at this moment.

What interesting - possibilities to create and improve my builds.
Existing builds, and new ideas.

What is needed for my fun in POE?
Understandable crafting, to create builds which I want with my phantasy.



PS
Was spent $ 200 until 3.14
After canceled craftings - stop playing, stop sponsoring GGG.
In 3.18 - was returned, because crafting was returned in a weak form, but at least something.
Spend $ 50 on GGG.
In 3.19 - stop playing on day 2. It means - no more sponsoring to GGG until understandable crafting will be returned.
No fun for me - no money for GGG.


PPS
If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.
If people still want predictable crafting - probably will be a good idea to give them what they want.
Last edited by SantaClaus1024#2640 on Aug 29, 2022, 3:50:23 AM

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