3.19.0f Patch Notes

I am writing the second post, since the first one was deleted due to "a lot of negativity"
but what to do when the community says its thoughts, the developers simply don't listen and delete their posts....
so, the bottom line is that so far you have removed one of the most powerful mechanics in the game and are trying to unscrew it somehow
but the new patches are really useless and the community sees it
You are losing your audience!
So in an effort to make league tiles feel good you are trying to shoehorn in BONUS items compared to other tiles? I wonder what previous loot system did this? How is this your solution when it goes against your philosophies? What do you want? If you are going to buff rewards in this way what was the point of removing it from the rest of the game?
Why do developers not inform players on their forum?
When did u fix main loot GGG? Why u ignore player that don't like the system that u do? U really thinking go 100 map and try to find Solaris Touch is great and fun???? Because i don't see loot without this mod on rare mobs or else. I literally farming Heist.... because ur league mechanic and map don't have a reward....
I'd love to see a rough ~40% hp nerf to scourge monsters especially within the lake. White mobs live twice as long as t16 mapbosses
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Faerys wrote:
I always said that the harvest league should be removed from the game. Now they would not whine about this, but calmly crafted as before.

Yes, the harvest league is such a mistake that you have to pay for it years later. But better late than never. In its current form, the harvest is the best kind that has ever been. Only it was necessary to think over the price of recipes, and not to bump the cost using a randomizer of round numbers. For making the cost 50,000, and then changing it not to 47,500, not to 45,000, not even to 40,000, but to 10,000 - this indicates that the number "50,000" was chosen at random. And the whining of hamsters who cannot craft items for themselves for 1,000,000 toughtness or 250-600 million dps - their opinion is of no interest to anyone except their followers.


And another moment. If lifeforce falls out of 2 packs of mobs, and does not fall out from the third, then the person feels left out. He does not know that on average he receives as much lifeforce as the developer intended. He killed the mobs and got 0 for his efforts. The result is the same, as if he received lifeforce from each pack, but a little less than now, but the developers decided to make it feel disappointing. What for?
Finally up
I saw that alot of people here on forum ask for same thing. And I would say, I agree with them.

1. Drop is bad. Whole system where one AN rare with certain mods can drop 50+ divines and other AN rares drop nothing is bad bcoz it forces you to find and kill only this mob instead of killing all other mobs everywhere.
Solution: every AN rare should drop something worth.

2. Whole decision of swapping payment for metacraft with divines is just bad. We have div cards for exalts, but we have nothing now for divines. And how we supposed to reroll values on unique items?
Solution: swap back ex for metacraft either add new currency for metacrafting.

3. Craft now is pure RNG Gambling vegas slot machine. Who on earth call all this harvest crafts as "filler"??? Why on earth on 3.13 (If I am not mistaken) you cut option to use aug on influenced items? Even with old harvest crafting good items was RNGesus gambling, but now ... I dont want to play game where I cannot craft stuff. Tell me, are you GGG seriously thinking that some1 on t16 is picking up rare fleshripper, identify it and getting t1 phys, t1 phys+accuracy, t1 flat phys, t1 attack speed, t1 veiled str + int and double dmg when focussed with 1 free suffix???? If i get smth like this i would go and buy all lottery tickets I even can.
Solution: bring back harvest crafts like reroll keep pref/suff, jewel implicits, lucky divines, aug with just aug w/o annul, socket colors
Last edited by Kukar3x#2242 on Aug 29, 2022, 3:16:30 AM
"
evgenydepel wrote:
"
Faerys wrote:
I always said that the harvest league should be removed from the game. Now they would not whine about this, but calmly crafted as before.

Yes, the harvest league is such a mistake that you have to pay for it years later. But better late than never. In its current form, the harvest is the best kind that has ever been. Only it was necessary to think over the price of recipes, and not to bump the cost using a randomizer of round numbers. For making the cost 50,000, and then changing it not to 47,500, not to 45,000, not even to 40,000, but to 10,000 - this indicates that the number "50,000" was chosen at random. And the whining of hamsters who cannot craft items for themselves for 1,000,000 toughtness or 250-600 million dps - their opinion is of no interest to anyone except their followers.


And another moment. If lifeforce falls out of 2 packs of mobs, and does not fall out from the third, then the person feels left out. He does not know that on average he receives as much lifeforce as the developer intended. He killed the mobs and got 0 for his efforts. The result is the same, as if he received lifeforce from each pack, but a little less than now, but the developers decided to make it feel disappointing. What for?



Honestly, I stopped playing in like 2014. Came back during harvest. The elite were doing nothing but complaining about how horrible harvest was. While I was happy to able to gear myself out with it.

Here we are a year later and the same people who cried and whined about it, are now crying and whining that its been nerfed.

I'm not happy about all the changes this league, but at the end of the day, it just provides me with more goal's in the game.
GGG PLEASE FIX LOOT, TY

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