3.19.0f Patch Notes

i love poe!!!1
A HUGE thank you from this casual player. Me love you long time!
"
You cant even craft basic stuff anymore, you drop a very good ring but it has one resistance that you have already capped... well screw you then, you can either sell it or completely CHANGE THE ENTIRE GEAR cause they removed resistance swapping from harvest.


Sorry, that you can't swap resistances - I can. Costs 500 lifeforce...
why more people cry "no loot" all is fine and my by better, I think a lot of people like the game to be a little more difficult, the real gamer doesn't play it with a goal to be easy, you need mageblood in a 3 day start ? why you play this game ? I personally don't like it, and that's how you judged it why does everything on the map have to be in one hit ? "Grinding Gear Games"
While I like the direction the game is trying to go I feel AN still misses the point. I feel my current issues with it can be summed up in 3 points.

Point 1) Loot shouldn't be concentrated so heavily on such rare mods as the pantheons. Sure it would probably feel really cool to run a map and get 50 Divines or 5 mirrors or whatever, but that shouldn't come from one single monster and little to nothing else from the rest. I'd rather get 1 divine from 3 monsters and a handful of chaos, alch, ect. every couple of maps, than 50 from one monster once in a blue moon. Yeah on average I might get the same amount or even less than the way it is now, but it would still feel better since I am making progress rather than hoping for a boon to land in my lap.

Point 2) AN is too random. If you are unlucky and get a AN that has 4 synergistic mods your map might very well have been wasted. To many defensive mods might make an unkillable nuisances, but to many offensive mods and you die when you enter the portal with no recourse. I enjoy that rares are becoming more difficult but that should be mechanically not numerically. A monster that teleports to you, hits you 5 times in half a second, and does 300% phys as ele is not fun or interesting; you just die.

Point 3) AN is not optional. It pervades all game content, scales independently of "juicing", and can easily kill players that don't react to it immediately. The idea for design as far as I can tell is to reward players of optional increases to difficulty, and it just seem to miss the mark on that.

I hope my feedback helps, and I look forward to how the game progresses from here.
Thank you for your hard work.
Need more loot tho.
Challenge list is bugged out.
Im hoping the next patch will address the loot issues and hopefully bring harvest crafts back
this is so awesome!! sweet! This makes my decision to not play poe and instead work on my backlog of other videogames much easier!
Minion survivability buff when? Or give arch nemesis the mod where they do less dmg to minions that all the pinnacle Bosses have please and thank you.

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