3.19.0f Patch Notes

Remove pls chaos damage converting mod on mobs pls.
Good changes, but not near enough to make the league what it should be. Please give back the harvest crafting options you just arbitrarily deleted. Please make exalts relevant again by either increasing their drop rate to offset their horrid value, or providing crafting options that use them routinely that make them more valuable. If divine is the new gold standard, why are there no ways to get it other than simply finding it? There are no divine shards, there are no divine div cards, there are no ways to obtain one other than just raw drops. I would argue the unique rework is nice, and not getting spammed with billions of low tier garbo uniques is a nice change, but now uniques in general feel TOO rare. Also, why nerf qwennen gambling, by seemingly 50%? It feels like the only way to make consistent currency now is to get it from OTHER LEAGUE CONTENT.... like heist or expedition/tujin gambling Lake hardly has anything worth running for the time it takes and lack of consistency. Why dont you have like literally 20-50 volunteer players that are seasoned who directly provide testing and feedback before leagues launch that sign NDA's and prevent this from happening?
People that are saying the AN are bricking their builds are so out of touch. Just dont kill the mob. How simple is that.
Revert archnemesis to 3.18, it's simple. 90% of the community desaproves this thing the way it is going in this league!!!
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Xzorn wrote:


Oh and the loot is still simply awful in the Lake. Like impressively bad.

2 Heists = 10+ Lakes. Not even a exaggerating.


Incoming nerf to Heist, thx
Last edited by SlayerViper#3872 on Aug 29, 2022, 12:47:41 AM
Somebody send me support pack! This game is awesome.
Thank you
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Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched no longer grant large individual bonuses to a specific damage type. They instead all now grant +30% to all Elemental Resistances, +20% to Chaos Resistance and 10% additional Physical Damage Reduction.


Can someone explain this to me?
The way I read it the loot goblins are gone - great!
But instead of offereing a decent amount of loot, the monsters are now just harder to kill?
Or did I read this completely wrong?

Also, I'd very much appreciate if you would bring back 32:9 support. Thank you!
harvest buffs when D:
So that's it... All the problems, it turns out, were from the Metamorph in the reflection of the metamorph... Looks disappointing

1. reduce the number of mobs that drop (f...g) bottles. Do players look like alcoholics that they need to collect and turn in bottles?
2. reduce mobs that drop scraps. seriously
3. reduce the number of divine orbs dropped from lunaris touch (or from whomever it drops 20+ pieces), but significantly increase the chance of this mob appearing
This is a step in the right direction, but as much as you guys like to kneejerk nerf stuff that your players find fun, you need to apply that same heavy handedness to the stuff we hate.

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