What Happened with Items
Oh man you just keep going at it with these unnerving posts...this block of text is either a straight up shameless lie or idk what to say anymore.
Explanations and excuses on top of each other, but your actions always speak differently. MAYBE (I highly, highly doubt it but maybe) you had no idea how bad this would be for the game. Ok, fine, not the first time something like this has happened. But if you've been reading community posts and listening to streamers (who are some of the most knowledgeable people when it comes to POE mechanics), by now you should have a very clear picture of what the problem is and how bad it is. Flat point out - nothing is fixed, the game is just a giant water tank filled with patched holes that are gonna burst any minute now. Stop patching, start fixing. Assuming there's a 1% of truth to your post - you have received TONS of feedback from all directions. Barely any of that feedback was touched upon or addressed. The least you could do is answer our questions. 1. Archnemesis - people hate it. Still shoved down our throats when engaging with it should be a choice. People who like it can continue to engage with it just fine. Why are you making us interact with something we hate? 2. Loot - I'm not repeating what's been said so many times. Loot's not fixed. And no, I don't mean for Empy and his group, or 6man MF culler parties. I mean for everyone. "Regular" players are very much affected, and purposefully insisting they are not when there is so much feedback coming from regular players is insulting at this point. 3. Harvest - no explanation, no plans to fix, nothing. The mechanic is good now, but it's useless since most crafts are useless. 4. Minion builds - I don't play them but I have friends who do, clearly Necro is in a bad spot, anything you gonna do about that? And there are other topics too, but what's the point since you don't seem to read them anyway... If you wanna go big balls, just tell the truth - that you don't care about the majority of your players and want to be stuck with the 40k minority that's supportive of these changes and the "vision". That would honestly be fine - I wouldn't even be mad. At least it would be less embarassing than...this. |
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So many whiney players, so sad about the game not being in a perfect state for less than a week after releasing some of the most ambitious changes to the game that have ever been made. They should go get some sun for a couple days and then come back once they've calmed down.
I expect the excitement of bringing these changes to the players led to a larger scope of development than was healthy. But meanwhile, these players come up with conspiracy theories of maliciousness and act like you're taking away an accidentally broken toy from a 4 year old for 5 minutes to fix it, and the 4 year old is like, "I hate you! You broke it on purpose, I'm never getting it back!" Meanwhile, they still have end-game viable items by 48 hours after league launch... It seemed obvious to me that the huge portion of all this was just that the loot system didn't get playtested well enough. That type of thing happens occasionally - nobody and no company is perfect. GGG has always been very quick to address issues like this in the past, and I knew that's what would happen, so I continued to play through it all and progress my character. The game since the fixes feels pretty great now for the most part. I think there are still some things that could use tuning, like Harvest, and I believe that those will also be addressed in the coming week or two. Maybe having more variability in the amount of life force that can drop (so that you can have cases of feeling like you won the lottery when thousands of life force drop, instead of feeling like you'll be grinding for a few hundred each harvest to save up until you can afford the one expensive craft you want), and maybe even adding back some of the crafts that were removed. Anyway, the new league has been fun so far and I look forward to fully exploring it as the kinks get worked out. Thanks! |
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Good job Chris and GGG, keep up the good stuff and i am excited for poe 2!
Ok some things needed a patch, but everybody was able to play and a lot to enjoy the game on release with the league mechanic being a bit lackluster with it's rewards. Still a very good release of new content. Map progession was not an issue for me anyway. There is a guy named Kirac in the game, dunno why people claimed they can't progess due to map drops, that was not my experience playing maps on day two. ... Not everybody likes the changes, but GGG does not owe anybody a source of income via endgame crafting content on the internet for example... Some Players(content creators) are spoiled und ungrateful mostly. There could have been some argument in a more constructive way that some things needed a patch very much, instead of Drama and personal stuff and rallying viewers... |
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Chris pls nerf soul gain prevention sextant cuz its only one FUN thing keeping me with this fu... league
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all due respect, you really should just become a philosopher instead
in theory, great. you tested an twice, it failed. will you test rewards again next league? what a fucking joke |
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Appreciate this Chris. Your walked into the mob and took it on the chin. the vitriol some people have is silly. At the end of the day you guys are trying to do what you feel is best. Look forward to seeing how this all settles and looks going forward.
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this is the most worrying post I've ever seen for any game this basically says you either fundamentally did not understand why this game was fun and removed it in ignorance or you did understand and chose to remove it not caring how it effected players. "opting-in to more difficulty" where is the opt out of archnemis option? cause that seems to be some of the most difficult content and is just always active. Philosophy Three: There shouldn't be a large gap between the difficulty and rewards of league content and base game content I completely disagree on a fundamental level
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What i want to see is Chris going from 0 to Uberbosses , on stream ofc. Just to get an idea what his vision is and how it works on players
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While I don't agree with this direction of loot being so contained in single monsters instead of spaced out through the map, I'm impressed with the dialogue in this post overall.
Thanks for the communication Chris, I hope the toxicity flying around recently isn't hitting you guys too hard because there's definitely still a lot of work to do. I just want this game to be the best it can be, and wish you the best of luck on achieving that. |
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so the idea is to change the the base game mid life and Screw your player base hmm dont think that worked out POE 1 should not be your testing ground for POE@ or your Hard league
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