What Happened with Items

If you didn't buff it yesterday, loot still feels awful. Flat-out: loot was nerfed. No, not 90% for alch-and-go, but nerfed hard. You feel it is in a good place. Ok? Can we have numbers, please? I promise we can handle the math. I'm likely to run out of scours soon, just scouring blue maps to alch them. Currency is a lot more down than that 25% nerf. If not for heist, I'd likely be out of alchs at this point.

Archnemesis is overpowering everything else, and isn't fun. I can't do blight in maps at all, heist I only run low levels, 3+ rares in close quarters is too rippy otherwise.

You apologized, good I suppose. I'm not accepting your apology. You have nerfed loot and archnemesis makes it even more slow and painful.

Revert, or go into detail about what the nerfs/"buffs" did. Until then, I'm calling your nerfs making the game worse for alch-and-go players. Not as bad as you nerfed minion players (well, if there were any besides SRS), but substantially.

TL;DR: This really isn't good enough, Chris. I'm unhappy and losing a lot of trust in you guys.
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skynexion wrote:
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Erkhan1 wrote:
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TheNightmareGrows wrote:
I'm with Chris. Honestly, the game since Betrayal reached the state when it needed to nerf the loots. The loot bombs are disgusting, honestly. No irony. If you get some yellows - now you 99% skip them. PReviously in PoE you would pick up any yellow to check it's stats, because RARE loot was RARE back then.

This game really need nerfs to loot systems. 41k % to rarity from Arch monsters isn't good as well. I would like to see the "Hard Mode" for PoE. I want it.

And honestly, it is so funny to look at all you simps, who saw some whining from youtubers who plays in stacks of 6 ppl, that they got nerfed, but you, soy boys, were playing in solo mode most of the time. Stop screaming for your idols. This madness should have been stopped long ago, I'm very glad this time has come at least now.

The RARE loot SHOULD BE RARE.
No more loot bombs!


1) in ur logic ur simping for ggg lol

2) if u juice ur maps with 200 - 300c u should be able to get a loot explosion

3) thats the point of playing in group! more people = more hp mobs, rarity = more loot!

4) idgaf about the youtubers. every player who plays this game knew immediately that the loots were shit!

5) remember they didnt told us the loot nerf!? and chris told us to get our MF chars ready lol

6) if u lose more than 50% of ur players in a few days ur games not fun for those people

7) play your game if ur having fun but dont tell us what we can and cant do and let us criticize what we want cause as yearlong customers its our right to do so!


1) logic of empy is irrational
2) you got loot explosion. and dont tell me nothing. in long distance you have back about 200% investments.
3) group still work. and still up your drop.
4) nothing to say.
5) MF chars work good. you have no free loot. but MF work.
6) yes, but who this players?
7) you can criticize game. but stop blame developers.


i will just ask u this. why are players leaving the game?! what caused that?
figure the rest out for urself.
if u cant understand why people are frustrated then good for u
cheers
@Chris Wilson hmm, seems that as far as I can see you guys seem to be stretched either too thin with time constraints or with insufficient staff...the solution to this is quite simple to increease the new leagues to come out ever 4 months or maybe 4 and 1/2 months so you guys have time to properly test out the game properly or maybe look into having PTR realm where the community can help you test out bugs found in the game and report it via a bug report. I would much rather wait for a quality league that have the fiasco that were the Archnemesis and LOK to be fair.

2nd Issue is the look at the moment still feels dissproportionate...nobody should be using 3rd party programs to see if the league mechanic has ARCHNEMESIS mobs in them so that is the only thing worth running since it drops so may divines/exalts/mirrors etc.
This ruins both the economy of the game and the crafting needs and fun this game has!

3rd Issue is making sure that you make campaign mode easy and keep it that way as people who are new to the game do not enjoy geting distroyed in acts later on, aslo here you can reduce the number of items that drop (say out of 20 rares maybe 2 of them are worth keeping even for leveling up...) and instead make starting maps more rewarding in overall mechanics, not so much discrepencies like essences who people used until 2 leagues ago to farm to create their own gear or sell for profits have incredibly high difficulty for a new starting character in maps and that mechanic is pushed to the side for late game when your build is optimized to do much harder monsters...this is just an example, there are more mechanics like this that feel lackluster and totaly unrewarding and at least put to the side if not tossed all together (which is a shame really imho)

4th Issue This game should not have to use any outside source of information regarding how the game is played, and by that its absurd to ask a new player to instal Awaken POE just to get an idea of what items are worth keeping or selling, or the fact that you as a new player should look up guides and youtube videos for your builds, they should be promoted and encouraged by the game and there should be videos where you can check out different starter build on the site like they do with Blizzard games when they are promoting streamers and their video guides.

5th Issue and the last but most important one always remember to listen to your community and not do everything in your power to be disconnected from them, since that's the best business model that works everywhere.

Running 10 maps and not getting anything more than an alch is not good game design. Killing super juiced Arch mobs and getting 5 garbage utility flasks is not good design. Killing hard bosses and having nothing drop is garbage. Killing something difficult should be rewarding or people will feel like its wasting their time. Killing an enemy that has more that 3 modifiers should yield a minimum number of items. Even if its just alterations or something. Nothing is more demotivating than killing 4 or 5 rares and seeing literally nothing dropping. This is a game all about getting loot and getting stronger, but if you optimize out the loot there is no reason to play the game. When a league is 3 months long and it takes you 2 1/2 months to get anything good there is no reason to play the league at all. Look at all of the creators who are just done with the game at this point. If this is what is going to happen when PoE2 drops then the hype is going to completely die. You are sabotaging your own game. This is why PoE 2 should have been a separate game where everything is reset to zero. The power creep, the loot, the experience. But you wanted to add it to the core of PoE 1 and now it has ruined the play experience for both games. If you want these games to succeed you should have top players from each playstyle give feedback on what makes the game fun for them and use that to balance the game. Have minion players, aura stackers, 6 player group players, bossers, all get together and find a happy medium where the game doesn't feel like crap. Nobody wants to waste hour and hours a day for no reward new players or veterans alike.
You have the opportunity to save this game. Do the right thing.
Well, now I can't progress normally in this game. My build doesn't kill bosses, but farm cards, now worthless. "New vision," made a fun game for me, for work. Yes, I'm not the best player by far, but I have the right to play the game the way I want. That is, i had the right
The below message is for Chris and dev team (and moderator, if my last private message to one them is no proof)

Spoiler
Chris, continuing to lie won't solve reality. Like censorship, it will bring more oil on fire.

It was not tested, you don't play it and it's still not doing what you claim it to be. You're doing actually the exact OPPOSITE of the claimed philosophies, in case you didn't notice.

There are TONS of good ways to optimise performance and get rid of graphical vomit (if that is the issue you're trying to solve) that were proposed by players over the years, ALL were ditched into oblivion.

hope the spoiler will avoid unecessacy censoring. After all, 141 pages sor far is not enough proof something still is wrong ? Just start to LISTEN to players

Regards
Okay
UwU
There should be balance of loot from kill large quantity of monsters loot vs loot from specific rare or unique monster. Not loot from lottery treasure Solaris Arch Nemesis mod.

There must be adequate returns to BREAK EVEN spent resources to juice maps or challenge harder content, but normal kills should give back resources to maintain sustainability. Else set challenge difficulty free and players can choose.


I usually don't bother wasting my time on responding to anything in the forums. But honestly trying to say that most of the changes have made the game better isn't true.

Maybe some people who where cheaters using the tool to get divine loot explosions in maps benefited and that's what your talking about the exploit looters. But when I jump into the new league mechanic kill a stupid hard rare boss and get some armor scrolls or a white armor set loot explosion after running all over the map trying not to get killed by it that tells me I'm wasting my time and the chests in the league yeah they drop items but usually its trash.

I don't have 24/7 to play I'm not a streamer making a career out of poe but usually I don't have a hard time finding currency and enjoying the game but I found myself not able to gear my characters without doing the chaos recipe only to make a brand new character to loot all the chests in heist to try to make a divine after hours of game play across the week. But good job grinding gear games you did some patches and tried its just not good enough for everyone. I don't mind a hard game but killing monsters in game still isn't rewardable.

[https://youtu.be/O-tmfVebR2A/url]

Poe was was supposed to be fun like diablo 2 I thought that's what the vision was based around. You guys did such a drastic change on the game play without even doing testing and feedback its like if you decided to bring out POE2 tomorrow without testing anything and 90% of the game wasn't finished you know what the result would be people would say I'm leaving to go play a better game.

Communication is great but you guys still should be doing beta tests. I worked on a game server for years and even when you thought a patch was going to be flawless people would find some kind of bug, find faults with the way it was programmed or just other feedback to make it better. Do you just hate the community so much at this point that it's better to just ignore the player base and keep making changes you feel brings the game to some better place.

If your trying to go with some loot system that isn't mass killing large numbers of monsters then you can't have rare or special monsters drop practically no loot. Should use some kind of pool based system then where certain monsters have a 100% drop rate out of 1 item out of the pool. Reason being is when you use RNG systems even with 200% quantity and rarity you can still roll 0 its RNG.

That or remove all the normal monsters from game start making a detailed questing system like a normal mmorpg where you kill x mob 10 times to get loot from a quest NPC and make hard unique bosses that drop loot cause it feels like you want to make the game more grindy and be like a mmorpg.

We will see how long I stay playing poe at this point but really if the community is gonna keep getting ignored and beta testing as well as listening to feedback doesn't happen there's plenty of other games coming out over the next couple years maybe poe finally hit the point that its no longer the best free to play game. Cause I used to tell my friends that but now I'll start telling them to just wait for AOC or something else.
drop from the game, you have destroyed the best game of hack n' slash.

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