Improvements to Item Drops
They are operating like people are idiots. And they're correct in doing so.
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Correct development vector: improvment.
We wanna become stronger to deal with new harder content, more competitive content. Not to become weaker and deal with the same things (which become more difficult even despite the weakening of our gear) over and over again every league. We're playing leagues (not standart) cuz we want to enjoy new league content. What's the point of league content if it gives you nothing at all? Oh, right, except of bugged x1000 exp. | |
FIX UR GAME. Game crashing every 20 seconds.
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" Welp. As the guy above you said. Reduce your salary by 90% and then increase the remaining by 25%. I don't think you'll be happy to hear this |
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Thanks this will do it Im sure, playing SSF and was a bit short on currency.
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So tried the so called improvements and its litterally the same as before the patch.
Yes the idea behind harvest and beyond is good, but with your nerfs to said mechanics make the updates become pointless. the only usefull thing added in the entire patch of 3.19 is trade Qol. which doesnt even affect gameplay and which is pointless when there is no trade cause of no loot. Your patch changed nothing, just revert to 3.18, you havnt added anything good/worth keeping it in the entirety of the 3.19 patch and no band aiding is gonna fix it. I was gonna buy atleast 1 high tier supporter pack, but god am i glad i didnt and there by support this ignorant approach to listing to the player base. Last edited by Kirneh89#0543 on Aug 24, 2022, 9:44:16 AM
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Never thought I would say the developers of Path of Exile are being elitist in their vision for the game.
Just one weekend is all it took. Chris didn't say anything in the interview with ZiggyD about anything to do with the issues the game has now. Its like someone in the office flipped a switch or someone else (or someone new) took over a job or something of that nature. I play a few F2P games or games that go through update patches. I've never witnessed a bigger shift in a game like 3.19. That makes me think a massive change happened in or around GGG as a company that forced them to update the game like this. It's the only thing that seems logical to me atm. |
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Literally fixed by reverting the loot changes+giving harvest 10 times the amount of life force to become equal to amount of crafts like it was before this hellhole of a league. Also Put back re-roll prefix/suffix in order to make it usable what so ever. Until that happens me+10 other people are simply going to quit. We are done with your "game philosophy". This was my nail in the coffin if kept in this terrible state.
If not, have fun with your game template of 50 players in total in your new wet "hardmode" dream simulator. Also bet your shareholders will love you for it. |
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" You're so right about QoL, i had a blast when first saw it. Praise the QoL team Last edited by AmiNoIAsHeS#2912 on Aug 24, 2022, 9:45:46 AM
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" I hope you are also looking at increasing the amounts of life force that drop as well. Harvest is currently fubar and cutting costs by 50% (at most) without doing anything else is not going to fix or return Harvest to 3.18 status. Anyone interacting with Harvest always kept multiple base types at hand to be able to use whatever random crafting options a Harvest presented. With this, every plot of seeds in the garden granted half a dozen or more usable crafting attempts; and an entire garden could yield up to a couple dozen chances at getting something usable; or even something saveable for a guaranteed upgrade. Sure, the interruption to monster killing may have been annoying. And sure, it may have been annoying to have to use or lose the crafts right there and then, but this implementation is way better than the current system where after completing an entire harvest, or multiple entire harvests, one cannot craft anything at all. It's completely terrible to open the harvest crafting screen after doing several harvests to find out you only have enough resources to do one or two random crafts, one or two random craft against a random base type you have on hand, that will most likely result in garbage and need to be re-crafted a dozen or more times before receiving anything remotely useful. Most all Harvest crafting options are still RNG. Getting anything good still requires pulling the slot machine handle multiple times, and luck. But here we are with the new system that completely removed our ability to work or fund the slot machine. After completing several Harvests it's not fun to only be able to pull the slot machine handle a few times. For the same amount of work in 3.18 we'd have been able to pull the slot machine handle a few dozen times. Why has Harvest been nerfed so hard for 3.19? |
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