Improvements to Item Drops
Thank you, I appreciate the increase to drops. I am a pretty casual player and the austerity was making it extremely difficult for more casual players to progress. I want to grind and be able to afford my upgrades. I am in maps and I couldn’t afford to buy maps and no adjacent maps were dropping. The frustration had me ready to stop playing.
Please do not forget you are not just nerfing all of the individuals who get headhunters and magebloods in the first few weeks of a league. You are alienating the players who work full-time and have other responsibilities. We would also like to play the game and enjoy it as well. Loot as it was, made it possible, so us more casual exiles could get a decent character and maybe be able to afford making a meta endgame character. Please take this into consideration. Last edited by FieryOmega#1943 on Aug 24, 2022, 9:15:27 AM
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" If you think this changes will partially fix the game you're out of your mind and don't umderstand a thing, read all the comments and try to understand what is going on If you nerf something by 90% and you buff the remaining 10% by 25% that's only 12,5%, so you're still 87,5% nerfed |
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Frustration is what you feel when there are many things that you want to say and try to understand why you take the game through this irrational way that nobody likes. From all points of view you are doing wrong. From any perspective, including the economic one (in real life) which is the most important, you can realizes that all of this is wrong. Pushing away players? Seriously... Unbelievable!!!
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The Archnemesis thing just boggles the mind.
1. Unliked league mechanic to begin with 2. They put it in core 3. Ignored that people disliked it in 3.18 4. Made it even more disliked in 3.19 5. Refuse to remove it This is seriously starting to feel like one of those famous updates that ruined MMOs. Evoluton of Combat in Runescape, Cataclysm/WoD in WoW, Trials of Obi Wan in SW Galaxies, etc. So... classic PoE (3.13) when? |
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Used to love this game, but in it's current state I prefer running Ancient Tunnels, so you can get an idea.
POE is completely broken right now and the devs seem to be immune to what playerbase says. |
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" I don't think you'll even notice these ~2-3% increases. Unless GGG misspoke this and this buff equals to 25-33% of OLD quantity and rarity. But do not get your hopes too high. |
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Please do not cave to pressure from the mob. Game is great and updating old systems is necessary. I do not want to load up PoE2 and be stuck playing PoE 2021.
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I feel like the people thanking them for the changes before actually testing them are actual TenCent propaganda-bots.
Man, something happened this league. Ironic it seems like Kalandra is the league where GGG finally died... |
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So, you nerf the drop rate by like 90/95%... then people complain about it and you buff that 5% by 25% and you expect it to be ok... what a joke!
The point of a game is to have fun... this isn't fun, you are aimlessly changing the game in the pursuit of an unclear vision that no-one likes. |
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I don't see why halving the cost of crafts is doing anything for harvest when you've taken away multiple instances of crafts to begin with. Back in the day I had 30 rolls (Unnerfed rolls too because you've changed that by about 90% aswell). Now I get enough juice for 2 hamstringed botched crafts.
I don't see how saying you appreciate us undoes the damage you done by changing everything behind everyone's back in a throwaway line in the hope no one would read it. I don't see how a 33% increase in drops for rare/uniques does anything when you've talked about there being fewer and fewer rare mobs in our maps. I don't see how an increase in 1 league mechanic (this one) helps when you've destroyed the past mechanics and their increased quant/rarity. I don't see how someone can use 50 tainted fusings and fail 49 times and you're talking abous increasing its effects? So it's 48 fails then? You're only adressing bosses and rares. When you took away (behind our backs, don't think I'll forget that too) the scaling of rarity/quant in comparison to white mobs. You can keep increasing by 100x or 1000x it doesn't matter because you've carte blanche removed rarity/quant scaling for any mechanic. But go ahead. Remove the comment. Alter it because you didn't like critisism. |
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