Improvements to Item Drops

PLEASE FIX 32:9 ASPECT RATIO
no1 gives a crap about rarity.

And the only quant change is 25% to currency. That's insultingly low given that you gutted drops by roughly 80-90% prior.

So compared to Sentinel we at ~ 25-13% of drops. Big yikes.
This is nowhere NEAR good enough.

We lost a TEN THOUSAND PERCENT historic buff to drops, and with that buff is where players felt GOOD about the loot drops.

You KILL that, and instead of bringing different things back up to that level, you increase drops only TWENTY FIVE PERCENT.


This is still BAD. We the players are still operating at a NINE THOUSAND, NINE HUNDRED AND SEVENTY FIVE PERCENT DEFICIT.



Are you TRYING to kill the game?
Chris, here 4 great fucking ideas:
1. Give us actual fucking numbers
2. Stop treating your fucking players as a fucking lab rats
3. Stop taking fucking fun out of the fucking game
4. Get your fucking monkey paw and stick it up your ass.

We didn't sign-up for the fucking Hard Mode, Chris.
I wonder how many people will still be playing this next week. Player numbers are already tanked, and just imagine how many out of the remaining ones are only waiting for the "fixed" 3.19.

Once people realize the "fixed" 3.19 is not really fixed but just a very poor remnant of what POE used to be, the league will empty fast.

There are still a few days left to change your mind and win back at least a part of the players:

* revert loot changes
* remove Archnemesis

Additionally do something about Harvest and all the other (very valid) complaints like widescreen support, etc.

And maybe there will still be people left for 3.20.
I won't play until you release more information on the patch notes.

I agree that shady nerfs to item drop is not fair to the playerbase. Good luck I hope you can explain.

Thanks
We have globally increased the drop rate of unique items by 33%.
Nice, up from 0.000001 to 0.00000133.
I've run couple map and it seems new changes now drops A LOT MORE RARES and a bit more currency, so net improvement is still below acceptable.

Most people don't pick RARES apart first days, please stop shoveling this als shards fuel in such quantities.


You want make people care about rares on the ground? Make them evaluate them from the get go:
1) drop them identified;
2) give filters the ability to filter/higlight mods based on tiers and types.

Okay, folks, put on your tin foil hat cause I've got a theory.

Almost all previous leagues had some incredibly deep lore and mechanical depth put into them.
This league doesn't really offer any of that. It's very barebones compared to previous leagues.

My theory is that this is intentional, because they didn't want to waste ressources on a league that will introduce the massive loot reduction. It's clear that league won't be played, no matter how well it might have been done.

That implies they're really sure about those loot reduction and it's here to stay. For at least a couple of leagues until they realize they have no more players/money.

End of theory.
They'll make me reinstall D3 in the end. Nobody wants that. Thanks, Obam... eh... Chris.

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