Improvements to Item Drops

We dont want game to change this way! Boo!!
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Der_Fraggle wrote:
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MadCuzDev wrote:
bruh what. just undo the fucking changes. stop being in denial. your game has 54% of the players it launched with on steam charts on day 5. just undo this patch or do something that actually matters. who cares about 25% changes when we'd need 100% or above to feel any difference


You know that the launch-weekend is over and a lot of people dont log in during work days, right? Bet thats something that pathofmatth didnt tell you in his littlw video. Use your own head


thats a bad argument because new leagues always launch on the same day, so the player retention is comparable. basically its ALWAYS the same work days and people still logged in more than they do now. if now its 50% on day 5 and last league it was 60% on day 5, thats statistically extremely significant
you guys seriously need much more than these to win back your playerbase.. i even doubt if poe 2 will make me get back playing. i feel like happily divorced..
what about strongboxes not dropping stuff?
oh cool, the 80% nerf into 25% buff. maybe by end of league it'll be at half of what it used to be. Uninstalled, get a grip.
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BalcArrow wrote:
unique/rare items before kalandra/3.18 may have dropped from white mobs ,and chest, rocks, anphore, breakable objects,armour stand , weapon stand , bags on in the slave pens,walls...now they don't.
33% increased unique drop rate of 1.5%(proved in 150maps sone guy did)thats roughly the exact drop rate for uniques.

So 33% of 1.5%chance is=0.5+/-

2% chance to drop an unique item from an Archnemesis with 3mods


So to have an higher chance to drop a random unique(remember what the manifesto said about Uniques Rework "We changed the drop source for uniques"),with that in mind i can maybe kill 3000 Archnemesis in my league, and maybe i get 1-4very random Unique items out of it.
Assuming each map has a total of
30 Archnemesis and each of them has to have 3mods, before map device modifiers (aka extra rares league mechanics etc etc )you need to fully clear 100maps with the same modifiers(solo play only not 6players max juiced bullshit),and the uniques dropped are all random .
Fun fact I have collected like 5uniques in 4chars and over 400maps ; that means i killed like 5-600 Archnemesis during the campaign in all of my 4leveling processes, plus lets stick to 30per map 12000 Archnemesis to get what exactly? wondertrap,The cauterizer,Tempestous steel,Doomfletch Prism and Twizel wand.
Im very concerned about this.
the 33%buff is past my current game state so i didnt had the "amazing" 33% but it doesnt matter ...the drop rate is shit unless is like before 3.18 or close by ;
this thing is not just unfair is slap in the face.
An already hard game with no rewards and difficulty spike from campain to maps like you need 500dps in camapign comapared to , you need 5milion in maps is hilarious, a new player would be like ok ....im done here, the game is free but i wont put much enphasis in playing it ...infact is so unrewarding that i probably shouldnt play it.

PS: lightnkng coil, The Tempest,Rear guard and Iphone shield are from card gambles or tatget card(Lightning Coil and bow for future builds)




And they think everything is good now and all players quit
A single run of harvest should allow the player to craft multiple low tier crafts. At least HALF of what could be done previously with craft on the spot mechanics.

Rarity of items hasn't been the largest issue. Nice but not our biggest concern.

From what I understand after watching streamers literally mathematize the league content, we lost about 60% of drops. Is 25% base currency drop going to chance anything major?


This patch is missing any changes to minions and previous notes have made no mention of them which leads me to understand you still aren't listening to feedback on how truly bad it is.

I fought izaro with 5 golems, overleveled a bit, both golems 4 link. The golems died multiple times.

I HAD TO KITE THE ABSOLUTE SHIT OUT OF IZARO AND A MASS MOB OF UNIQUE ENEMIES TRYING TO USE PREDATOR SUPPORT TO FORCE GOLEMS TO KEEP TARGETING IZARO WHILE THEY KEPT DYING AND WAITING FOR A COOLDOWN (THAT SHOULDN'T EXIST) SO I COULD FIGHT A BOSS WITH WHAT SHOULD BE AN EASY STRONG BUILD WITH YOUR NEW MINION ITEMS AND WHAT SHOULD BE A REASONABLE AMOUNT OF MINION NODES ON THE TREE. THIS WAS THE FIRST BLOODY ASCENDANCY.

------------------ .Fix.Minions.Now.Please. ---------------
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Basically yet again didn't test nothing just way for the feedback to imrpove hahahah
Thanks guys but i think the subreddit got rigged in someway cause my post its not be published if i am not bashing GGG . This subreddit is the worst things thats a game need. Maybe they should crowfunding they own ARPG since they known better than annybody else…

Reddit is toxic asf i never had so much progression early in a league… i mean…
Good news about slightly increased currency drops and cost of harvest crafts. That's a step in the right direction.

And congratulations on not ending this post with an advertisement again!


Softcore, solo self-found.
----- Currently: -----
Power Siphon Locus Mine Trickster in Settlers of Kalguur

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