Improvements to Item Drops
Those buffs won't fix what you've done with drops.
Just brought back all mechanics, what you've change in 3.19. For the Harvest, here my 'vision': 1. return all crafting options 2. tweak the quantity of lifeforce for each crafting option 3. change the approach to getting and using of the lifeforce: a) keep three types of lifeforce yellow, blue and purple, remove white one b) remove random drop of lifeforce from mobs c) each crop has to contain random quantity of lifeforce (depending on quantity and types of crafting options, which it was supposed to have in previous patches) |
|
just hope ill start looting more than 0 harvest currency per harvest
|
|
" 900% more value xD No, but you are right. Last edited by Rekill#3893 on Aug 24, 2022, 2:51:30 AM
|
|
At level 88 I've got 0% unique belts, 0% unique wands, 1 unique amu and couple more, maybe 15 in total. Really hope this patch will change drop rates.
| |
This sounds pretty good. I felt kinda bad for GGG for all the negativity they are facing, even tho they kinda were asking for it by misleading people with "stealth nerfs" and expecting no one to notice...
Thanks GGG for the quick response to the issue. Hopefully AN mobs are now more worth spending 5 minutes to kill! :D |
|
I think i`ll wait few days and see what content creators think.
This week was the worst poe experience since i`ve started to play last league. |
|
Holy Quaca moly..... How detached from reality are you really? 25% currency drop increase ha - i am not sure 200% buff will be enough. 25%.......
|
|
oh bullshit
i cant believe ggg is doing this every time, and every time getting away with it basically they want to nerf something. but they dont do it directly, oh no. they nerf it 10 times harder. then people complain. then ggg "buffs" it. but not to the way it was back, oh no. ggg nerfs it exactly as much as they wanted to begin with. and yet again the first few pages are filled with "pog" and "hype" instead of noticing this rather obvious psychological trick the ONLY solution is to revert the changes. no one wants harvest nerfed repeatedly every league. no one wants archnemesis. no one wants drop rates lowered by 99% and then improved by 33%. no one wants your "vision" |
|
Lots of folks have weighed in so I'll summarize my biggest issues. Me? A long-time player, on the lower end of power gamer, I was thrilled with 3.18 Sentinel, best league ever (mainly because I could juice Delve for once).
1) Gutting the crafting. Man, this is terrible for those who enjoy crafting - who play way longer than usual to craft goodies and for those of us who buy the "almost perfect" items from the 1% crafters. 2) Gutting general map farming (like I prefer to do). I rarely kill big bosses. These changes destroyed players who play like I do and live to fine tune the beautiful Atlas passives and do the stuff we enjoy because (at least in 3.18) it didn't really matter what previous content you liked to run it all made $$$. 3) The Archnemesis fix like usual is aimed pretty much only for the 4 mod rare 1% players. The group slightly below the 1%ers are screwed like usual. Last edited by MrWonderful99#4612 on Aug 24, 2022, 2:54:00 AM
|
|
You nerf loot by 90-98% and then boost it by 25%. This is not going to go well.
It's a tough situation, but you really have to somehow comment on what your view is on how much loot we should get, the massive nerfs to harvest crafting and AN-defence stacking (leads to absolutely horrible and boring fights). Is the intention now that we have to struggle once again with map sustain, not craft anything and mostly combat random rare monsters instead of well designed bosses? |