Improvements to Item Drops

still no removal of archnem mods from everything?
or at least essense. for that matter metamorph? or just remove the massive health they get?
hope this fix it.
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macrodancer111 wrote:
I am not to whine, so I will not.

I used to be a hardcore player and I quit that only due to one reason: no post-death summary. In many cases I had no idea what I did wrong. But higher diffculty wouldn't bother me.

So I had a lot of fun in softcore trade instead. Got to do my challenges instead. And I found that satisfying well enough.

I am ok with archnemesis and the special loot from it. I think that is a cool way to go about it and giving crazy risk/reward ratio. Might need some tweaking but that's fine.

I am not ok with the drop nerf to the point I am struggling to maintain enough alchemy orbs to juice a map. And not like scour + alchemy until I get a satisfying result, I mean literally 1 alchemy per 1 map.

Because of the lack of the currency in general, many mechanics have become completely obsolete, including the whole crafting system. This presents a serious problem. The game where so many options are available has been now reduced to a game where almost nothing is. If the game centralizes around using items to get more items it should never get to the point where using those items would mean less items in return.

I understand the current disappointment cries on the forum but I will wait until the patch is out and tested. I have to admit, my trust has been shattered just a little bit. So, I will not be the one testing it. I am going to wait for feedback from other players.

Will test it for you.

The alch thing evens out at about red maps. you can use bindings instead.

Also I found delve to be a great source of bubblegum currency and actually a descent source of profit.

If you don't like delve, rush double currency from strongboxes and you will never have problems again.
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vacii wrote:
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Thatsnasty wrote:
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Chakka wrote:
This is good, fuck those guys who want multiple Squires dropped in one map. I hope they never come back. That kind of gameplay has no place in the game.


YEAH!
Fuck those people who are trying to have a real life and play a game for actual fun.
You should have to invest 100 hours a week or you're crap. Less loot in a game where you play by yourself with no PVP or monetary competitive scene!
You tell em.

You do realize that nerfing the loot on the top end is good for everyone right? If you want to have a life, don't play at league start. If there is no loot bloat your drops will actually matter later on.


Yeah destroying harvest crafting, divine orbing cheap items less than 120c, and 90% of loot from all sources is really good later.

[Removed by Support]
Last edited by Dylan_GGG#0000 on Aug 24, 2022, 2:47:54 AM
Still not the same as before. Garbage
This is bullshit, it was intended all allong. Cut down from let say 1000% rarity/quantity to 10%, people went enrage mode and after 2-3 days " here you go we massivelly increased with 33% " It was theire plan from the begining, lower to the ground, increase by a small amount, players get happy. Good job ggg making a fool of us.
Too little too late.
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Thatsnasty wrote:

You do realize that nerfing the loot on the top end is good for everyone right? If you want to have a life, don't play at league start. If there is no loot bloat your drops will actually matter later on.


Yeah destroying harvest crafting crafting, divine orbing cheap items or anthing less than 120c, and 90% of loot is really good later.

I can't tell if you're trolling or a Chris Wilson alt, can anyone actually be this braindead?
[/quote]

I'm not trolling and my profile is public, so you can double check that.
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krispidor wrote:
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vacii wrote:


Your screenshot just proved the the other point 150-80 =70. How is 70k a majority. Also this is this only Steam? You do realize there are like at least 50k+ not on Steam.

hey, its only 4th day.
do u rly think that abandoning ratio for non-steam players is different? reason?

If the trend is similar, ~40% ... 40% does not make a majority.
why fix that was never been broken... ggg

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