Improvements to Item Drops

Hallo ggg,

You didnt told us about these nerfs in patch notes. It feels like you lied to us!
This wont make me trust you.

You nerfed so many fun aspects of the game over the last leagues.
I used to tell all my friends that you can do whatever you want in poe and make money and have fun. That there s dozens of ways to craft gesr and you can play nearly all builds you like. look at the game now.

Im very disappointed in your communication, in the way you test these changes and i lost all trust in your „vision“.

PoE was my biggest hobby! It is not anymore…

The game is not for me anymore. And it is absolutly your fault.

Actions speak louder then words. And you failed your players miserably!

Im not supporting these changes with my money anymore.

Thanks for healing my addiction.

Sincerly yours.. once your biggest fan.
That's the problem with training your players to carefully understand math with addition, more, less, and how percentages work, they can call you on the numbers very easily. There are no fools here, they can easily tell that you're planned "improvements" still don't come anywhere close to pre 3.19

The GGG reputation is in tatters and there is no faith in statements any more. Actions speak louder than works and what we've seen is no real action of any import.

Archnemesis is still a terribly executed mechanic that destroys huge segments of the game. Face it, it's a fail.

You're statements of "It's been tested" are just laughable now. It's so obvious nothing was tested adequately. Or, it was tested and met the desire of the Developers, in which case you have been continuously deceptive in your communications with players. So which one is it?

Harvest is still pointless with your proposed solutions. Again, missing the mark by a country mile.

GGG really needs to take a step back, take the ego out of the equation and listen carefully to what everyone is saying to them. How easy would it be to delete Archnemesis, roll back all the Harvest changes and roll back all the drop rate changes? Literally a copy paste job that should take an hour to do. Why not test that and see if people actually have fun for a change? I very much doubt it will result in people dropping the league early because it's too much fun for them!

LMAO same old strategy, same old tactics, nerf the hell out of it and then trying to fix it with random percentages that ARE NOT ENOUGH, this is a lame movement, just give back the orginal loot drop rate, but probably they do not have an idea of how to revert it, that is why we all get breadcrumbs.

AND the cherry on top: a dog that can carry "loot" at the supporter packs, they know what they did to the drops and they just rub it all over our face, this people is laughing at us.

GG GGG
Think that is not enough. It is nothing dropping, so 25% of 0.1 still makes no full chaos.
Someone earlier in this thread said something about doing the same nerf and buff to my paycheck and now i'm still sad :(
Throw a piece of cake on the ground, and tell you that I will pick it up and keep it clean, Chris,Fucking genius
We want to get back removed harvest crafts.
"
HOMEBANGER wrote:
I never lose my faith in ggg dev. Thank you for listening to the players!

lmao!

It's called anchoring. They took away 90% of the loot, give us back 25% from THAT state, resulting in a nerf of 87%, and you thank them lol!

That's exactly what they want, for you to think they are the good guys, "giving" you something back.
"
Gopstop22 wrote:
people seem to not understand one thing...

GGG:nerf loot by 90%=community mad
GGG:buff back loot by 20%=community happy
end reesult:loot still nerfed by 70%


yeah now the praises are going to raise and everyone will forget about pretty much everything

nerfed 90% here have some 33%

now give me my praises peasant.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
"
DreadLordAvatar wrote:
Please define “massively increased”.


they are only talking about rarity, not quantity.

so nothing really changes here from what they're describing. you may get a few uniques. you may get an extra alch every 5 maps. wowee.

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