3.19.0c Patch Notes and Update on Community Feedback

So... no drop rate change? The moment, the f single second i'll be tired with my build (which won't be too long now) will be when i just uninstall this game.

All those cretins spamming "nice" just to be on first page should have their posts removed btw.
ending league. this game is garbage
My client says its still 3.19b.
Where is the patch?
PoE nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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asoiarf wrote:
This league might be my favourite in recent years. Contrary to some very vocal people (looking at you reddit) I did not enjoy being showered in currency & loot as was becoming the norm in past leagues, and it now feels like the game is in a good spot on that end. I am actually excited about drops again thanks to this tuning, and I hope you guys will not cave in too much to the hysterical outrage of some people out there.

Keep up the good work GGG, some of us are loving this league!


Sorry to say mate, YOU are in the minority, not the "very vocal people"
IGN Bazzalisk
GGG unit the poe community , all hate this league. Ssf players sc players hc player all are unit now on hate this league.
If GGG thinks that Archnemesis isnt a Problem in Red Maps... They are out of their mind... wtf is going on?
Loot still sucks

Lake still sucks

Archnem still is broken completely

Just remove harvest already its dead
Stealth nerfed the entire drop pool.

Not going to be enough with these changes
just waiting for 3.19.0z
The changes are a step in the right direction but no where near what they need to be currently.

-Archnemisis rares are so hit or miss. It either takes 5 minutes to kill them or seconds depending on the mob. Because its so RNG to get a good reward combo, its almost not worth the time to even kill them. So either we need more combinations that net in good rewards OR another significant overhaul of what each modifier grants to the monster.

-Lake is more rewarding now, but still feels like a baby version of other league mechanics. For the time investment, I don't get nearly what I can get from heist currently. Its a step in a positive direction but not completely there yet.

-Drops... they are terrible at the moment. Mapping isn't even worth it, which makes lake inherently not worth it. I don't disagree that we players were getting way too many drops per map or hour previously but this change set the game back years. I understand that this maybe doesn't effect SSF as much as standard/trade league, but for trade league part of the appeal is being able to setup your atlas to generate as much loot and increase player power, as possible.

-Harvest... harvest was game changing. It made crafting amazing items possible. It made players have a path and goal to figure out. It made mirroring items appealing. It was build enabling in more than just a few cases. Without those crafts, the meta will continue to be stale (my own opinion). This should be reconsidered 1000%. The changes you made to how you acquire the crafts are excellent, no more need for 3rd party trading. But why the crafts got gutted the way they did makes zero sense. Why would anyone grind harvest at this point. And without harvest, what are the options for crafting the absolute best gear instead of just mediocre gear.

tldr: It isn't too late to revert the changes you made to harvest, and drop rates. Take time to figure out a better solution to power creep, drop rate and crafting. Archnem is fine, just needs to be implemented better for a risk/time vs reward.
Last edited by onefyasko#4723 on Aug 23, 2022, 11:03:49 AM

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