3.19.0c Patch Notes and Update on Community Feedback

So 3rd update, still no fix...

Anyone can point me to a good game out there?
>Monsters can no longer be found with three Archnemesis modifiers during the campaign

Does this mean that 4+ modifier rares are still possible? You know, wording is huge in PoE so that makes me wonder in lieu of that one screenshot showing a 6-modifier rare while campaigning.
Idk simple fix to the whole lot of BS items on the ground would be having different loot pieces like for small example would be have 1 be a base with life and 1 res roll with 2-4 other mods random and have a variation stem from that so when loot drops it run check on what the base stats should be like ES with Life and a super rare chest would be a fully crafted item you'll made life +max L with a res or 2 with ES and increase life etc but no all items are random with nothing to determine anything to where you will.maybe fine a really good item once every 6 leagues. Oh plus no currency means no ability to craft, trade, and when it take double to triple the time to grind it makes the game a lot less fun for casual players which is your biggest source of income... so balancing a Loot explosion fast pace game around 3 mins rare monster fights thay give you quiet literally nothing most encounters or maybe a bunch of races that are useless is going to show you how many people will quit playing
That's not what we want
I liked the increased difficulty.
Bad Seed
lol. grow up and release singleplayer ultimatum
This are not the changes we're all asking for

CTRL+Z to 3.18 ty
Last edited by Olendoirus#1418 on Aug 23, 2022, 5:37:42 AM
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ThundraBoy666 wrote:
Thanks for that GGG, waiting for the patch to actually deploy before I'll test run some of the Kalandra tablets I've saved up for this moment.

But a step in the right direction. Just tweak the general loot a bit please, because that's really lackluster in this moment. Running a full map on delirium mirror for example, getting 6/7 stacks on the deli reward bar yields 15-20 simulacrum splinters, while that was at least 60-70 in the past, often more.

The lack of loot makes the game a little tedious, though so far I've had good luck offsetting that speccing into influence altars + strongboxes.

Besides that, Archnemesis was already in a good spot imo. Adjustments to Essences/Beast life are welcome though.

Curious to see how this evolves.

Do you see any improvements in lake loot?
Could you please start listening to your community? It feels like GGG and it's CEO is going the opposite direction on purpose, so that they stay in control and don't have content creators meddling with "his" game. Peak masculinity struggle in my opinion - don't have another explanation for this.
Sadge
Last edited by AntsGod#3029 on Sep 5, 2022, 1:17:45 AM

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