3.19.0c Patch Notes and Update on Community Feedback
Just admit that 3.19 was a mistake like the 3.15
Stop ninja Nerf everything! |
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Thanks for that GGG, waiting for the patch to actually deploy before I'll test run some of the Kalandra tablets I've saved up for this moment.
But a step in the right direction. Just tweak the general loot a bit please, because that's really lackluster in this moment. Running a full map on delirium mirror for example, getting 6/7 stacks on the deli reward bar yields 15-20 simulacrum splinters, while that was at least 60-70 in the past, often more. The lack of loot makes the game a little tedious, though so far I've had good luck offsetting that speccing into influence altars + strongboxes. Besides that, Archnemesis was already in a good spot imo. Adjustments to Essences/Beast life are welcome though. Curious to see how this evolves. |
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I love this game but right now i cant play it. The drop rates are abysmal and feel really wrong playing endgame.
I really hope you can turn this around, alot of people are sad they cant play this amazing game you butchered. |
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One of the reasons i've played poe in the very beginning was, you could build an unbelievebly overpowered character and just steamroll content and bosses(IF YOU PUT ENOUGH EFFORT AND TIME INTO DOING SO).
It felt a little monotone doing act 1-4 3 times, but it was worth it cause as soon as you entered endgame(maps) you'd get a substancial increase in currency and other drops. To see and witness one of my all time favorite games getting nerfed and gutted to the ground over a period of 6 years, is heartbreaking. And i told myself, if you want to keep playing this wonderful and still awesome game, you've got to adapt. However you kept buffing monsters and nerfing character. Latest piss down the back is when you removed dodge spells, with spell suppression. I felt it was quite hard to reach 100% spell suppression with the small ammount on passive tree, and you had to craft it on your gear was mandatory, cause if you didnt, the monsters in red maps would oneshot you with a fireball. So when i read in Lake that you nerfed it even more on items (50% less)I thought to myself, well then they compensate by buffing it on passive skills (1% more like really?) How do you cater this to the small person playing this, when even a seasoned veteran of the game stuggles. It feels like you dont even beta test your stuff before you throw it out. You rely to heavily on the playerbase to tweak your league mechanics, why do it yourself when you can have the people playing your video game do it for you. We do everything for you, pay your bills and test your half assed league mechanics. |
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This is quite impactful, resulting in around 25% more mouse clicking
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Is that it? the games broken right now
How many times have you had to adjust Archnemesis since it's introduction, it's time you finally hold your hands up and say yep it's not working lets take it out till its ready instead of using us as beta testers, it's ruining every aspect of the game. Crafting is a joke. And that historic loot change needs reverting asap, i am struggling to sustain and progress my atlas as i don't have any currency. It's laughable that you go into depth about rarity of exalts and divines and tell us to grab our magic find gear, then make the single biggest undocumented change to the game possibly ever that effects our ability to get any loot. I love playing this game and want nothing more than for it to succeed and flourish, But i have no confidence in the games current direction or desire to play it. Only way your saving this league is if we go Jump into the Lake of Kalandra and wake up several leagues ago. |
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Nice!
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You guys are out of touch with the game.
No change to minion survivability? (where is their 50-75% reduced damage taken?) No change to the absurde lack of loot in maps? Sad state of the game… |
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thats it? You guys are that out of touch? time to blow the dust off other arpgs i guess.
Last edited by kompton002#4731 on Aug 23, 2022, 5:24:45 AM
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This is f joke...
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