3.19.0c Patch Notes and Update on Community Feedback

Logged in, played a few maps, still feels bad. Sorry.
"
RequiemAlderon wrote:


Intro

This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).

Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.

I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.

General Drops

This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).

Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.

Harvest

Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.

Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date

Minions

Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.

Solution:
- Review values of minion health and increase accordingly including sources of minion life

Kalandra League Mechanic

Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.

Divines & Exalts

Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.

Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes

Conclusion

Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.



Your post is brilliant, thats exactly why you're gonna get your ass ignored by GGG.
Diablo 2 > Diablo 1 > Diablo 4 > Diablo > Torchlight > Titan Quest > Grim Dawn > Diablo Immortal > Path of Exile 2 > Path of Exile.

Purchased Vessel of Hatred Supporter Pack
"
Riverwind77 wrote:
"
RequiemAlderon wrote:


Intro

This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).

Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.

I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.

General Drops

This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).

Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.

Harvest

Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.

Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date

Minions

Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.

Solution:
- Review values of minion health and increase accordingly including sources of minion life

Kalandra League Mechanic

Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.

Divines & Exalts

Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.

Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes

Conclusion

Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.



Your post is brilliant, thats exactly why you're gonna get your ass ignored by GGG.


Wish GGG would address this. Not even implement it, but to just talk to people. ZERO COMMUNICATION so far
I still got 3 harvest crops in a row without dropping any lifeforce.
"
00SgtPepper00 wrote:
I still got 3 harvest crops in a row without dropping any lifeforce.

The same. GGG so slow with current problems
Grinding gear games should be renamed to empty gear games. New secret loot nerfs made to feel that game is empty, kalandra feels empty. Nice vision they have for PoE2.. goodluck. Harvest become a joke. Next league Expedition and Heist probably secretly nerfed. Goodluck with furure sales.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
Last edited by vahu#5057 on Aug 23, 2022, 7:44:18 PM
how long before D patch hits?

Personally Id rather have 10 small patches to get it right than having a version that has basically no fixes until they "fix" everything
I've lost control of the controls...
Jesus take the wheel"
RAizQT during Kammel HC race
Last edited by Ain_Soph_Aur#3799 on Aug 23, 2022, 7:53:27 PM
It's really nice to have loot equalized to a large degree across the diverged types of end game content. It always felt terrible to play preferred league or current season content when other methods existed with unjustifiably increased currency rewards/time.

Drones are being weaponized to fight it. The indoctrination parallels are fascinating. The objective and foremost benefactors being obvious.

Imagine some theoretical leagues were impossible to implement due to the runaway nature of content overlap. Which is disappointing, but shortsighted assumptions and hatred dominate when those with the least information only assume the worst.

There's a middle ground here where some increases return, but diminishing returns exist instead of unrestrained imbalance. Potentially the objective the entire time and the overreach was purposeful shock to make the desired outcome easier to swallow by the many.

Only time will tell, but it's definitely entertaining to observe.
"
nuth85 wrote:
It's really nice to have loot equalized to a large degree across the diverged types of end game content. It always felt terrible to play preferred league or current season content when other methods existed with unjustifiably increased currency rewards/time.

Drones are being weaponized to fight it. The indoctrination parallels are fascinating. The objective and foremost benefactors being obvious.

Imagine some theoretical leagues were impossible to implement due to the runaway nature of content overlap. Which is disappointing, but shortsighted assumptions and hatred dominate when those with the least information only assume the worst.

There's a middle ground here where some increases return, but diminishing returns exist instead of unrestrained imbalance. Potentially the objective the entire time and the overreach was purposeful shock to make the desired outcome easier to swallow by the many.

Only time will tell, but it's definitely entertaining to observe.


I'm in the outrage camp, but even I can agree everything would be fine if it was normalized *and you could find items from everything*
Prejudice is a burden that confuses the past, threatens the future, and renders the present inaccessible.
Haha, you put more difficult to gear up with currency and items drop. But put more and more difficult monster to the game. How nice...

Report Forum Post

Report Account:

Report Type

Additional Info