3.19.0c Patch Notes and Update on Community Feedback



Intro

This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).

Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.

I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.

General Drops

This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).

Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.

Harvest

Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.

Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date

Minions

Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.

Solution:
- Review values of minion health and increase accordingly including sources of minion life

Kalandra League Mechanic

Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.

Divines & Exalts

Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.

Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes

Conclusion

Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.
Plz dont foget about 100% uptime silence.
It was fun in ritual. Cant fight cant run.
So i go out this shitalandra league.
"
KahviPoika wrote:
Thank you!! For nothing, literally nobody has complained about the "campaign" aint nobody caring about acts theres no issue with them apart from having to do them every league over and over again.


i 100% complained about the campaign, and several people have.



such as this in act 9. this shouldnt exist in acts, PERIOD. and they fixed it.

seethe more all of you who who just see negative and ignore the fact that they are continuing to work on issues and working with feedback from the community.
"
Contalus wrote:
Yes this slowed the game down, but players don't want games that are so slow you feel like you're doing over time at work without extra pay, that's how this feels when leveling and running maps now, quiet honestly, this is not a fun and enjoyable experience and if you don't fix this, then you have failed as a business by not delivering to your customers the expected experience previously delivered in many prior leagues.

You would have literally been better off just redoing delirium league.


^^^ 100% ^^^
Dear GGG

I would like to inform you that your recent changes to the game plucked it down to the brim and most players are not satisfied with the changes, and the reasons are pretty solid for the players to be mad.

It is pretty much not a farming game anymore, its pretty hard to farm any kind of items with your friends on farming groups, did juiced maps and out of 10 maps with invested 200c in them the profit was near 187c in total, so we are behind 13c, and this kills the mood entirely, before lots of items and currency explosions were happening, now we are farming for basic currency and yellow items and from time to time 1-2c items.

I think im going to quit this league earlier as it does not bring the satisfaction as previous leagues did, this is brutal for a player who enjoys the game to play with friends who enjoy POE, my friends have already quit the game so I am doing the same soon, thank you for the entertainment in the last couple of years.

Once there are changes to the game that are pretty promising and don't screw you up entirely people will come back to play for sure, pretty bad start, the league itself is some kind of recycled content of Delirium, should of just redone delirium instead, its not even satisfying, need to build my map in order to play it a few maps later for some yellow items that I will vendor or just leave them on the ground.

Thank you
Last edited by Xukiruy#4833 on Aug 23, 2022, 6:53:46 PM
"
RequiemAlderon wrote:


Intro

This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).

Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.

I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.

General Drops

This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).

Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.

Harvest

Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.

Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date

Minions

Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.

Solution:
- Review values of minion health and increase accordingly including sources of minion life

Kalandra League Mechanic

Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.

Divines & Exalts

Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.

Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes

Conclusion

Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.


+2 Totally agree
"
RequiemAlderon wrote:


Intro

This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).

Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.

I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.

General Drops

This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).

Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.

Harvest

Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.

Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date

Minions

Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.

Solution:
- Review values of minion health and increase accordingly including sources of minion life

Kalandra League Mechanic

Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.

Divines & Exalts

Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.

Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes

Conclusion

Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.


Great write up
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
GGG Pleas make the game as it was in 3.18 or better 3.17 (delete archnemesis+return drop rate)
Control the loot = Control the players
The POE farmers are holding the line, but GGG is turning a blind eye.
So far my 2 main issues with the league has been some stupidly tanky rares and the visibility of archnemsis mechanics. I honestly feel like I'm in the old days ripping to volatiles. You removed them because they were unfun and essentially added them back in. Now I run into a pack of MINIONS without a rare in sight and explode because they were heralding and the totems are invisible with all the screen clutter. The old ones were fine because you could quite easily see the LIGHTNING BEAM before they teleported.

Seriously you really really really really need to work on visibility.
Last edited by JellyJones#0203 on Aug 23, 2022, 7:06:26 PM

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