What We're Working On

My feedback overall. Seems like you are testing a fee things for poe2? Thats what I will do. Current state, I like the individual longer battles and kiting in early campaign. I like the fact when yellows drop they are more meaningful, however not allot dropped for my char and build, so is it really delivering the change you wanted to achieve? It took me 8min, was an awesome fight, but this smaller mob more intense fights do not translate in end game, since I loaded last league char. So It seems I have less survivability, but more dps. There is the same amount of mobs. So it seems the campaign wanted too slow the game down but this does not translate to end game. So in theory the end game should have less mobs but harder to kill, to keep the same feeling as campaign. Thoughts?
See you guys in 3.20 I guess.
Maybe.
TLDR:
1. Archnemesis - working as intended, git gud scrubs
2. Loot's shit? Aw, too bad, we'll look into why that one guy didn't drop anything from his strongbox
3. Harvest? What harvest? Oh yeah right, we didn't delete it yet
4. Lake of Kalandra - ummm? yeah, we'll throw in some extra Talismans. Everyone knows Talismans OP. Oh and we'll try to show you which rooms you've already completed, just so you don't spend hours looking for the non-existent loot there anymore
5. BUT ON ANOTHER NOTE...HEY GUYZ, CHECK OUT THESE SNAZZY NEW LOOTBOXEZZZ!
Lol took me 8min to kill general gravious
Our roller-coaster of fun has crashed into the ground now. Sadge pepega
btw i noticed some maps were completely under-populated by mobs, weird.
What about the extreme indirect nerf to the pure phy builds ?
The overall indirect nerf is more than 60%, while actually peoples were expecting phy buff in this expansion.
I was silenced for telling the name of USA president for 40 days.
I was silenced for stating "I am Jesus" for 5 days.
Maybe it is time the deeds of the moderators to become public, so peoples understand that they hired a cheap mods which enforcing their "woke" agenda on players.
sad mode: eternal despair
Last edited by HAll3LUJAH#7459 on Aug 22, 2022, 6:47:23 AM
Can we please have Like/Dislike (+/-) buttons under every comment in comment section and a sorting based on it?
The constructive critics are lost in the forrest of disappointment.

This would be nice on official forum posts too, like this "What we're working on". Put a Like/Dislike icon at the end of every planned changes, and see if its wanted. Not worth developing something thats opposed by the majority of the current players, unless you wanna make a new playerbase, that has Mr. Wilson preferences.

POE was doing fine 2-3 leages ago, before the hardmode changes the game currently headed to.

Some suggestions for changes:

Spoiler

Archnemesis:
- When mixing multiple mods pick the highest value from each mod type (dmg, hp, etc.), don't stack them, plus a small multiplyer based on map tier.

Harvest:
- Give each monster a fix amount of life essence based on its type/tier (essenceBaseAmount x Tier) plus a fix multiplier (1.1-2.6x or something) based on map tier.

Loot:
- Make items drop on maps based on relevance more.
Act 1 items and currency on T16 monsters are not really needed.
Increase drop of relevant craft materials with map tier by a bit, and decrease the chance of getting not-relevant ones (transmute, armor scrap, scrolls) nobody wants to pick up.
Same for items, make specific basetypes and uniqes drop on specific map tiers.

(You could check relevance based on what people get from expedition NPC-s, rituals)
Just sad I have another league of dealing with Archnemesis mobs ruining my fun.

Wish it had never gone core.

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