What We're Working On
Boooooo
Archnemesis sux!! Trying to make blight maps or delve sux big time.. Just tune that down seriosuly.. only Chris wilson think thats fun |
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Running out of alchs and vaals - can't do red maps properly. Never had this happen before (been playing since beta)... WOW, just wow.
If ever there was a testing department needed, but alas GGG never had one. This is funny though day 3 of the league and more time on forum than in-game |
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This aint it fam
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- how smooth is it when all league spawning mechanics lags out the client, making it unplayable at best, being killed at worst...
- how relevant it is to have loot that spawn T10 mods on a ilvl 80+ piece of gear ? - When will you give in for well rolled items in all content ? - How is it usefull to loot a bow with +1 and +2 level to socketed gems, but other mods are T10+ and the item has only 2 sockets and is corrupted ? I really hope loot is your top priority for 3.20 / 3.21 !! Path of Exile is a Casino for gambling addicts. Gambling is not fun nor a game mechanic... Last edited by Azarhiel#6045 on Aug 22, 2022, 6:02:40 AM
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This explanation i found on reddit:
"they are probably tuning the game to the chinese client that has a p2w shop" Sounds logical. |
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did not expect an answer like this
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Idk, if I was designing this game, I would absolutely limit mobs to only 1 nemesis mod and make them guaranteed loot drops related to the mod if a rare mob and a chance of dropping if killing a magic mob... like frostweaver guaranteeing an item drop with a cold modifier, or Hasted enemies dropping items with attack, cast or move speed.... just seems logical that way. Make nemesis mods also only apply to the mob that owns it so no wonky BS where a rejuvenation mob is insta healing 20 enemies with gargantuan HP etc etc etc.... the rejuvenation mob would just have self regen instead.
Idk how it works now but harvest could drop like 1 life force guaranteed per common enemy defeated, 2 per magic mob, 5 per rare mob... multiplied by map tier number... easy to calculate how much you could get then in a single zone, then adjust craft recipe costs accordingly. Based on those numbers you could do harvest 10 times and know you're guaranteed at least one augment craft or every harvest I'm guaranteed one rare reroll craft. Also, this is NOT a competitive Esports game. I know there's "battle royale" mode and speedrunning sometimes, once in a blue moon, but the game at it's core is a PvE game to be enjoyed solo or with friends. With all the nerfs and increased difficulty of acquiring loot in a loot based game as of late, it's like they are balancing the game away from fun and playing the game is now more like "working".. put in your 40 hours and your paycheck might be a handful of chaos orbs. Why is GGG so scared of rewarding their playerbase? Worried that players are going too fast? You want players to feel the weight of their gameplay choices? Again, sounds more like a job than a game. Try balancing the game around your dedicated playerbase instead of around being a business. Take away the cash prizes for certain events so you can stop making the game absurdly difficult to warrant having gauntlet events with real money. Just give the top streamers a handmade trophy every gauntlet because we know they are going to win anyway and let the rest of us have a game to enjoy playing during our busy adult lives. |
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I'm trying to be positive but I'm not excited in the direction the game is headed if this isn't a bug, its bad enough we all expected it to just be another bad league start. Ill try to keep up on any updates but I think I'm done for a while.
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" Ye bcs dropping 1 white ring and 1 blue weapons of the worst base in the game are relevant to proceed the game after fighting a rare mob for 2-3 minutes. XD You practicaly lowered the drops by 200% but the loot dropped from monsters stayed the same (100% crap)......now even more bcs they only drop white and blue items. Finding a good yellow item on the floor is like winning the lottery.....but not on earth only, in the whole universe. XD Without Loot 2.0 lowering the droprate simply don't work and leads do frustration (just fyi GGG....games should be mainly fun, not frustrating in every aspect). ;) |
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6 months for this btw
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