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Reminder, another reason Magic Find is nerfed is because you killed Beyond which, with Inspireds or Headhunter was the most fun this game ever delivered.

Way less rare monsters from that too
Still a great work. Keep going GGG!!!
jugg with 6 endurance charges, and arctic armour. getting one shot by blues in t1 maps. broken mods, i dont give a shit about how much hp the archnemesis mobs have. they do WAY more damage than anything else.
I feel like the loot drops are severely lowered because you made rare monsters convert items. This feels like a mistake if you want them to be rewarding, you are removing items with this change since one can do only so much with flasks for example, so changing items to flasks deletes them basically at some point and so on.
Unpopullar opinion here:

1) We all know that this league will be tough, good league before, this league for sure will be bad.
2) Tech side of launch - smooth, response fast, fixes comming.
3) There is always solution, new ways to play trough Heist, Delve ? Invest in defences, slow down a bit.
4) This is still just a game, try to have fun nerd )
This isnt the POE i loved and played once, and im playing since early beta... less loot, fighting AN monsters takes longer than everthing, league mechanic feels unrewarding at all.

and the most important part, playing poe dosent make FUN anymore in this state, 3rd time in a row quitting league in the first week, also friends are leaving the game...
It's hard for me to find the words to write this post. I am not one to usually complain about changes. I just deal with them as they come. It is sad for me to read that your general opinion is that archnem mods are fine in red maps.

As a bit of context, without wanting to sound condescending or braggy, I am one of the players that got a HH week 1 every single league until Mageblood was added and defences were improved. I then changed my aproach to investing more in my character before going for a chase unique so I would get the MB by the end of week 2 instead of week 1.

I now have almost 40 hrs played in this league alone and my char progressed fine. I got the upgrades I needed and for the most part the build performs in red maps as expected from what I had tested before launch. I unlocked half of my fav slots, I am at 100 map completion and got 2 voidstones without having to buy carries even though I always play mapping focused characters and buy carries for my boss completions.

That being said, I find that the HP scaling for archnem mods is busted for the ones that have 3+ mods that are very common sadly. I can deal with 1 mod and 2 mod just fine, but my time to kill scales exponentially once the 3rd mod appears on a mob up to making some of the rares literally unkilable.

It is very frustrating and unfun. I can blast the map just fine, map bosses take a normal amount to kill, yet rares are busted.

And I am not taking about essences or that stuff. I don't even click them.

I loved the base game enough that for the last 9 years I played every single league regardless how bad it was because I could always fall back on the base game which was great so I could just not interact with the current league. Even if drops were in a rough state, I would still find a way to succeed and didn't mind it.

This time around, I just find no fun in finding rares I can't kill. It has never happened before. I will not hold it against the company if that is how you want the game to be, but this is not for me. Playing fully focused for the amount of hours I play is just not feasable and not something I am looking forward to doing.

I know it's barely day 3 and one could argue my character is not strong enough, but if almost 40 hrs of gameplay playing the way I play is not enough to kill some rare mobs in red maps, for regular casuals that don't have as much knowledge and time and dont follow a guide/ play a strong meta skill, the situation is tragic.

I honestly tried to painchamp through the frustration for the last 12 hrs of my gameplay. I took breaks, slept over it, went to take a walk, came back, etc... I didn't just rage quit. It doesn't come ligthly to me, but for the moment I decided to stop playing the game. I really really hope that changes cause this is my favourite game ever, but in the current state I just don't find to play.

Regardless of the outcome (which I hope is a positive one and makes me come back to the game), thank you ggg for giving me so many hours of joy over the course of 9 years.
Last edited by MandrulDuce#0571 on Aug 22, 2022, 4:07:17 AM
Ok how am I supposed to fight against 4+ rare mob mods?
You're so sad maybe you should buy a happy meal?
Not sure if "later this week" will save the league.
People will just pivot away and play a different game altogether before getting to actually enjoy the league.

Drops feel terrible, Archnemesis mobs feel way to oppressive compared to "Map Bosses" and other content.

There is more than enough evidence, that loot has been way worse than previous leagues.

Just look at group-play and it should be very much obvious, that something changed big time. Better roll out a fast fix, so people atleast stick with the league, than taking half a week and losing most of the players.
Hey guys,
Please revisit the Harvest part of this post.
Even in endgame these changes feel horrific. Please a) reinclude old crafts b) drop 5* more at high juice c) reintroduce the loot you randomly deleted d) stop wasting everyones time.
Deterministic crafting is necessary for the game to be fun.

Im gonna go play a game that respects everyones time and money now,
Genshin Impact /s

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