[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

I am currently trying to craft the simplex with %attr, %int and %damage per int - and... Either something really changed since the beastcrafting post from 12th of April, or something's wrong.
I have amulets from "List A" and "List B" respectively - Attr% + phys as extra cold(Let's call it Amulet 1, List A), rare Attr% + movespeed(Amulet 2, List B), %damage per int + mana reservation(Amulet 3, List A) and %damage per int + phys as extra cold(Amulet 4, List B). They should be from different lists from what I see - but when trying to hinekora they... behave the same. In the current attempt both Amulet 1 and Amulet 2 give as a result the undesired mod(phys as extra cold and movespeed respectively) and as the third mod both give the fire multi. I can suspect that the fact that magic amulets like amulet 2 might no longer go on list A and go with rare amulets of the same mods to list B, but... Both Amulet 3 and Amulet 4 give as a result the undesireable mod as well. Mana Res + phys damage to attacks for Amulet 3 and fire multi and phys as extra cold for Amulet 4. At least in the current attempt, amulets 1 and 4, it seems, behave the same, both providing either a desireable or undesireable mod and a fixed 3rd one. So - the underlying logic from the "research notes" post should work the same. It's just the mods seem to have been shuffled by now.
Also, I found only two messages on the topic in this topic, so... Any answers?

/Edit: Also, I have 2 amber amulets, ilvl 86 and 87 respectively, both with %increased damage per int and phys as extra cold as the only shaper mods. They behave in the opposite ways, at least on this attempt...
And triple-mod phys as extra lightning + mana reservation + %damage per int - behaves in the opposite way of the Amulet 3 above, giving %damage per int when the 2-mod doesn't do that. Which should contradict the research notes post in the section for triple-mod amulets.
Last edited by Ariafrost#7535 on Jan 20, 2025, 6:41:34 AM
This build is super killable even with more expensive items. Map T16 (vulerability mod - the rest was ele res for mobs). Syndicate with Janus and Haku on the map. Killed 4 times by Haku (while he jumps and strike). Finally killed them but it took a lot... of time (all gems at least 20/20 or 21/20 excluding those which has to be on lower levels). Nope. Unless you have the exact super expensive items like here then maybe it is more tanky. Build dead.

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