[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

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Jamy wrote:
Would anybody be able to take a look at my character and see if I'm missing anything?

I've just finished putting this together and my clear feels insanely slow in alch and go T16's.

I know aside from not having a boss staff ready to go, and maybe setting up to work Hatred in, if there's anything else I can do.

Gonna buy a secondary staff later but my clears still awful.

I've got about 4-5 divine left to play with after putting this together


You Helmet %int modifier is lower than it could be.

Annoint Charisma to get Hatred. That's over 20% damage right there.

Both your Cluster jewels have the wrong notables. You want Cold to the Core and Blanketed Snow.

Your Watcher's Eye could use a Hatred damage affix.

It's currently probably out of your budget, but Forbidden jewels and the next step of amulet would give a bunch of damage.

Quality your flasks.

You've got no quality on your gems. It makes a big difference, especially the alternate quality ones.

Cast while Channeling is not at the right level.

Awakened Cold pen on your boss staff would also help. Awakened Hextouch too.

Hope that helps!
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Omfgpancakes wrote:
If anyone could take a look at my profile and check any upgrades or changes i could do as an upgrade?


Damage implicit on chest is not the right one.

Synth rings would make a huge difference.

You belt could use some rerolling. Apart from the int mod, the others are very low tier or not good with the build.

Hinder on hit implicit on glove should be damage per int.

Work in a second curse, it's going to be worth it.

Quality your gems/flasks.

Change your mana flask. It's not useful for this build.

Your Watcher's Eye could use an upgrade with a Hatred damage affix.

Your Clusters could also use an upgrade for Cold to the Core + Blanketed Snow ones.

Get Forbidden jewels if possible.

Upgrade Astramentis when you have the budget to the high-end amulet.

Hope that helps!

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vbvan wrote:
A question on DPS.

I haven't tried any uber boss (except uber sirus) yet.

My character in SSF Standard has average hit of 457K when the enemy is not low life and 608K when the enemy is low life.

The average hit of Kelvynn's high end configuration is 713K when the enemy is not low life and 1.8M when the enemy is low life.

So it looks that my character isn't too far away from that for the non-low life case.

Are there any tips on the extra mechanisms of these uber bosses?
Or is the extra 1M for low life essential for bossing?


457k average hit on boss staff is adequate for Uber bosses. Back in Kalandra, I was farming Ubers confortably and I had 644k average hit (we weren't running Punishment or crit back then, so low life bonuses didn't apply). I chained Uber Uber Elder while dying every fifth run or so. You should be fine.

Except for Sirus. I hate Uber Sirus with a passion. Degens everywhere who simply will not despawn. Kelvynn does not seem to have much problem with him, though, so it might just be me.
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Elonger wrote:
Hello, I'm really new to poe, I finished act10 and now I'm trying maps. It seems like I have massive problem against extra physical dmg and bleeding dmg. What can I do to mitigate this problem? My profile should be public incase you wonder what do I have.
Thank you for your help.


You can allocate the Ralakesh pantheon against bleeding. Getting more ES will also help, both by providing more buffer and more leech. This will happen naturally as you progress the build.

What do you mean by "extra physical damage"? If you mean enemies that deal a lot of phys damage, we mostly tank them via a combination of evasion, block and leech. You can craft "+1 to minimum endurance charges" on ring for an extra 4% mitigation. Ruumi's also give you 1500 armour, which helps against small hits.
Hey guys, could you please anyone check my profile and tell me if I am doing something wrong? Comparing to budget build in PoB I have 2-3* lower dmg and also when doing t15-16 maps mobs are not dying easily - i have to circle around them multiple times... thanks in advance!
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Arineth wrote:
Hey guys, could you please anyone check my profile and tell me if I am doing something wrong? Comparing to budget build in PoB I have 2-3* lower dmg and also when doing t15-16 maps mobs are not dying easily - i have to circle around them multiple times... thanks in advance!


Your eldritch implicits are not the right ones on Body Armour.

Your helmet could be Hunter with +10% int.

Your rings could be synth rings.

Don't forget to quality your flasks!

Your gems are not max level. That will make a good difference. There's also some quality missing.

Put Unbound Ailments in the place of Culling Strike. It's supposed to support Vortex. If you want Culling Strike, six-link your body armour and add it to your Hextouch links.

Your auras aren't linked with Enlighten, which makes me believe you can't activate Hatred. That's a huge multiplier right there if I'm right.

A nice Watcher's eye with Hatred damage would also be a very nice upgrade.

I'm not getting into high-end suggestions, as you referred to the budget PoB, but that section of the guide also shows nice upgrades to add.

Hope that helps!
I'm a bit confused, I have 3 of the 4 auras up and running (clarity, purity of elements & discipline..), but I can't get hatred up as there is no more mana to reserve.

Am I supposed to replace purity of elements with hatred, depending on the situation, or is the goal to somehow run all 4 auras up?
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Lloydganks wrote:
I'm a bit confused, I have 3 of the 4 auras up and running (clarity, purity of elements & discipline..), but I can't get hatred up as there is no more mana to reserve.

Am I supposed to replace purity of elements with hatred, depending on the situation, or is the goal to somehow run all 4 auras up?


Enlighten + reservation wheel + Charisma annoint should let you activate all four auras.
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WinterHiko wrote:
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Omfgpancakes wrote:
If anyone could take a look at my profile and check any upgrades or changes i could do as an upgrade?


Damage implicit on chest is not the right one.

Synth rings would make a huge difference.

You belt could use some rerolling. Apart from the int mod, the others are very low tier or not good with the build.

Hinder on hit implicit on glove should be damage per int.

Work in a second curse, it's going to be worth it.

Quality your gems/flasks.

Change your mana flask. It's not useful for this build.

Your Watcher's Eye could use an upgrade with a Hatred damage affix.

Your Clusters could also use an upgrade for Cold to the Core + Blanketed Snow ones.

Get Forbidden jewels if possible.

Upgrade Astramentis when you have the budget to the high-end amulet.

Hope that helps!



Sat on 3 div atm, trying to make better gloves on the side, belt is currently needed to fix resists, what synth rings?
Hi! can someone help me? Whats wrong with me? In T1 maps the mobs kill me in one shot...

Thank you!!

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