Character Balance in Path of Exile: Lake of Kalandra
Come back from an all day hike to the manifesto...
There are things I'm unhappy about, but can understand, and there are also things that I'm unhappy about that make no sense to me. This is going to sound weird coming from a predominantly minion player, but the flask change is the worst thing in this manifesto. Not having to click my flasks as frequent has helped my left hand quite a bit, I don't really understand taking this back. I understand it's still there in a lower power form, but was it not introduced as a health measure? Maybe I just thought that and I'm misinformed. I'm not thrilled about defense nerfs with nothing else in it's place, but I understand this might be alleviated in the live stream with new defenses else where, but the flask thing I'm just upset about. I think Necro should always be the best for summoning outside of maybe a few niche minion builds, it's the classes identity. I don't like the mana reservation mastery being nixed. I don't really have a good reason other than I like being able to reserve large chunks of mana at the end game. As a minion player this kinda feels worse than 3.15(core game, expedition as a league was amazing), but I'll stop being so negative since I really won't be able to tell how it feels till I personally play the changes. Still looking forward to seeing what the new league is all about, excited for the league mechanics that are getting a fresh coat of paint Chris talked about as well. Last edited by sumfight#2609 on Aug 3, 2022, 12:12:28 PM
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Is this a skip?
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I'm a relatively casual player and 3.18 was the most fun I've ever had in the game. Maybe I just set the expectations too high, but I expected much more in terms of changes for 3.19, especially given that they had a significantly longer time gap.
With the lacking amount (and quality) of the buffs themselves I'm kind of worried we may have a repeat of the same top builds; REALLY hope there's significantly more to it. I think for the most part the nerfs were ones I expected, but it's mind-boggling stuff like Nightblade went unscathed (or that Seismic Trap did not get nerfed enough, think it'd still be more than fine with a -35% damage nerf) Maybe I'm just being very negative, but I see the defense changes as: still near mandatory to run if you don't want to die, but worse and harder/more annoying to get (especially if you're on the left side of the tree, they don't have great alternatives). Really hope the new league content is good, it'll be hard to replace recombinators and Sentinel loot explosions but I'll be on the Copium train for now, sorry for the wall of text. |
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Awesome, very much needed changes! Good manifesto.
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As a multi demigod winner and as someone who farms multiple mirrors every league I personally saw most of those nerfs coming, therefor it isn't surprise. Now I understand that casual/relatively new players who understand this changes are upset, but I don't care. You can nerf everything and I'll still perform and that's all matters to me. Now of course this doesn't mean that game should cater to players like me, aka 0,00001%.
I'll assume that this manifesto just doesn't display the whole picture and actual patch notes will show what are we dealing with. Maybe they will introduce new cool skills, new cool items, buffs here and there and everyone will be happy. Of course first impression is very important, but I'd not rush the decision of just skipping league for now if I were someone who isn't pleased with this manifesto. |
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But where are the interesting changes? 13% added effectiveness of bloom applied to underused MTX is about as interesting LMAO
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Looks bad already... Buff some of your newer skills like voidsphere or blazing salvo.
Fingers crossed for cool new skills cause tornadoes blows |
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Its not fun anymore. You nerf everything, what are you expecting us to play and fun. This game is dead.
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" Heard that the changes to juuggernaut were good a few times, and I still dont understand to be honest? Not sure what I'm missing but they're splitting 1 node with 5 stats into 2...why would it be good? + People are happy with the "lesser transcendance" (8% of armour applies to elemental damage), but you loose the "5% reduced damage taken". Isnt it worse? Im probly stupid cause I'm really missing something here. |
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0/7x2 inc. PepeLa
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