Character Balance in Path of Exile: Lake of Kalandra
Problem: Builds are really unbalanced and some are way better than other, making many skills and items USELESS.
Solution: Nerf everything that's good, so everyone who doesn't play for 40 hours a day if fucking doomed. Thanks, probably won't be playing this game anymore seeing where it's heading. I really thought it was getting better but fuck this... |
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" Agreed that the MoM change does nothing. Why is this even a change if it's the only change? I see this change making sense along side something else but it's just that, it makes no sense. All it does is remove the need for investment to get to a higher MoM state (i.e. it should be hard to get 50% MoM no easier???) |
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Is this game too easy?
Because I played necromancer skeleton mage for the first time this league and put a lot of hours and there was still lots of contents I couldn't do.. Now I feel like the build that brought me back and hyped to the game is gonna be more difficult for average player and might compensate the 5% that will go through high priced items acquisition. |
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I love how Necro players are treated with kids gloves, barely touching their precious builds that they've been playing for a year and a half now.
Meanwhile the rest of the playerbase is literally told to eat shit and die some more. And somehow Necro players are still complaining the loudest lmao | |
Charged Dash, Chain Hook, Cleave, Cobra Lash, Double Strike, Dual Strike, Frenzy, Frost Blades, Heavy Strike, Infernal Blow, Lacerate, Pestilent Strike, Puncture, Reave, Static Strike, Viper Strike, Elemental Hit (melee), Wild Strike,
You had 6 months. |
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This was not a Manifesto.
I is a Man-o-Fisted-Ohhhh-Shit-O. Bad Move GGG |
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" Those are mine thoughts as well after reading. Blizzard is doing the same thing since 8.0. Think about it. On the other hand, we're getting "Blizzard quality" after all. Problem: Players are having fun in Path of Exile.
Solution: Remove fun. |
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" If you don't want player created corpses to do more damage than a slain monsters corpse then why have ANY form of increased corpse spawning maximum life? I really don't understand this change. Why not make desecrate corpse's just all have the same maximum life value regardless of what creature they are? Why take away more of the identity of the Necromancer and it's corpse modifying nodes? I really don't think you should be balancing ascendancies around how viable a certain skill is compared to using the same skill on another ascendancy. You're just removing more and more from ascendancies what actually makes ascendancies cool! :( |
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ok new league new build! :D
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nerf nerf nerf and for you some extra nerf
[Blessed by Support]
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