Character Balance in Path of Exile: Lake of Kalandra
" prob not 95 but at least 70-80 %. and will lose more and more |
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I don't understand most of these changes. For example, with the minions, I do understand that Necromancer was very good because minions scale heavily with gem level. What I *don't* understand is how removing that completely from THE minion ascendency (besides guardian, but Guardian extends to party play too whereas necro doesn't) is supposed to make other minion options more attractive. How does "Hey, the strong one that clears content easily got nerfed to clear content poorly like the other minions" make me want to play said minion build that clears content poorly? Because it's more even with the other poor ones? That just makes me not want to play minions. Not that I'm saying minions are weak now, because I think minions will always be at least somewhat meta since having a group of things take hits for you is a massive defensive layer and a lot more stress free than pretty much everything else. I just don't understand the logic of "nerf it to be in line with other badly viewed things." Why is the logic not "Buff the badly view things to make them attractive." I mean, I've never, not ever, looked at, say, two pies and said "Hm, the cherry looks great, but I really want to try enjoying an apple pie, even though I know it doesn't taste as good as cherry pie. I know! I'll just smash the cherry pie to make it look bad! Then i'll definitely want the apple pie."
Other things I don't understand: Why nerf auto-flasks? Because it was too easy to keep them active? Isn't that an issue with how often your monsters still hit us despite us having the mountain of evasion that you're claiming we have? Because, correct me if I'm wrong, but *evading* things implies *not* getting hit. And if we're *not* getting hit, then the flasks won't gain charges from that explicit mod. So why is the "solution" to worsen that mod? Aren't you just then creating a new problem? The first problem is that people are still getting hit even with high evasion, and the new one you're making is that now people are BACK (yes, back; most players don't like playing flask piano) to having to play piano with carpal tunnel. A LOT of these changes have issues like this. I'm not saying there shouldn't be nerfs at all because there's definitely things that should have been nerfed. I'm not surprised defiance got nerfed, and i would agree that yeah, it was a little excessive how good it was. But I find that *most* of the changes are *not* in line with Defiance Banner nerf. Most are more like the previous two things. |
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I am not sure why GGG keeps nerfing things around the over-performing outliers, instead of just nerfing the specific skills, like seismic trap.
Spell suppression feels mandatory even on left side of the tree, which has no spell mitigation unless you go for melding of the flesh. +2 cleave, what else to say. Not sure why having a nice mana reservation was a bad thing, since it gives players and option for more auras. Problem was that grace+determination+defiance banner felt mandatory. So I am not sure now nerfing mana reservation is going to fix this, beside just making us having one less aura . Fortify buffs are nice quality of live, but melee needs something more, either a utility skill or some new mechanic, because they feel strong only with big investments. 6 months and most of the buffs are just some cosmetic numbers. I do hope that league reveal adds something more to shake up the meta, because seismic trap, RF, lightning strike ,and probably EA still look like strong skills for next league, and we all know that new skills usually end up being quite weak. Fingers crossed that patch reveals something more. |
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" UP for justice! |
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Is this an out-of-season April Fools joke? +2 cleave radius is what melee lovers have been waiting for? Another shitshow of buff all content, nerf all builds. Classic GGG.
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And the self destruction mode is back after a brief sojourn.
What a pity! A great league followed by nerfs--a few might be justifed but again taking the fun out. At least for me. Kind of feel necromancer will be crap again. My god it wasnt even that popular or overpowered this league. And the only fast levelling minion skill trashed. Probably wait for the self destruction mode to reach its peak, player outcry, low participation/retention before GGG brings back the fun again. |
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GGG, why do you hate minions so much?
Let's hope D4 or Torchlight Infinite will be good...because PoE starts to wreck all the fun people had left. Last edited by flavyx#4978 on Aug 4, 2022, 1:13:24 PM
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The gane is hard enough as it is. Im not one of the elite players who can do the content in a week or so - I have a job. I like to get a full totem. Not even close this league - got to 99 and could do alot. 85 content is too hard for the average player. Finally gave up with the stupid essence challenge. Now more nerfs? I have to spend alot on defences to stay alive as it is.
Why make it harder? If you want build diveristy just nerf the main skill of the OP builds not the defence layering of all players. Starting to get annoying |
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" GGG Read this and answer it on your reveal... I think it is time to give us those answers. |
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Well i hope that spellslinger will be viable in some way and juggernaut changes looking intresting.
But it is mostly nerfs, we get preatty much nerfs in all the fronts but traps/mines always untouched, why is it good that those skill group remain always overpowered? |
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