Character Balance in Path of Exile: Lake of Kalandra

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Rekill wrote:
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Riverwind77 wrote:
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Can I ask GGG few questions:

1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? ......



This is probably one of the most accurate posts in this thread.

Thats why you're gonna get your ass ignored.

This +1


+1 Again
Nearly 10 years I have been playing HC/SSF PoE. Not playing other games because PoE become kind of lifestyle for me. Every three months new content, few weeks of excitement and after that awaiting new league again. Very happy for the experience. Unfortnunately last league I have been pushed to play SSF SC for the first time because I can't realy stand the same available HC build's every league again. And If you don't play meta you feel even more punished and you can't fully enjoy the game. And you nerf everything again and even more. I am not realy blaming you GGG because I understand it's just a business in the end. I am just feeling sad because I always thought PoE it's gonna be THE GAME I will play and enjoy for eternity. I wish I am wrong and patch notes shows something what change my mind.
all this "+1" posts look so pitiful :D
Last edited by pr0mete1 on Aug 4, 2022, 10:29:14 AM
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Extremista wrote:
Nearly 10 years I have been playing HC/SSF PoE. Not playing other games because PoE become kind of lifestyle for me. Every three months new content, few weeks of excitement and after that awaiting new league again. Very happy for the experience. Unfortnunately last league I have been pushed to play SSF SC for the first time because I can't realy stand the same available HC build's every league again. And If you don't play meta you feel even more punished and you can't fully enjoy the game. And you nerf everything again and even more. I am not realy blaming you GGG because I understand it's just a business in the end. I am just feeling sad because I always thought PoE it's gonna be THE GAME I will play and enjoy for eternity. I wish I am wrong and patch notes shows something what change my mind.


sadly it wont be any better the game is only for 1% of players with multiple mirror builds
Never posted anything on these kind of threads, but yeah I actually agree, these nerfes seems way too much, and i think you ggg are going a little bit over the top. I really hope u compensate for this or maybe change smth in your manifesto, else this will be soo hard for people playing hc ssf or hc.
Flask Charges on Being Hit
- 5,6,7 to 1,2,3 is ridiculous. 1,2 is worthless. 3 while somewhat usable, is highly unattainable. When rolling flask affixes, hitting 7 almost never happened, which means hitting 3 will almost never happen. Additionally, Mageblood exists, and part of the reasoning for gaining flask charges on being hit was to alleviate having to continually press 1,2,3,4,5 every 5 to 7 seconds. This nerf/rollback is bologna.

Removal of Mana Reservation Efficiency Mastery
- Another ridiculous change. The point of adding this mastery to the game was to enable players to incorporate a defensive aura into their builds without having to spend a ridiculous amount of travel points traversing the skill tree. Defense is mandatory. You made it this way. And this nerf/rollback is bologna.

Minion Changes
- I have no words. Barring skeletons, minions were already nerfed into the ground. More nerfs is just ridiculous.

GGG
- When are going to realize that no matter how hard you nerf things, the 24/7 streamers are never going to be affected and will trivialize your game. All your ridiculous nerfs do is make the game unplayable/unenjoyable for the rest of us.

Most likely will skip the upcoming league entirely. Skipped Sentinel shortly after starting it. There isn't any point in picking up the new league when all you have done is make it harder to defend ourselves, either by outright forgoing defense layer or sacrificing offense in an attempt to not lose a defensive layer.
pog cant wait for new pach

some suggestions: imo
- omni should completely lose resists or be +1 per 20 (stacking one stat on every item for whole character is giga boring and should be bad)
- seismic should have some kind of drawback when you convert to cold or stright out less damage cos ppl oneshot bosses with just one trap so cdr don't matter
- plis nerf champion and ocultist more
- insted of nerfing rmr rework auras and add straight out aura cap for like 3 auras and give items lihe alphashowl or victario inf +1 to max number of auras (this will stop aura abuse and make high mana cost build vaiable cos now if something costs more than 5 mana and you need to spam it and have -mana on every jewelry peace is bad) or something similar
Dude I absolutely love the capped amount of auras idea and giving it the treatment of extra curses like idea, maybe a few on tree and some added to select uniques like alphas howl. 10/10 from me.





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Formalline wrote:
pog cant wait for new pach

some suggestions: imo
- omni should completely lose resists or be +1 per 20 (stacking one stat on every item for whole character is giga boring and should be bad)
- seismic should have some kind of drawback when you convert to cold or stright out less damage cos ppl oneshot bosses with just one trap so cdr don't matter
- plis nerf champion and ocultist more
- insted of nerfing rmr rework auras and add straight out aura cap for like 3 auras and give items lihe alphashowl or victario inf +1 to max number of auras (this will stop aura abuse and make high mana cost build vaiable cos now if something costs more than 5 mana and you need to spam it and have -mana on every jewelry peace is bad) or something similar
Miners, Trappers, erasing Uber bosses for <1 sec, GGG, is it okey?
CoCrit 500m dps okey?
CoDeath 4000m okey?
Miinons Have to much HP, Movement Speed is not okey?
GGG are u okey?

WHY GGG instead add normal gems, UP forgotten gems prefer nerf gems that PLAYERS LIKE TO PLAY?
GGG are insane
too many players play minions - lets nerf, rebalance it - is it LOGIC? lol
Last edited by KoTLIIpeguHrePa on Aug 4, 2022, 11:16:18 AM
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Can I ask GGG few questions:

1. How many builds are capable to do hard core content and kill most of content?
2. How many builds will be able to kill all content in softcore?
3. How many people will be able to gear those builds referred in previous 2 questions?
4. How many builds that are not capable to do most of content are affected by the nerfes in this character balance manifesto?
5. Do you think is a good practice to dismantle some structural parts of all builds just to nerf those top tier builds (i think 6 meta builds) that were able to do all content?
6. Is it normal for a game with so many combination of skills and items to have only a few builds that are capable to do all content?(with god tier investment?)
7. Moreover, when talking about trading, 99% of the players have no idea what those meta builds are and what items are needed for all of them, and so the 1% who usually zoom through acts in 3 hours get most of the expensive items, and start to price fix the market. So, if you are a casual player wanting to try lets say a build with frenzy charges, by the time you get out of maps with a crappy build, and start getting some currency, the frenzy items are already 20 ex. and they grow in price every day. Is this what is wished from trade?
8. There will always 20 builds that mostly played. Why do you always nerf the top performers? Is this what balance means to GGG?
9. Why not work to make changes so more skills are able to do the uber bosses?
10. I am literally curious of how many players were capable to kill the uber bosses? (and not the ones that have 20000 hours - because they will always play the meta, the players that were not playing the 6 meta builds)
11. What i wonder, is it possible to take one skill at random and make a build that is capable to do all content? If not, maybe you should work on that.
12. Why is it, that most of leagues, when someone shows on youtoube a build that looks amazing, can do all the content and it is tanky, most of us see it and say "that looks really cool, maybe I should try it next league" - the one who made it says that the build is about several mirrors, and the next league GGG destroys the build? (what is the thinking behind this? you have about 30 people getting the actual currency to be able to make the build - that takes a shit load of time, and usually the people who play 8 hours a day or more can get that -, and you have 20000 people that watched the video on youtoube, never had the chance to even try to gather the currency to put the build together, because not many of us can have that time/currency investment and GGG already destroys the build, and more than that, when they nerf that build, they nerf globally most of builds for the losers that struggle to get to level 95. Not only the ones that dreamed to play a build that looks awesome, have no chance because it is financially impossible, but now the builds that they were struggling to get some currency with will not work).
13. How do you imagine casuals that play lets say 1 hour a day, will ever get the currency to buy mirror tier items? (they make 1 - 2 ex per hour for 90 days, that is 180 ex. I really want to know what kind of build will you have with 180 ex that will be able to kill uber bosses? - how many builds cost that much? - so basically lets say that is 1 build, by the 90th day he will have a chance to kill uber bosses)
14. Lets take the new players, most of them try builds on their own, and they struggle with the acts. They see the youtoubers playing awesome builds into a league, and next league that build is destroyed. What idea do those new players get?
15. Lets assume that you give every player in the game at the start of the game, a mageblood and Ashes. How many builds will those players make with those 2 starting items capable to do uber bosses? 10? 20? (my bet is they will play 5 of the most op builds, because the rest are not capable to kill uber bosses and do all content)

On a personal note, you play a game to have fun. To have fun in this game, you need to know all the mechanics. To know all the mechanics you need at least 20k hours and to have played it since 11 years ago constantly 8 hours a day. If you start later, you have no idea how the meta builds are and what to build. I bet most of players at a start of a league google builds on redit and try to look for youtoube tutorials of what to play. There are 500 people maybe, that are capable to figure out and theory craft builds, but for the rest 1 million players or more, it is just monkey see, monkey do. You are basically making a game available for 500 to 1000 people, and 1 million idiots that copy what they do. And if you are not lucky enough to find the build that works in that league, the next league will not be an option because GGG already F....ed it. Is this what you want for your game?

Ow, and one more thing, when talking about skill - you would think that skill refers to three things
- knowing how to build a character
- knowing how to farm currency for that character
- knowing the mechanics of the fights

If so few players are able to play the game at its fullest extent - that is doing all the content and bosses - because only a hand full of people can actually do that - why does not GGG take action to raise the skill of the 99% of the players that struggle with the game. All nerfs are making the game harder for 99% of the people that already cannot do most content. Why is it that GGG only takes the best players as reference when they are literally 500-1000 of them? Is that normal? It is like the Gov of a country looking only at the billionaires and making tax and law changes only taking them as etalon and reference. You say that putting more than x auras on a build is too OP. Look at how many people afford to stack that many auras on a build? maybe 30 players? The rest of population struggle to get a head hunter in 2 weeks.



LETS MAKE GGG NOTICE THAT POST

+1

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