Character Balance in Path of Exile: Lake of Kalandra
all this "+1" posts look so pitiful :D
Last edited by pr0mete1#6686 on Aug 4, 2022, 10:29:14 AM
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" sadly it wont be any better the game is only for 1% of players with multiple mirror builds |
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Never posted anything on these kind of threads, but yeah I actually agree, these nerfes seems way too much, and i think you ggg are going a little bit over the top. I really hope u compensate for this or maybe change smth in your manifesto, else this will be soo hard for people playing hc ssf or hc.
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Flask Charges on Being Hit
- 5,6,7 to 1,2,3 is ridiculous. 1,2 is worthless. 3 while somewhat usable, is highly unattainable. When rolling flask affixes, hitting 7 almost never happened, which means hitting 3 will almost never happen. Additionally, Mageblood exists, and part of the reasoning for gaining flask charges on being hit was to alleviate having to continually press 1,2,3,4,5 every 5 to 7 seconds. This nerf/rollback is bologna. Removal of Mana Reservation Efficiency Mastery - Another ridiculous change. The point of adding this mastery to the game was to enable players to incorporate a defensive aura into their builds without having to spend a ridiculous amount of travel points traversing the skill tree. Defense is mandatory. You made it this way. And this nerf/rollback is bologna. Minion Changes - I have no words. Barring skeletons, minions were already nerfed into the ground. More nerfs is just ridiculous. GGG - When are going to realize that no matter how hard you nerf things, the 24/7 streamers are never going to be affected and will trivialize your game. All your ridiculous nerfs do is make the game unplayable/unenjoyable for the rest of us. Most likely will skip the upcoming league entirely. Skipped Sentinel shortly after starting it. There isn't any point in picking up the new league when all you have done is make it harder to defend ourselves, either by outright forgoing defense layer or sacrificing offense in an attempt to not lose a defensive layer. |
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pog cant wait for new pach
some suggestions: imo - omni should completely lose resists or be +1 per 20 (stacking one stat on every item for whole character is giga boring and should be bad) - seismic should have some kind of drawback when you convert to cold or stright out less damage cos ppl oneshot bosses with just one trap so cdr don't matter - plis nerf champion and ocultist more - insted of nerfing rmr rework auras and add straight out aura cap for like 3 auras and give items lihe alphashowl or victario inf +1 to max number of auras (this will stop aura abuse and make high mana cost build vaiable cos now if something costs more than 5 mana and you need to spam it and have -mana on every jewelry peace is bad) or something similar |
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Dude I absolutely love the capped amount of auras idea and giving it the treatment of extra curses like idea, maybe a few on tree and some added to select uniques like alphas howl. 10/10 from me.
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Miners, Trappers, erasing Uber bosses for <1 sec, GGG, is it okey?
CoCrit 500m dps okey? CoDeath 4000m okey? Miinons Have to much HP, Movement Speed is not okey? GGG are u okey? WHY GGG instead add normal gems, UP forgotten gems prefer nerf gems that PLAYERS LIKE TO PLAY? GGG are insane too many players play minions - lets nerf, rebalance it - is it LOGIC? lol Last edited by KoTLIIpeguHrePa#6752 on Aug 4, 2022, 11:16:18 AM
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" LETS MAKE GGG NOTICE THAT POST +1 |
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I don't really agree with trying to keep things fresh by taking away diversity and enjoyment.
Nerfing Gain When hit Flask, Aura Mastry, etc. are reasonable. However, removing unusual effects and killing builds like Gravicius Extra ES Craft is the worst. I don't understand what Spell Suppression is thinking anymore. GGG implemented Spell Suppression by saying "Evade Builds are weak against Spell" which is incorrect. All characters in this game are equally vulnerable to Spell, and it is only natural that all characters would try to obtain Spell Suppression. I personally believe that implementing the nerf now is a lack of imagination and ability to balance the game. Also, I often use Pathfinder, what is the point of this nerf? That class is almost exclusively dedicated to Poisonous Concoction, and you expect to accelerate it further? The Pathfinder Node is currently underpowered and is a garbage class with no unique effect. Besides, the act of cutting power from a Node that has no options is foolish. |
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In the past 6 years - the game lost about 95% of it's population because of pointless nerfs, and absurdish build killing decisions.
I am almost certain that peoples which is the target auditory for PoE2 already hate it, even without seeing it. I was silenced for telling the name of USA president for 40 days.
I was silenced for stating "I am Jesus" for 5 days. Maybe it is time the deeds of the moderators to become public, so peoples understand that they hired a cheap mods which enforcing their "woke" agenda on players. |
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