3.18.0c Patch Notes

Where's the rest of the changes to all the other broken and OP monster modifiers?
Last edited by Adambjjoz#2403 on May 19, 2022, 1:33:20 AM
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Xystre wrote:
so you're going down this "path" then? you're not going to remove archnemesis mods and you're expecting people to "calm down" so you're not going to do anything at all..

well anyway the smart people will simply stop spending and maybe for once stop pre buying supporting packs..

forcing people this massive change without even reverting the nerf on so many gems/skills just to later disguise them as "buff" to get praised at is so lame in so many levels..

but what can you expect it's TGGG...



agreed. people just need to stop buying mtx and support packs.
archnemesis is so bad. everything we say just goes one ear in and other ear out.
fk archnemesis.
Hello remove immunity GGG
Hello GGG. Please remove immunities and build disabling buffs.
Give us back Headhunter, Ashes and Omni.
hello remove immunity ggg

Please remove immunities and vines.
Just because I'm paranoid doesn't mean they're not out to get me.
Hello GGG. Please remove immunities, Effigy and Heralding Minions :)
They will not remove AN, they will just tune them down till we stop qq. And I just don't get it, is Chris so blind to see what is going to happen and on top of that to troll diablo immortal.
As I said in another post, Archnemesis mods are cool, nemesis/bloodline mods were like non-existant, but, new mods have to be tuned down, by a lot.
10% less resistance won't change anything, immunities have to go, give them high resistance to those ailments or something, but not immunity, 0 counterplay.
And I don't understand how a Rsre mob in a t12 map, with Sentinel mod, can tank that much ( With the 50% chance to block ) and still one tap me with this shield hit shit they do.

Hope we see more nerfs coming, but something noticeable please, not 10% less resistance.

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