[3.25] CWDT Ward Loop Scion

can someone look at my pob, using calculator its all good to go but still the build isnt looping. i just want to configure the loop before proceed dumping more currency into the build. here's my pob link https://pastebin.com/VbfwPQj2 . thanks
Hey guys, I played a lot with the spell supression version of the build and decided to upgrade to use a rare ring.
After the ring changes my loop doesn't start on the fist weapon swap, and when its already running it seems to stop whanever I stop moving my character.
Heres my pob: https://pastebin.com/vWHqxQaa
Can someone help me?
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leobol wrote:
Hey guys, I played a lot with the spell supression version of the build and decided to upgrade to use a rare ring.
After the ring changes my loop doesn't start on the fist weapon swap, and when its already running it seems to stop whanever I stop moving my character.
Heres my pob: https://pastebin.com/vWHqxQaa
Can someone help me?


Mana issues - you are taking 450 dmg from FR per cycle, and it messes with your mana through MoM. You can verify if that is really the case by unspeccing MoM and checking if problems persist.
You also have socket order wrong, see previous reply to anton2k4 for details - but if you just move your mandatory spells (skeletons, FR) to first sockets in items, and everything else as close to last, it will improve loop stability and startup issues.

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qwertymtt wrote:
can someone look at my pob, using calculator its all good to go but still the build isnt looping. i just want to configure the loop before proceed dumping more currency into the build. here's my pob link https://pastebin.com/VbfwPQj2 . thanks


What sort of issues are you having? Looking at the pob, I would guess loop fizzling out before stabilizing, maybe while testing in hideout? If so, it´s because you are taking a huge amount of damage from FR.
If it´s something else, please put in details what happens when you start the loop - FR damage is only issue I can easily see from pob, but as you dont use MoM, I am not 100% sure it´s that.
Last edited by Cahir_aep_Ceallach on Jan 14, 2023, 3:11:44 PM
Hello everyone, before anything, sorry for ther english. I'm no native neither fluent. For seconds, i really love the build and i'm grateful for the guide.
But i have a question, how are i suppose to maintain the righetous fire? In the moment i'm level 71 and i'm getting some levels to get jewels slots to cap my resistances, so my fire resistance is bellow 60 for now, but i don't think that after capping it i can maintan it. There is something that i'm missing, or the righteous fire is to be used as (dangerous) buff only?
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Bpixel13 wrote:
But i have a question, how are i suppose to maintain the righetous fire?

We can sustain RF because of Life Recoup. When the loop is on, we continually hit ourselves, and heal back a percentage of that damage over time; once the loop stabilizes, the recoup will be enough to cover the additional damage from Righteous Fire.
not sure whats wrong with my build can someone help me out?
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qwertymtt wrote:
can someone look at my pob, using calculator its all good to go but still the build isnt looping. i just want to configure the loop before proceed dumping more currency into the build. here's my pob link https://pastebin.com/VbfwPQj2 . thanks


What sort of issues are you having? Looking at the pob, I would guess loop fizzling out before stabilizing, maybe while testing in hideout? If so, it´s because you are taking a huge amount of damage from FR.
If it´s something else, please put in details what happens when you start the loop - FR damage is only issue I can easily see from pob, but as you dont use MoM, I am not 100% sure it´s that.


Thanks for answer, just specced into MoM. However, it seems I cant start the loop while there is cwdt gems on weapon and body armour. Need to unsocket them first before do 3-5 weapon swap to stabilize it. Also, is it normal when I swapped to main weapon, the summon skeleton buff (the green ones) on top left still there around 0.5 second something before disappearing. Is there anything I missed?

Update : My bad, the summon skeleton buff indicate if the looping is working or not.

clip : https://youtu.be/k8xGph6mUGw
Last edited by qwertymtt on Jan 14, 2023, 10:50:56 PM
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qwertymtt wrote:

Thanks for answer, just specced into MoM. However, it seems I cant start the loop while there is cwdt gems on weapon and body armour. Need to unsocket them first before do 3-5 weapon swap to stabilize it. Also, is it normal when I swapped to main weapon, the summon skeleton buff (the green ones) on top left still there around 0.5 second something before disappearing. Is there anything I missed?

Update : My bad, the summon skeleton buff indicate if the looping is working or not.

clip : https://youtu.be/k8xGph6mUGw


Ah, I see I missed a detail in pob - you only have one insanity weapon, which is not enough to start loop with only one heartbound and <21 skeletons. Get second one, and loop start should be much better.
There is still the issue with FR damage, with MoM that might cause mana issues with starting loop, but that is fixable by getting moreward and balancing the damage.

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smexyyy wrote:
not sure whats wrong with my build can someone help me out?

posting PoB, listing what problems are you having, or at least having public profile so we could see your character might be helpful! to get an answer:)
Last edited by Cahir_aep_Ceallach on Jan 15, 2023, 3:45:40 AM
looking for help on 4 flask wardlooping, i have the following stats and according to calculator it should be able to sustain, but somehow iron flask always stop half way, any idea what should i check?

pob: https://pastebin.com/XNKLZeG4

for calculator, i have the following:

extra dura: 101

extra charge: 131

reduce charge: 0

flask duration: 6.4

flask charges use: 58

I have the flask master (1 charge every 3sec), the traitor keystone, pathfinder ascendency, olroth at end of flask effect

according to calculator it should give me 1.1 coefficient, should be able to 100% up time but its not happening
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Saerah wrote:
reduce charge: 0


I've never tried to make it work without reduced charges used... Your belt is interesting though. :D

Only thing I can think of is;
- Try removing 8+ points from Counterweight and backwards, until you can allocate Druidic Rite near Ranger start. You could even drop everything beyond Arcane Potency (15 pts), move watcher's Eye to socket pathing over to Druidic Rite.

Or get a new belt with reduced charges used, I guess... :P


Further thoughts on why it doesn't work;
Spoiler
I don't know why it doesn't work when the calculator says it does. I guess it has to do with how many charges the flask costs to use; I'm not sure on the math, but -20% charges used means you are able to use the flask once it reaches 46 charges instead of 58 (you can see that much on the flask itself, in-game), and I'm guessing that even if the high duration and charge recovery you've got from your belt isn't enough to consistently trigger the flask at 58 charges - probably because you don't dynamically gain charges, but get them every X second(s).

Which means that it's extremely likely that you land on something like 55-57 charges, then have to wait an entire "tick" before you get the last charge needed, and waste the other charges you would have gained on that tick, because the flask fills.

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