I thought I was ready to facetank the Searing Exarch's incinerate slam...

"
it's pretty easy to dodge so the high damage is a good way to punish bad play


I'm not sacrificing millions of potential DPS to have to dodge mechanics like if I was yet another streamer glass cannon character.

All that DPS cost should come with a reward: to gloriously stand and take the slam and laugh about it.

"
This is the exact opposite type of attack for transcendence though because you've converted an enormous hit into an enormous hit that armour applies to which is what armour is weakest against.


True. Armour is at its worst versus these kind of gigahits.

"
18k ES, the thing that people would go through to face tank bosses, incredible.


Still some levels and gear upgrades to go. Should be over 20k when I'm done.

"
So... more like gegrilde kip than soepkieken, eh?


Considering "braadkip"...
A well timed Immortal Call, 90% fire resistance, a reasonable amount of life/ES and you can tank it. I've had it hit me and not die. I didn't do it on purpose; my kid distracted me and I missed the dialogue with little time to get out of the way as a result. Unfortunately that made me think I was good always, so I did the same thing again and it killed me.

Easier just to move out of the way. You never know when that crit is going to hit and take you out.
"
Easier just to move out of the way. You never know when that crit is going to hit and take you out.


Funny how I keep on getting this advice while the obvious primary goal of this specific build is to NOT have to move out of the way, easy or not.
"
Soepkieken wrote:
"
Easier just to move out of the way. You never know when that crit is going to hit and take you out.


Funny how I keep on getting this advice while the obvious primary goal of this specific build is to NOT have to move out of the way, easy or not.


Then make a build that can do that. There are some things in the game that are meant to be dodged. Yes, there are some silly defensive builds out there that can face tank anything but you're clearly not at that level with your build. If you want to tank it, add more defenses. You think your build should be able to tank it, but you've already demonstrated that it can't. So you have two options...

1. Add more defenses
2. Move out of the way

The reason you keep getting advice to take the second choice is because it's the obvious answer for a one-shot that's not meant to be defended because of the huge lead time to it hitting.

You clearly want the answer to be choice #1. So add more defenses.

EDIT: There is always a third option, which unfortunately is always the right answer in this game:

3. Add more damage and avoid the mechanics all together.
Last edited by Nubatron on Mar 13, 2022, 8:43:04 AM
Instead of spending more to get more defenses spend more on getting more DPS and 1HKO the boss. No need to facetank anything and there won't be anyone asking to move out of the way or to get more defenses.
"
eosguy wrote:
Instead of spending more to get more defenses spend more on getting more DPS and 1HKO the boss. No need to facetank anything and there won't be anyone asking to move out of the way or to get more defenses.

Dunno. I thought the challenge was to build a character that CAN facetank.
We all know that there are builds out there that don't have to, because they obliterate bosses instantly.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Found this forum post now, this is a video I made 11 months ago. Budget is 2 or 3 div (hardcore league) https://www.youtube.com/watch?v=MI1sSUQzjsc
so I have been working on this as well different approach but same hope, currently have around 2000 hp at half life can tank everything the boss throws at me besides the fire vents although I might almost have a solution for that working as well.

my issue I can face tank everything he throws at me with no flasks skills ect and then, I try to tank the incinerate and I add some defenses thinking hey how bad can it be.

2000 starting life.
plus 2700 frost shield 70% of damage from that before life
plus 2000 guard skill 70% of damage form that before life


what I really want to know is dose this boss have special effects that I need to worry about like fire penetration.

ps I take 100% reduced extra damage from crit so its not that.

the point though I literally multiplied my hit pool times 3 and I still got one shot

now I could have done a bit more and will try it the next time I get an invitation
things I did not try to add
plus an extra 2000 hp from refilling petrified blood.
ruby flask
lightning flask
ice flask

but seriously dam


"
so I have been working on this as well different approach but same hope, currently have around 2000 hp at half life can tank everything the boss throws at me besides the fire vents although I might almost have a solution for that working as well.

my issue I can face tank everything he throws at me with no flasks skills ect and then, I try to tank the incinerate and I add some defenses thinking hey how bad can it be.

2000 starting life.
plus 2700 frost shield 70% of damage from that before life
plus 2000 guard skill 70% of damage form that before life


what I really want to know is dose this boss have special effects that I need to worry about like fire penetration.

ps I take 100% reduced extra damage from crit so its not that.

the point though I literally multiplied my hit pool times 3 and I still got one shot

now I could have done a bit more and will try it the next time I get an invitation
things I did not try to add
plus an extra 2000 hp from refilling petrified blood.
ruby flask
lightning flask
ice flask

Max non-crit damage for https://poedb.tw/us/The_Searing_Exarch#TheSearingExarchCleansingBoss "GSCleansingBossLanternExplosion" may be:

236544,8 = 34786_stated_max * 1.7_unique_mult * 4_300%more_at_center

Dont know if there is hidden penetration or something like it. But in contrast 'fires of a thousand suns'(sp?) should do:

18161,1 = 10683_stated_max * 1.7_unique_mult

So if those numbers are correct then (again for non-crit) the max 'Incinerate' in centre would do ~13x the max damage of one ball.
So getting oneshot by it even if you can easily tank individual balls is unsurprising and doesnt need hidden penetration or some such as explanation.
No wonder it's lost, it's in the middle of the jungle!
"
Soepkieken wrote:
Currently building my tankiest character ever on Standard.

Here are just some of my permanent defenses:

- 17949 ES pool
- 20% less fire damage taken from ruby flask
(I have permaflask uptime from Scion's Pathfinder ascendancy)
- 10% reduced fire damage taken from legacy Wise Oak
- 76%(135%) fire resistance

Spoiler alert!!!...
Spoiler
I died: one shot up from 17949 ES to zero with just one incinerate slam hit


106k ehp vs fire is not that high. Try face tanking stuff when you're over a quarter mill, even then, a lot of stuff is still one shot.
"
Soepkieken wrote:
"
Easier just to move out of the way. You never know when that crit is going to hit and take you out.


Funny how I keep on getting this advice while the obvious primary goal of this specific build is to NOT have to move out of the way, easy or not.

Double your EHP and go from there, you're not even close to your goal. If you're not 90% ele resists, alternatively you could go lots of increased effect of flasks + Mageblood, or both 90% ele resists and that. Now that's tanky. But what you're doing is like wearing paper. No one even uses Wise Oak anymore.
Last edited by DamageIncorporated on Feb 15, 2024, 8:28:14 PM

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