[3.19] The Orbital Striker Occultist - Hexblast Chaos Ignites leaguestarter to endgame
" Yeah true I didn't think of this, nice catch. Are you planning to take a look at the new cluster hex passives when they come out and see if anything is worth it? Edit: Does Despair removal means we need to reapply it again right after to have ignite benefit? Or it doesn't matter at all because only the initial hit causing the ignite / initial ignite snapshot matters? Last edited by kwstas778#3821 on Nov 30, 2022, 6:41:51 AM
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" You need to reapply it to benefit from the -% chaos res and the increased damage taken, the flat damage (obviously) snapshots. Doing so with doomsday was incredibly annoying, now it should be a bit more lenient. |
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New Cursed Ground Support seems to be perfect then. Making the build even less clunky.
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Dark, what you think is the best curse config now?
Which one on blasphemy? Which one is on hit and on aura? |
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" Despair aura / Temp chains on hit (or nothing while on a budget) / Enfeeble self cast is imo the go-to setup when using impresence, the amulet is a good option early on. Later, I really like running enfeeble blasphemy and I don't feel like I need damage for trash (with despair). Despair on hit is a bit clunky (impending doom procs after hexblast's hit, just in case), so I prefer going for temp chains on hit + despair self cast. HOWEVER. With the removal of doom entirely in 3.20, that means there might be no reason to self cast. Removing a curse from curse on hit will proc the more damage modifier, so having enfeeble blasphemy + despair/temp chains on hit might be a good option. Unless hexblast removes the curse, and I think it will. The damage boost now also works on blasphemy curses, since hexblast just requires the enemy to be hexed. __________________________________________________________________ Anyways. This build recieved HUMMONGOUS nerfs. Here's a list: Despair - Despair no longer causes enemies to take 25% increased DoT Damage - Despair no longer adds 46 to 76 Chaos Damage to Hits against Enemies - Despair Quality no longer causes Enemies to take 0-10% increased Damage from DoTs. Instead, it now provides 0-10% increased Effect of Curse. (Note: These nerfs to despair about break even on pinnacle bosses with the removal of the legacy 66% less curse effectiveness on them. On everything else, it's a massive nerf, especially map bosses.) Tree - Occultist no longer has malediction (10% reduced damage from enemies, and 10% increased damage taken by enemies) - 15% reduced curse effect on the ascendancy (taking it on tree won't be worth it) Hexblast - Hexblast cast time up from 0.6s to 1s (this is a 39% less cast speed nerf, it's going to be very noticeable) - Hexblast mana cost increased by 50%. - Doom scaling down from 120% more damage @40 doom to 60% more damage when the enemy is hexed. (60% more damage on trash, 28% less on singletarget) - Hexblast base damage lowered to 1262 to 1893 at gem level 20 (previously 1397 to 2096, 10% less base damage) - Hexblast added damage effectiveness lowered from 310% to 280% (10% less added damage) Overall I think the cast speed nerf is going to feel awful, and the damage nerf means around 42% less damage than before. But it's fine guys, here's a quote from the balance team, so don't panic: " I am most likely not updating this guide for 3.20. It was already a niche subpar thing to play the investment, but was fun with nice gear progression. With half the damage and being forced to stand still for 1 second to clear a pack of white mobe, I tink I'll pass. |
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Holy crap that was completely uncalled for. I really can't understand the thought process here. Make us happy to remove pinnacle less curse effect and then completely dumpster Despair. The cast speed nerf. Like, why?
Man I have no build to play now wtf. With Despair nerfs every chaos dot build is nerfed by extension. Last edited by kwstas778#3821 on Dec 1, 2022, 7:17:59 PM
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Dark, I loved your build in archnemesis and really wanted to check it out in the upcoming league. I saw your breakdown of the skill and your disappointment about what they did. I checked into the patchnotes and they read as follows:
" And Impending doom in the patch notes reads: " Does this change your opinion at all or is the build still dumpstered? Last edited by bayushiara#6229 on Dec 2, 2022, 1:45:26 AM
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Hi, not sure where to ask this question so trying here. I dont know much about hexblast/impending doom so might be stupid question.
But could you run coc cyclone hexblast with blasphemy + impending doom for mapping and then for bosses swap blasphemy for new cursed ground. Put up 3 curses as ground effect and have hexblast keep removing and applying so everytime trigger impending doom 3 times? |
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" Mate it's dead. I customized the pob lua files to reflect the updated note. It's still 34% less damage than before. The main thing is Despair. It got gutted completely. Also we have 40% less cast speed and 50% more mana cost. It does significantly less damage and is way clunkier. GGG ruined it, it's insane. |
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They changed some things around with Hexblast after last nights announcement
New: Hexblast no longer has any Doom related stats. It now has a cast time of 1 second (previously 0.6), and a Mana cost of 16 at gem level 1 (previously 10), scaling up to 30 at gem level 20 (previously 20). It now deals 111 to 166 Chaos Damage at gem level 1 (previously 102 to 153), scaling up to 1514 to 2271 at gem level 20 (previously 1397 to 2096). It now has "100% more Damage with Hits if Enemy is Hexed", "40% more Damage with Ailments if Enemy is Hexed", "This Spell's Cast Time is added to its Cooldown if Triggered", and "Removes a Hex after Damaging." It also now has 340% Effectiveness of Added Damage (previously 310%). However the cast speed reduction looks pretty bad still. |