Upcoming Improvements to the Archnemesis Panel

Loving Archnemesis and these updates!
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TraviiGrinds wrote:
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AlekzZz84 wrote:
I love the league and everything but how does this UI improve the fact I have to skip league mechanic for like 20-30 maps till I find that one last piece that makes the 4 recipes work? Are there dumb players that can't do ctrl-f to check the name of the item? there is only one huge problem with the league mechanic - inventory space, everything else is secondary.

WHY DO YOU FORCE US TO SKIP LEAGUE MECHANIC?
WHY CAN'T I RUN 100 maps collect a ton of items and then run a bunch of recipes?????

"the progress is your own" -Chris... right...


You're choosing to skip league mechanics to get the best possible recipe. What about all the modifiers you get and don't pick up. Put them and run them. Stop blaming GGG cause you wanna run the most profitable combo all the time.

Why would I waste time running combos that don't give the loot I want? O.o that's silly, the only reason to pickup armour/weapon/etc archnemesis items cause they are part of a larger recipe that is harder to run but with better loot, that's like the whole point of an arpg game... you somehow missed that, sad I guess ¯\_(ツ)_/¯
PoE1 3.23 - the best league of all time (an absolute banger)
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PoE2 0.2f - a bit better, but PoE1 atlas is a million times better than PoE2 atlas
how about a bigger inventory for samples?
still constantly full without recipes;
still have to throw away a row of samples every second map;
still hoping with the next samples i pick up i will have a recipe complete again
Unknown rule type: SetFondSize
Recipe sorting wasn't really the problem. We really need a much larger stash size and stacking of pieces (get rid of the unneeded ilvl). Maybe a 1 button sort by rarity would be nice.
nice
OMG just make them stackable -__-
Cant you just please make the same ones stack GGG.
NOT ENOUGH

Archnemnesis stash is still poorly designed. Adding recipe layer does not solve the original bad design. Sorry.

Still skipping archnemesis mechanics as it is way too much hassle
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AlekzZz84 wrote:
"
TraviiGrinds wrote:
"
AlekzZz84 wrote:
I love the league and everything but how does this UI improve the fact I have to skip league mechanic for like 20-30 maps till I find that one last piece that makes the 4 recipes work? Are there dumb players that can't do ctrl-f to check the name of the item? there is only one huge problem with the league mechanic - inventory space, everything else is secondary.

WHY DO YOU FORCE US TO SKIP LEAGUE MECHANIC?
WHY CAN'T I RUN 100 maps collect a ton of items and then run a bunch of recipes?????

"the progress is your own" -Chris... right...


You're choosing to skip league mechanics to get the best possible recipe. What about all the modifiers you get and don't pick up. Put them and run them. Stop blaming GGG cause you wanna run the most profitable combo all the time.

Why would I waste time running combos that don't give the loot I want? O.o that's silly, the only reason to pickup armour/weapon/etc archnemesis items cause they are part of a larger recipe that is harder to run but with better loot, that's like the whole point of an arpg game... you somehow missed that, sad I guess ¯\_(ツ)_/¯


That's like opening a breach, seeing it's not Chayula and then ignoring the breach and blaming GGG for not making all the breaches Chayula.
need a way to stack or show which one we have more than 1. Since they look all the same, hard to quickly find which 1 is duplicated or more

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