3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.

I have problems against bosses who are immune to elemental and/or fire damage.

How can I solve this problem?
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brunowa wrote:
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NastyMelon66 wrote:
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bigts wrote:
how do we use both guard skills? immortal call, molten shell



Wondering this as well


Yeh you're right it doesn't work. My mistake. That's my 2013 POE brain working.

That frees up a gem slot for something...

Probably best to swap in an Ice Golem (linked with CWDT) for extra accuracy, Chaos Golem for more phys reduction, Stone Golem for life regen, Flame Golem for extra DPS, or Lightning Golem for extra attack speed, depending on your preference. The only thing is that mana reservation may be a problem.

If you can't fit in a golem, then something else like Increased Duration... or Ice Spear for the memes.



Word up. Do you like molten shell or immortal in this situation?
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PattyWin wrote:
I have problems against bosses who are immune to elemental and/or fire damage.

How can I solve this problem?


Which bosses are immune to fire damage? The only thing I am aware of are monsters from Expeditions when you explode the "immune to fire damage" area (so don't explode it).

Other than that, everything should be killable.
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NastyMelon66 wrote:

Word up. Do you like molten shell or immortal in this situation?


Molten Shell has been triggering so I'll stick with that for now.
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brunowa wrote:
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PattyWin wrote:
I have problems against bosses who are immune to elemental and/or fire damage.

How can I solve this problem?


Which bosses are immune to fire damage? The only thing I am aware of are monsters from Expeditions when you explode the "immune to fire damage" area (so don't explode it).

Other than that, everything should be killable.


I presume he might be talking about league mobs, there are two different archnemesis mods that are a giant PITA for this build, Conseecrator (Mob drops consecrated ground that gives ailment immunity) and Empowered Elements (Mob is occasionally immune to elemental damage).

As for how to deal with it:

For Consecrator only put it on melee mobs, then keep running offscreen and taunting it via summoning a new set of totems, the mob will move and get damaged a bit. For empowered Elements, just dont build it, the rewards are mediocre and its not needed in other recipes. If you need it for the challenge either put it on a very weak mob and brute force the kill or put on a less duration support, which should help.
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stnikolauswagne wrote:

I presume he might be talking about league mobs, there are two different archnemesis mods that are a giant PITA for this build


Gotcha, thanks for helping!
what am I doing wrong, the build does not cause acceptable damage.
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Irvibi wrote:
what am I doing wrong, the build does not cause acceptable damage.


You are running Elemental Proliferation, and not the correct Ignite Proliferation gem.

That swap only will give you 40% MORE damage.

Catalyst your belt to 42% faster ignites for more DPS.

Everything else looks pretty good.

But yeh, swap to Ignite Proliferation ASAP mate.
Last edited by brunowa#6253 on Feb 11, 2022, 2:42:28 AM
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brunowa wrote:
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Irvibi wrote:
what am I doing wrong, the build does not cause acceptable damage.


You are running Elemental Proliferation, and not the correct Ignite Proliferation gem.

That swap only will give you 40% MORE damage.

Catalyst your belt to 42% faster ignites for more DPS.

Everything else looks pretty good.

But yeh, swap to Ignite Proliferation ASAP mate.

thanks, my obvious mistake. but it seems to me that even my equilibrium does not work..
Hello,
which Pantheons are bests choice here? :-)

Thx

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